The Civ V Expansion Wishlist v2.0

Corporations would be nice if they started on their own.
 
Thanks Pouakai but that was a joke. There's a snowball chance in hell that Firaxis will add Poland, especially that Warsaw (our capital) is a City-State :sad: I just posted to keep other PoleFanatics from swarming into this thread and derailing it, like it happened many times before ;)
 
1. Reintroduction of many leaders per civ, but without traits this time- just social poilicy/development preferences. At least 2 leaders per each civ.
2.Addition of new Classical age techs, to make it almost as long as Medieval age.
3. New civs - Mongols, Spain, Inca, Maya, Ancient Israel, Carthage, Netherlands, Zulu
4. Optional wonder movies
5. Social policies affecting diplomacy
6. Introduction of 3 classes within your civ - rich, middle and working class. Adopting one or another policy should affect happiness of class, not entire population.
7. Revolutions, city secessions, deserting units
 
(Building on the Morocco idea)
Berber Empire. I would prefer 'Berber Empire' seeing as how they are the indigenous people in the Maghreb (Maghrebi Empire might also work), though they are mostly thoroughly arabized, but I do like general rather than specific names for civs

http://en.wikipedia.org/wiki/Berbers
http://en.wikipedia.org/wiki/Maghreb

Kingdoms, Empires and such
http://en.wikipedia.org/wiki/Numidia
http://en.wikipedia.org/wiki/Almoravids
http://en.wikipedia.org/wiki/Almohads
http://en.wikipedia.org/wiki/Barbary_Corsairs Yes, I know it’s the Ottoman special ability, but it’s an important part of the region’s history
http://en.wikipedia.org/wiki/Morocco
http://en.wikipedia.org/wiki/Algeria
http://en.wikipedia.org/wiki/Tunisia
http://en.wikipedia.org/wiki/Libya

I would find it best to mostly take city names from Morocco and Algeria. More specifically the capital and the city list should probably reflect the situation in the Almohad and/or Almoravid empries (the two largest Berber empires). Reason for this is to not have capitals of other countries not be capitals and because Carthage (which I am rather sure could and should be included) would use many of the names from Tunisia and Libya.

Leader:
I first thought about Abd al-Qadir, though he might too much of an Algerian national hero to be the leader of this more ‘general’ civilization that I have in mind.

Then I found this guy, Yaqub al-Mansur (perhaps just call him al-Mansur for short). Science, trade and philosophy flourished under his rule. He was also accomplished in military affairs, winning victories both in Africa and in Iberia. He has a town in Morocco named after him. I’d imagine him as a leader who pays great attention to culture (I’d imagine he’d have a weak spot for piety, seeing how zealous the Almohads were) and trade, yet is also aggressive and decisive if threatened or when weaker neighbors present an opportunity.

Special Ability:
I’d imagine something to do with deserts, having them give military bonuses (movement bonus, strength bonus, sight bonus, or maybe stealthing, and so on) or a trade bonus thing (cities with deserts in between count as being connected), or just have a general extra yield on desert tiles. Don’t really know what it would be called though.
Added: I think a military bonus having infantry count as cavalry when in deserts (giving them +1 movement) would be fitting if you read the passage below and realize that infantry in this region often were of the camel-mounted kind that dismounted before battle. This bonus might not be strong enough on its own (though what do I know?). It could be combined with the trade bonus I mentioned (cities with deserts in between count as being connected) and be called ‘Ship of the desert’ or something cheesy like that.

Unique Unit 1: Murabitun infantry (replaces pikeman) – the infantry of the Almoravids (also known as the Murabitun) were known as being highly disciplined and well-trained, making extensive use of battle formations and field fortifications.
Could be a pikeman with a ranged attack (javelins, with something like the same attack strength as archers, this would encourage a player to field their infantry in two line blocks, with the first line engaging the enemy in hand-to-hand and the second throwing javelins at them) and (maybe not considering the first bonus!) a general bonus when defending. Though if anyone else has any better suggestions, feel free. WAIT! I've got it! giving them a ranged attack would not be smart (ranged units are supposed to be killed by cavalry), but rather they should receive a strength bonus (say 20% or 25%) if there is another unit of Murabitun infantry directly behind them (encouraging formations and reflecting their way of figthing where the first ranks fought with pikes while the rear ranks supported them with javelins)
Spoiler :
From the book ‘The Moors – the Islamic West’ by Osprey publishing (they make books on military history)
‘Murabitun is based on the Arabic term ribat and may have reflected the way in which they fought their first battles. Murabit tactics certainly introduced major changes to Saharan warfare; the typical nomadic emphasis on avoiding casualties – in an environment where human life was already tenuous – gave way to stern discipline, solid formations and a willingness to accept losses’
‘On the march the Murabitun included large numbers of camel-mounted infantry. But in battle these dismounted to form solid infantry phalanxes. Those in front used their spears as pikes, while those behind supported them with javelins. Unit standard-bearers were either in the front rank or just ahead of it. Meanwhile looser formations of cavalry and camel-mounted infantry supported the infantry. At the battle of Zallaca in 1086, for example, the Murabitun and their Andalusian allies erected field fortifications with the Andalusians ahead of the main ditch and the Murabitun behind. Elite hasham infantry advanced on foot behind large lamt shields and armed with mizraq javelins, breaking the Christian cavalry formations before attacking them with daggers.’

Unique Unit 2: Xebec (replaces frigate) – the ship of choice for the Barbary corsairs, seems to have originated from converted fishing and trading vessels. I’d imagine it with reduced strength compared to the frigate, +1 movement (or maybe +2?) and no resource requirement (converted fishing and trading vessels). Maybe it could also be able to pillage adjacent coastal improvements?
 
I'll add some more (though I don't think I'll have to present these as thoroughly as I did with the Berbers)

Spain

Leader: Isabella - She’s important, has been included in previous titles and, at the risk of sounding cheesy and PC, adds diversity.

Unique unit 1: Conquistador (replaces Knight or Lancer, not really sure) – Has +1 sight range, receives large combat bonus versus cities (perhaps one against normal cities, and a larger one against city states, this would be to represent Spain’s conquering, so to speak, in the 16th century)

Unique unit 2: Tercio (replaces Musketman) - Revolutionary military formation pioneered by Gonzalo Fernández de Córdoba containing an equal mix of pikemen, swordsmen and arquebusiers that dominated warfare for over a century and helped establish Spain as a dominant military power. +2 strength, bonus against mounted units (or perhaps simply all melee units?)

Special ability: Siglo de Oro – Golden ages last 50% longer, during golden ages Spain has an increased chance of generating great generals and great artists, and gold resources and intercontinental trade routes (perhaps just trade routes in general?) provide double output.

The Conquistador should be able to help Spain conquer a large empire and with the Tercio, Spain should dominate renaissance warfare (together with the Ottomans, reflecting history).
The special ability (I know it is reminiscent of Persia’s, but so is that of the Ottomans’ of Germany’s) reflects the impressive power, wealth and culture of Spain during its golden age, as well as its relative obscurity before it and the steep decline at its termination.
The special ability will also encourage Spain to choose the Piety social polices tree (which is rather fitting), the large empire that will likely be conquered for Spain in the renaissance era will also benefit from the happiness boosts of this social policies tree.



Israel

Leader: Solomon
David would also be good, but Solomon, I think, is a better choice, with his famous words of wisdoms and the innumerable depictions of him sitting upon a magnificent throne in a magnificent courtroom surrounded by dignitaries and servants. Plus he built the First Temple.

Unique Unit: IDF Fighter (replaces Jet Fighter) – gains combat bonus against ground units.
Combat bonus against other fighters would also fit the bill, but would be 100 % identical to the Zero, this here reflects the great success Israel has had using its air superiority to destroy the Arab armies on the ground. I chose not to give it a specific name (like F-16 or F-15, though it should probably base its appearance on one of them) since Israel does not have “homemade” jet fighters. It is the training and dedication of their pilots and the doctrine of the IDF that make the Israeli air force as deadly as it is.

Unique Building: Kibbutz (replaces Granary) - ?
Yes, it is anachronistic, I know. This is somewhat from lack of a better idea. The way I thought it would work would be to have it mostly act like a normal granary, however I thought it should get bonuses when certain industrial and modern technologies are researched (reflecting both how kibbutzim have modernized since the establishment of Israel, and making them important to your civ as they have been important in modern Israel’s history) would also perhaps be fitting for the building to provide some synergy (or receive bonuses) with policies from the Order tree (specifically Socialism and Nationalism)

Special Ability: The Chosen People – Units receive combat bonus in home territory, conquered Israeli cities (whether puppet states or annexed I should think, but perhaps only annexed cities) produce twice as much unhappiness for the conquering empire, cultural assimilation (I assume there is a mechanism like this gradually eliminating the unhappiness produced by conquered cities) of annexed Israeli cities takes twice as long, Israel also takes twice as long to culturally assimilate annexed cities they themselves have conquered.
May be too powerful (I don’ know) could be tweaked or one of the bonuses removed. This is supposed to represent the perseverance of Jewish culture despite having been under foreign rule for much of their history, particularly this aims to emulate the intense resistance encountered by the Romans and exemplified in the Jewish Revolt and Bar Kochba’s revolt

This rendition of Israel reflects both modern (unique building and unit) and ancient history (leader and special ability), Israel does not receive their unique unit until the modern era and will not be militarily significant for much of the game (at least where unique units are concerned) they will also likely remain a small empire due to their difficulty in annexing cities (special ability). They are envisioned to work well with the Tradition tree (because of the history of Jewish veneration of tradition) which will, especially in the late game with the IDF fighter, make them a force to be reckoned with, despite their likely small size and especially when defending their own country. I also would like them to work well with the Order tree, considering Zionism’s (here again I am thinking Socialism and Nationalism) role in the history of modern Israel.
 
Sorry, someone has to do it:

POLAND!

UU: Husaria/Winged Hussars (because those guys would be awesome in CiV).. A lancer with a bonus against archers/resistance to ranged attacks (to symbolize extremely heavy cavalry).
UB/UU2: ??? (I'd suggest a UB as there aren't many of those).
UA: Commonwealth- Puppet states and allied city states generate bonus culture and/or gold? A power themed on Tolerance would also work as Poland was historically extremely tolerant of other religions and ethnicities... some bonus to conquered cities?

That would be nice. Unfortunately this will never happen as Warsaw is already in.

As for Dutch UA:
East India Company- Luxury resources provide bonus production and gold?

I'm 100% positive Dutch will be included.

The Spanish power suggested by Randarkmaan sounds good. What if it made Golden ages slightly easier to get and increasing great people chance instead of being a tweaked Persian power?

I don't like Israel's power. It punishes enemies for taking your cities without providing much bonus, like the Protective trait in CIV.
 
I don't like Israel's power. It punishes enemies for taking your cities without providing much bonus, like the Protective trait in CIV.

I see what you mean, my thoughts as well actually, but I ended up just putting it up there any way. Anyway I feel that they should get a combat bonus fighting within their own borders, I'm not really sure if this is enough though. I also feel that they should have a power that has a clear synergy with tradition and does not benefit (though it does not have to penalize) expansion (I'm sort of wed to this because first of all Israel never really became a very large empire in ancient times, well at least not one that lasted more than two generations or so, and because the modern IDF has been far less effective when invading and occupying other countries than it has been at directly defending Israel)

The Spanish power suggested by Randarkmaan sounds good. What if it made Golden ages slightly easier to get and increasing great people chance instead of being a tweaked Persian power?

I tried to think of a golden age power for Spain that did not have to be about extending golden ages (because of the similarities with Persia). But I felt it didn't really fit because really Spain had only that one golden age and it lasted a century or so, and in this golden age Spain really, really shone one could say. Actually easier-to-get golden ages would be more appropriate for Persia, which is kind of ironic in this case, seeing as how many powerful Persian empires (not all of them were ruled by ethnic Persians though) there have been; Achaemenid, Parthian, Sassanid, Safavid, and not really a long golden age but you also have Nadir Shah (Napoleon of the East)
 
Vikings

I'd rather let the leader be someone I haven't heard of... so I won't say any possibilities.
Berserk - Starts with Medic 1 and Medic 2 promotions. Replaces Axeman.
Longboat - Gains +100% from pillaging; units inside don't recieve a negative bonus for attacking from sea.
Ability: I don't know.
Borrowing from this idea, I'd say instead:
Danes
Leader: Cnut
UU1: Berserk, replaces Axemen
UU2: Longboat, replaces trireme. (note that there are no transport units, so the above bonus doesn't work)
UA: Danegild -- puppet states generate + 50% more gold.
 
Anyway I hope someone over at Firaxis would consider adding a civilization like the Berbers (or just called 'Maghreb') I suggested. It would be another civilization in Africa, one they have not included before at that, and one that has proper justification to be included.
 
I'd very much like to see a reintroduction of the palace and/or throne room, as it added to the feeling of being someone really powerful :)
 
Thanks Pouakai but that was a joke. There's a snowball chance in hell that Firaxis will add Poland, especially that Warsaw (our capital) is a City-State :sad: I just posted to keep other PoleFanatics from swarming into this thread and derailing it, like it happened many times before ;)

I know, but might as well add it, I mean, back in the old thread I added a CivFanatics empire, an internet empire.

I'll work on adding the new suggestions to the list.

Thanks for being more detailed everyone!
 
Carthage
Leader: Hannibal
uu: numidian cavalry(starts with charge and shock 1, strength 11, has ranged attack at same strength as archer)
uu:quiquereme(strength 7, ranged attack 6, bonus versus triremes)
ability: commercial empire(commerce social policies cost 25% less, rushbuying costs 25% less)
 
Some type of civil war system... I want other civs to collapse when they become to much for their own good...
 
People have to be careful to not suggest things that aren't in the game (having Quecha replace axemen, for example, is useless since there are no axemen).

I'm using spoilers to condense my post

Spoiler Byzantines: :

-Byzantines + Byzantine Cataphracts + Basil the Bulgar slayer

Not Alexis? So many cool ones to choose from (although I do agree it would have to be a Greek-oriented leader. Justinian should be out (for a number of reasons, actually)).

For a unique building, Hippodrome (replaces theatre) or Basilica (if there's a Cathedral, replace that. If not there should be!) would seem logical to me.

For a Unique Ability, something should be done to represent the Emperor's perceived closeness with God. The most likely choice would be something involving religious buildings and the Piety branch of social policies. If there isn't a Cathedral, this could be a problem too.[/quote]


-Morocco (Think of the medieval conquest of Spain for the full extent of the surprisingly quite flavorful history of Morocco)

Would Morocco be the Moors? I do agree there should be more Islamic representation than the Ottomans and Arabs.

I was going to give a lot of thought to Spain, but I think Randarkmaan wins there. However, I have one caveat. Siglo de Oro is a touch too powerful and needs to be brought in line with Persia. Perhaps don't lengthen golden ages, but just give more bonuses for them.

I'm going to give Carthage a shot (I realize the poster above me just suggested them, but I'm going anyway :p ).

Spoiler Carthage :
Leader: Hannibal

Unique Unit: Numidian Cavalry - Movement 4, Strength 8, ranged strength 10
Basically, Numidian cavalry were light troops used to harass enemy troops. I tried to make them roughly similar to the camel archer. Weaker in melee, but better because of the ranged attack.

2nd Unique Unit: Quinquereme: Better Trireme (too lazy to think of stats, look to cicero spqr).
Really no other choice short of a unique building that improves stats of naval units.

Unique Ability: Mercenary Army - 33% less cost to rushing units with gold (subject to balancing, of course).



Spoiler Polynesians :

Leader: Momo

Unique Unit: ???

Unique Building: Moai Statue - replaces harbor or lighthouse, +1 production on water tiles.
As far as I know, they're not in the game as a small wonder, so the choice was logical. If it's too powerful, it can give production to coastal resources instead.

Unique Ability: Polynesian Expansion - units can embark from the beginning of the game.


Spoiler Additions to the game: :

More techs, especially in the Classic era, but also some in the Middle Ages.

Improvements: Add Aqueduct and Cathedral as improvements (I can think of a few more as well, but I have to make sure they aren't in).

Wonders: Terracotta Army - 50% less cost to upgrading units.
A really cool wonder that needs to be represented in Civilization. Effect is the same as Leonardo's Workshop in Civ2 and 3, but represents something far more physical (that is around to this day).

Game mechanics: Espionage. Going by the system they have now, it isn't something that can be done with a slider or gold investment (requiring gold for espionage is a mistake anyway, imo). At a minimum, create a spy unit that is invisible unless discovered. Allow it to infiltrate enemy cities. Once infiltrated, the unit is inactive, but it will allow you to examine that city at will and gain espionage points to be used against that civilization (or at least that city). Stationing spies in your own territory or various buildings will increase the chances of catching enemy spies.

Some kind of health-like system. Now I'm not a fan of bringing back a system they chose to remove (espionage strikes me as something they weren't sure how to implement, but will likely be back eventually). However, some kind of mechanic to encourage settling near fresh water and to encourage building aqueducts. The details don't matter.


EDIT: I'll give some thought towards Scandinavians (similar to Souron's Danes. If I can't think of anything better, I'll second that with the name change). I'd also like to add Venice, Assyria (which is handicapped by the fact that we know nothing of Babylon), and, in spite of a knowledge handicap, Korea
 
They'd also need to be available way earlier. In BtS they were just ways of fluffing up your pillow if you still hadn't won yet.

I like the way they were handled in the mod, A New Dawn, in that there were Guilds as well as corporations (but the guilds obsoleted once corporations came into play).
 
Top Bottom