The district system

If that's the case I hope each military district can have a degree of specialization, so the ones closer to the city center are more focused on unit generation and outer ones can be focused on castles and fortification.

Interesting - I was sure you're only allowed to build one type of district one time in one city... I still highly doubt you could build up to 3 military encampments in one city - THAT would be a stronghold! :eek:

I furthermore would say that the districts are the same in every city - (science does science, military does military) and only differ from which buildings the city produces in its district...
 
I'm curious how the walls will look. We haven't seen them yet, though we have seen what looks like a Castle in a few of the city centers (orange towers in the first image).

civ6_citycenter_america3.jpg
civ6_castle1.jpg
civ6_laventa1.jpg
 
The fact that the one from the 60 turn trial is called Ancient Walls indicates that there may be wall upgrades over time.
 
As far as I understand it in one of the linked videos it is said that :

- the military district cannot be placed next to the city center and must be placed on one of the outer rings.
- if the city builds walls, both the center and the military district get the walls and city range defense. attackers might have a hard time when exposed to combined range defense
 
I think this may also mean that you don't get a ranged attack until you build city walls. I read that that was how it was going to work in civ 5 but that must have changed at some point. Now with possibly two attacks, starting off with one for free would be a bit much.

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I wonder how a One City Challenge game would be like. This certainly would cut down the number of wonders/buildings that should be built if there is a limit on the city expansion.

Another point is that I assume you no longer limit to build cities on the coast to build naval units? Certainly if there is a coastal tile in the city radius, then one can build a harbor district to build naval units.
 
I wonder how a One City Challenge game would be like. This certainly would cut down the number of wonders/buildings that should be built if there is a limit on the city expansion.

Another point is that I assume you no longer limit to build cities on the coast to build naval units? Certainly if there is a coastal tile in the city radius, then one can build a harbor district to build naval units.

There was a thread about it buried somewhere in the forum pages. It should be easy to build naval forces, since you don't need city to be exactly on the coast. On the other hand, deep city specializations are likely to make OCC much more difficult.
 
So, sorry if this has been answered already, after you build a science campus district in your city, your science buildings all go there? Like the library, university, etc? Are there buildings that can be built in the city center ?
 
So, sorry if this has been answered already, after you build a science campus district in your city, your science buildings all go there? Like the library, university, etc? Are there buildings that can be built in the city center ?

Some buildings can be built in the City Centre (Monument being one of them). I think Granary was mentioned to be buildable in City Centre as well.
 
So, sorry if this has been answered already, after you build a science campus district in your city, your science buildings all go there? Like the library, university, etc? Are there buildings that can be built in the city center ?

Yes, there are some initial buildings that go in the city center. For example, we've seen a screenshot that appeared to show a monument in the city center. But we don't have all the info yet on what buildings go where.
 
So, sorry if this has been answered already, after you build a science campus district in your city, your science buildings all go there? Like the library, university, etc? Are there buildings that can be built in the city center ?

I suppose that you first need to build a campus before you are allowed to build science buildings.

Since number of districts is limited by population - every 3 pop another district -, you will probably have to establish a couple of cities early to cover science, military, production, culture since your starting city does not provide enough districts and takes time to grow.
 
I don't know if it was mentioned but read something interesting in one of the articles (GameCrate's preview of the game) - if you build a district and later discover a resource on it you may have a tough decision to make.
 
Also, I wonder if it will be sensible now to build any city on a lone earth tile, with sea all around it. It never was a perfect location for city, but there may be a resource nearby you need, or whatever - I have done it in the past. Now, If the harbor is meant to be another tile, and there is no tile available, means that this lone tile city will be a island city with no harbor?
 
Maybe there just won't be any 1-tile islands anymore. ^^
 
Also, I wonder if it will be sensible now to build any city on a lone earth tile, with sea all around it. It never was a perfect location for city, but there may be a resource nearby you need, or whatever - I have done it in the past. Now, If the harbor is meant to be another tile, and there is no tile available, means that this lone tile city will be a island city with no harbor?

I'm pretty sure harbors go on a sea tile that is adjacent to the coast.
 
Also, I wonder if it will be sensible now to build any city on a lone earth tile, with sea all around it. It never was a perfect location for city, but there may be a resource nearby you need, or whatever - I have done it in the past. Now, If the harbor is meant to be another tile, and there is no tile available, means that this lone tile city will be a island city with no harbor?

I suppose you could build the harbor on a coast tile (i.e. sea tile next to your city) but that's it. However - as they said, you can have a single miserable city. Happiness is only local. So you'll have one crappy island town in your empire for the resources.
 
Also, I wonder if it will be sensible now to build any city on a lone earth tile, with sea all around it. It never was a perfect location for city, but there may be a resource nearby you need, or whatever - I have done it in the past. Now, If the harbor is meant to be another tile, and there is no tile available, means that this lone tile city will be a island city with no harbor?

The likelyhood of a 1 tile island being surrounded by 6 resource tiles is, I'd say very unlikely.
 
The likelyhood of a 1 tile island being surrounded by 6 resource tiles is, I'd say very unlikely.

Yes, of course it is, the only reason for building a city on a single tile island is if there is one resource on that tile that you absolutely want, and there is no other way to acquire it, or if there is oil in the sea around it and you are lacking oil. The city itself will be miserably small of course.
 
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