I would love to see the following in CIV V
1.3D world with hexagon spaces, no crummy attempt like in civ 4
2. Applied resources sort of like in rts games. A player would have basic symbols for things like energy, metal, food, wealth and would have counters showing how much a player has. Resources like oil and coal would add to energy stockpiles where as grain and rice would go to food. This would enhance the overall realismof the game instead of an entire national railroad being buit from one source of iron and coal. Or a country the size of the USA running on one source of oil. They should have supplies and outputs
3. I want to see expanded territory options. like explorers laying claim to land without a city and having tiles not within city radius add to a counties strength and city production.
4. Seasons would be nice and natural disasters.
5. Maybe make the game like an rts with days or weeks constantly going past but with the obvious ability to pause the game.
6. Dynamic terrain not cheap blocky construction. Give the game depth with high platues, river basins and caotic unscripted coast line. Make the game like a real planet.
7. Large armies with actual manpower counts and have these armies subtract from populations of cities.
8. Dynamic political system with rebellions civil wars, and new nations coming into the game.
9. Maybe hundreds of civs both fictional and historical to give the game depth.
10. Dynamic upgrades, railways, roads, highways, wind mills, dams, solar arrays, workshops.
11. Large cities that encompas several tiles with high detail.
12. In game editors to allow the palyer to create their own style of civilization, from government, history, architecture, and religon.
1.3D world with hexagon spaces, no crummy attempt like in civ 4
2. Applied resources sort of like in rts games. A player would have basic symbols for things like energy, metal, food, wealth and would have counters showing how much a player has. Resources like oil and coal would add to energy stockpiles where as grain and rice would go to food. This would enhance the overall realismof the game instead of an entire national railroad being buit from one source of iron and coal. Or a country the size of the USA running on one source of oil. They should have supplies and outputs
3. I want to see expanded territory options. like explorers laying claim to land without a city and having tiles not within city radius add to a counties strength and city production.
4. Seasons would be nice and natural disasters.
5. Maybe make the game like an rts with days or weeks constantly going past but with the obvious ability to pause the game.
6. Dynamic terrain not cheap blocky construction. Give the game depth with high platues, river basins and caotic unscripted coast line. Make the game like a real planet.
7. Large armies with actual manpower counts and have these armies subtract from populations of cities.
8. Dynamic political system with rebellions civil wars, and new nations coming into the game.
9. Maybe hundreds of civs both fictional and historical to give the game depth.
10. Dynamic upgrades, railways, roads, highways, wind mills, dams, solar arrays, workshops.
11. Large cities that encompas several tiles with high detail.
12. In game editors to allow the palyer to create their own style of civilization, from government, history, architecture, and religon.