D0NIMATRIX
Full of drivel
Yes, or like elections or heritage, and you could rig them and kill of those you didn't want...Or rig foreign elections and set up a puppet state and take over their natural reserves and kill everybody.
-I believe that the Bronze Age is getting the shaft by Sid and crew...it was one of the most dynamic and important periods in Human history...yet the way the game is set up...as soon as someone discovers copper working...builds a worker...finds a plot of land with copper on it...makes that land part of their civ and then has a mine built on that copper...let alone start building bronze age warriors...someone else has already discovered Iron Working and is pumping out iron age warriors before one bronze age conflict has occurred. Don't forget that the battle of Troy was a bronze age battle...just because there isn't a ton of written record about the bronze age (as writing was invented in the late bronze age) doesn't mean there wasn't a ton of interesting and important events that took place. My solution is to give the bronze age a longer turn time (at least an option to do so). I think that the Bronze Age and Iron Age should be like other ages that appear once someone discovers that tech...so everyone can see copper once someone has discovered copper working...you just can't build bronze age warriors until you get the tech and resource yourself.
-Resources that are more dispersed along trade routes. I'd like a return to visible sea trade routes so piracy can come back into play. I think sea trading in general should be an early tech...Sea trade brought a golden age to Athens....along those lines...resources shouldn't be just 1 trade route...most natural resources would supply regions....maybe instead of having to deal with active trading...resources naturally trade between adjacent civs as longs as open trade agreements exist...and maybe after enough time...other civs can get the resource from you. Trading really isn't the governments responsibility....making sure trade can happen is.
-Seasons would be an interesting addition...but would then require a VERY slow version of CIV...which, I wouldn't mind.
-Natural disasters...earthquakes, volcanoes, hurricanes, tornadoes, plague, tsunami, asteroid...with user adjustable frequency rate...including off! Asteroid might even be a game winner to get advanced enough to save the human species from disaster.
-I liked the old way of how airplanes could stay in the air after a turn but had to re-dock.
-I think there should be an option of open borders that doesn't allow military units to cross...maybe just scouts etc...I don't remember the last time I saw a random foreign solider just wandering around my neighborhood...oh wait...I've never seen that. Should require a military alliance for soldiers to cross borders.
-I think diplomatic trading options...such as map trading and tech trading etc...come WAY too late in the game...and really stunt the game.
-I'd like a continued enhancement to the Scenario Earth 18 CIVs....more CIVS would be great...and of course larger and more realistic maps always welcome. Resources in historically accurate locations...good times!
-I think there should be more religious options...such as different types of paganism (Greek...Roman...yadda yadda) other religions such as: Shinto, Voodoo, maybe even denominations...Sunni...shia...protestant...catholic etc...and I think the religions should be CIV specific so depending on the CIV you're playing you have the opportunity of discovering that religion if you choose to...but still have the option of adopting an outside religion....maybe just an option for historically accurate religions.
-I like the great general addition.
-I'd like to see some of the tech tree options of Warlords scenarios added to the traditional game...including techs for unit upgrades...techs for building upgrades would be sweet too.
-A combination of CIV and ROME Total War would probably be about as much proof in the existence of God as I'd need.
-Vassal States are great...if you don't know why yet...you haven't figured it out....go play it some more...you'll get it....no seriously, GO PLAY! NOW!
Yes, or like elections or heritage, and you could rig them and kill of those you didn't want...Or rig foreign elections and set up a puppet state and take over their natural reserves and kill everybody.
Also, dinosaurs, pirates, ninjas, airships, and mech warriors.
Airships ... well, at Firaxis they could be working on those. Do you mean planes that can go on water?
In Civ 3, there is regicide. If you kill the king, the civ dies. It would be interesting if killing the king resulted in a civil war for power. It would weaken the country (and maybe even make it a different civ, that would be cool), but not kill it. Also, it could split into two different countries. That would be AWESOME!!!
Some of this stuff is already in Civ4-
-Health Bars are a toggable Option
-Tactical Nukes came in BTS
Also, a lot of this stuff would crank up the rating
-Genocide: Um, yeah. No. This alone would make it M.
-Actual Slave Trade-Barbaric. Historically accurate, yes, but it would alienate kids (parents would NOT want a game with slave trade) and most of the African-American population
As far as we know, civilizations didn't exist in the dinosaur ages.
Ninjas ... Well, we could just give spies more attacking powers ... Or we could have ninjas and spies in stacks to create a great invasion force!
Airships ... well, at Firaxis they could be working on those. Do you mean planes that can go on water?
Cyborgs ... cool idea, but dream on ... it's not realistic and it probably won't get past the drawing board.