The district system

Not only that but they say that farms become less needed in the late game.

They said you build neighbourhoods to allow more citizen in the city so it sound like there is some sort of pop cap system.

If they are tied to population caps, you will hopefully be able to build more than one or to enhance them through buildings, policies, or techs.
 
Just like in real life, islands are less than ideal locations for cities unless they are pretty close to more land or ridiculous amounts of maritime resources.


Islands have a ton of food, water and electricity, but restricts growth, thus forcing sustainablitly. Building a city on an island is easily defensible and promotes naval advancement.

Islands are a great place to build a city.
 


Islands have a ton of food, water and electricity, but restricts growth, thus forcing sustainablitly. Building a city on an island is easily defensible and promotes naval advancement.

Islands are a great place to build a city.

Most don't have tons of anything which is why there are hundreds of deserted islands around the world.
 
Most don't have tons of anything which is why there are hundreds of deserted islands around the world.

Actually island cities are quite common.

Isolated islands tend be less urbanized, but the reasons for that are obvious. Abidjan, Abu Dhabi, Amsterdam, Atlantic City, Bahrain Banjul, Barbados, Bruges, Cádiz, Florianópolis, Galveston, Guangzhou, Hong Kong, Jersey, Lagos, Lübeck, Macau, Malé, Malta, Miami Beach, Mombasa, Montreal, Mumbai, Nantes, Penang, New York City, Portsmouth, Saint Martin, St Petersburg, Santos, São Luís, Singapore, Stockholm, Tromsø, Venice, Xiamen, Zhoushan, are densely populated cities built on an island or archipelago.

http://www.islandcities.org


The benefits of island urbanization is why humans picked easter island to live on.
 
Actually island cities are quite common.

Isolated islands tend be less urbanized, but the reasons for that are obvious. Abidjan, Abu Dhabi, Amsterdam, Atlantic City, Bahrain Banjul, Barbados, Bruges, Cádiz, Florianópolis, Galveston, Guangzhou, Hong Kong, Jersey, Lagos, Lübeck, Macau, Malé, Malta, Miami Beach, Mombasa, Montreal, Mumbai, Nantes, Penang, New York City, Portsmouth, Saint Martin, St Petersburg, Santos, São Luís, Singapore, Stockholm, Tromsø, Venice, Xiamen, Zhoushan, are densely populated cities built on an island or archipelago.

http://www.islandcities.org


The benefits of island urbanization is why humans picked easter island to live on.

I did mention being close to more land as an exception. And it figures in Civ VI too. You could place your districts across the straits.

An isolated island city is SOL for districts though. You get a Harbor and that's about it. You can have an NYC on Manhattan, close to a major landmass as it has districts of the city on Long Island and Staten Island, but you can't have a city that size in the Falklands for instance.
 
And in civ terms, Montreal wouldn't be on an island. It would simply be a tile that has rivers on both sides of it. New York as well would be "connected" to the mainland.

Plus the fact that Civ has always played very loose with the scales. In civ terms, certainly all of Brooklyn, Newark, etc.. would be part of the "city" of New York. Heck, on the usual civ scale, Philadelphia would be within 3 tiles of "New York."

It would be nice if they could find a way to expand the scale of the game, given that the usual earth maps has Ireland as about 2 tiles.
 
I have no idea how coastal or island cities are going to work with the district system. Seems like you only want a couple of water tiles max or you'll run out of room fast.

Maybe they can balance yields so that coastal cities remain attractive enough.

Ocean tiles could provide enough food that coastal cities woudn't need as many farms as continental cities to support their population, leaving more room for districts.
 
I did mention being close to more land as an exception. And it figures in Civ VI too. You could place your districts across the straits.
Do we know if this is possible? Or do districts require that land be adjacent to the "city center".

An isolated island city is SOL for districts though. You get a Harbor and that's about it. You can have an NYC on Manhattan, close to a major landmass as it has districts of the city on Long Island and Staten Island, but you can't have a city that size in the Falklands for instance.
There are approximately 85 universities and colleges on the island of manhattan. Why would it make sense to build a single university for a city of several million, across the hudson river in queens, when there is more than enough room on Manhattan?

The Falklands are 4700 square miles in area. Manhattan is 22.8 square miles. There is more than enough room for several large cities on an archipelago the size of the Falklands.

And in civ terms, Montreal wouldn't be on an island. It would simply be a tile that has rivers on both sides of it. New York as well would be "connected" to the mainland.

Plus the fact that Civ has always played very loose with the scales. In civ terms, certainly all of Brooklyn, Newark, etc.. would be part of the "city" of New York. Heck, on the usual civ scale, Philadelphia would be within 3 tiles of "New York."

It would be nice if they could find a way to expand the scale of the game, given that the usual earth maps has Ireland as about 2 tiles.
Spoiler :


People that live in the city center of the civilization version of Montreal would have to commute many miles just to go to school or to the theatre, especially if said districts are built several tiles away. Would this, (should this), not affect the happiness and wellbeing of the citizens of that city, as well as the economics of that city. People would have to spend more time and money to educate themselves, leading to a society where only those that can afford to go to the big ivory tower rural university are educated, while those without the means to leave the city center have no alternative for higher ed.

This is interesting, however, as it would be a fairly accurate depiction of marxist international relations theory, assuming of course, that the citizens of large city center have the capability, through some gameplay mechanic, to revolt against the government and found their own independent government.
 
I did mention being close to more land as an exception. And it figures in Civ VI too. You could place your districts across the straits.

An isolated island city is SOL for districts though. You get a Harbor and that's about it. You can have an NYC on Manhattan, close to a major landmass as it has districts of the city on Long Island and Staten Island, but you can't have a city that size in the Falklands for instance.

You know, that could make for a really cool UA for a Hawaii Civ. Some kind of ability that lets them make cities on small islands more productive.
 
It is likely that island cities will be very poor with this system.

Not necessarily poor, but very specialized. You will be able to build the harbor district, which I would assume would have trade improvements. Small island cities could be good for your economy.
 
Not necessarily poor, but very specialized. You will be able to build the harbor district, which I would assume would have trade improvements. Small island cities could be good for your economy.
Unfortunately, large island cities will be impossible.

How will the denizens of said small island cites get educated?
 
Unfortunately, large island cities will be impossible.

How will the denizens of said small island cites get educated?

1 tile islands will certainly be poor, but with 2-3 tiles and some maritime resources to support, I'm sure you can still make valuable albeit highly specialized cities. Also, given the radius a city can have is it not possible that your 1 tile island city could build districts on the neighboring 1 tile islands in the vicinity?
 
1 tile islands will certainly be poor, but with 2-3 tiles and some maritime resources to support, I'm sure you can still make valuable albeit highly specialized cities. Also, given the radius a city can have is it not possible that your 1 tile island city could build districts on the neighboring 1 tile islands in the vicinity?
It is possible that they intend to introduce some sort of land reclamation mechanic, which would also be a great way to teach about anthropogenic climate change without being too overt.
 
Having a separate education or science districts is not unrealistic in the slightest. Just look at Silicon Valley in the Bay Area. Or Cambridge in the Boston area. Those types of things do tend to group together, outside the main city center. And it's important to remember they are abstractions. Just because Silicon Valley is the main tech hub, that doesn't mean there aren't tech companies in downtown SF. Or in Cambridge there are high-end schools like Harvard and MIT, but there are also still plenty of good schools in Boston proper. But in either example, an education or science zone outside of the main city center would make perfect sense.
 
@nyyfootball: Dude are you just making stuff up as you go? :crazyeye:

Islands will be just about as useful as they are now.
No you won't be able to specialize in any of the district-y type of buildings but in general you shouldn't be using 1 tile islands a metropolises anyway.

They will allow you to have a presence in the area and be able to create and heal your all important Navy. As well as early trade routes and the like.

May give you control of an important straight etc.
 
Having a separate education or science districts is not unrealistic in the slightest. Just look at Silicon Valley in the Bay Area. Or Cambridge in the Boston area. Those types of things do tend to group together, outside the main city center. And it's important to remember they are abstractions. Just because Silicon Valley is the main tech hub, that doesn't mean there aren't tech companies in downtown SF. Or in Cambridge there are high-end schools like Harvard and MIT, but there are also still plenty of good schools in Boston proper. But in either example, an education or science zone outside of the main city center would make perfect sense.
There are about 25 colleges and universities in San Fransisco proper. Silicon Valley makes sense because Redwood City, Palo Alto, Cupertino, San Jose, Santa Clara, are all fully independent municipalities unto themselves and do not solely serve a single function. 4 million people live in Silicon Valley.

Cambridge in the city center of Boston, it is not miles away in some random rural area.


If it is possible to build both a rural campus district in addition to a university or 10 in your city center, it would make a lot more sense.

@nyyfootball: Dude are you just making stuff up as you go? :crazyeye:
Densely populated island cities are a basic part of millions of people lives. Not including large island bound metropolises, would be a pretty large omission.

Islands will be just about as useful as they are now.
No you won't be able to specialize in any of the district-y type of buildings but in general you shouldn't be using 1 tile islands a metropolises anyway.
Cities like this are both a part of reality and of previous Civ games.
Spoiler :


They will allow you to have a presence in the area and be able to create and heal your all important Navy. As well as early trade routes and the like.
May give you control of an important straight etc.
Island cities have a long history of playing prominent economic roles for society. Hong Kong and Singapore weren't built primarily as military outposts, they were built as trade centers and that is the function which they largely serve today.
 
The question is how important trade centers are in Civilization VI.

An island city may help you control certain trade routes in real life but civilization is not real life.
 
Hopefully they bring back the ability to transfer food between cities like caravans did in civ2. Can't remember if this was in 3. Cus with districts it looks like a lot more specialization will be needed. I want to be able to have for example my american heartland of iowa pumping out tons of corn and shipping it to my steel industry in pittsburgh and my metropolitan commerce in nyc.
 
The question is how important trade centers are in Civilization VI.

An island city may help you control certain trade routes in real life but civilization is not real life.
It doesn't have to be real life. Civ VI could learn a lot from Offworld Trading Company's economics system.

I would love it Civilization emphasized Adam Smith a little more and Thucydides a little less.
 
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