The district system

A city on a single land tile with no other land in range would only be able to build districts that go in the water (Harbor being the only one we know of), and so there would be a number of problems. It would be unable to construct any buildings that require any land districts other than the city center. It would also have a Population Housing problem, since it won't be able to construct improvements that provide housing (Farms, Plantations, Neighborhoods). So unless there are a lot more buildings that can be built in the city center (which seems unlikely), and unless there are water-based improvements that provide housing (which seems unlikely), a single-tile island city will have only the most basic buildings (monument, granary, walls, lighthouse, docks), and won't be able to increase the population beyond what the city center can support (which looks in the early gameplay video to be about 7).
 
and won't be able to increase the population beyond what the city center can support (which looks in the early gameplay video to be about 7).

Keep in mind that the one city we saw this was the capital (which might have a small bonus) and also had at least one farm and in the video farms were increasing hab by .5 each.

So that one tile city on resource with no other land within range might have an even smaller support.

Now there may be situations in which it's still worthwhile for the empire to found such a city, but it's mostly going to be the cases where it's the only way to get access to that resource.
 
Keep in mind that the one city we saw this was the capital (which might have a small bonus) and also had at least one farm and in the video farms were increasing hab by .5 each.
That's true; in the later part of the video where the capital is shown before any improvements are built, the Housing Capacity is 6.
 
Did we see any fish improvements? My guess is if Farms provide housing it's not inconceivable Fish do as well.

Public schools for fish? ;)
 
Ocean tiles provide housing for unhappy citizens. :-p
 
... and unless there are water-based improvements that provide housing (which seems unlikely) ...
That would make for a pretty cool unique improvement, however, like the floating villages known in several asian countries.
 
Yes, of course it is, the only reason for building a city on a single tile island is if there is one resource on that tile that you absolutely want, and there is no other way to acquire it, or if there is oil in the sea around it and you are lacking oil. The city itself will be miserably small of course.

They mentioned the idea of "Mining Towns" where yous ettle on a REALLY bad spot but just so you can mine the Iron around it.

So I think lowkey they're encouraging bad city placements because there's no big penalties for doing so.
 
They mentioned the idea of "Mining Towns" where yous ettle on a REALLY bad spot but just so you can mine the Iron around it.

So I think lowkey they're encouraging bad city placements because there's no big penalties for doing so.
I think that's both fine and realistic. Not every city needs to be a metropolis.
 
I think that's both fine and realistic. Not every city needs to be a metropolis.
And with global happiness gone it might be okay to have a small city that exists for a small purpose and not have it undermine other expansion plans.
 
That would make for a pretty cool unique improvement, however, like the floating villages known in several asian countries.

Or a marina full of houseboats.
 
Perhaps Polynesia, if included, could build districts on atolls. :)
 
I don't know if it was mentioned but read something interesting in one of the articles (GameCrate's preview of the game) - if you build a district and later discover a resource on it you may have a tough decision to make.

You mean like :
You have a well placed campus with nice boni with library and university and observatory and research lab on the tile and now you discover the only deposit of uranium on that tile and have to choose to scrap everything to be able to build a mine and exploit the uranium?

That might cause controversy.
 
The example there was iron under the holy site. They might change it and decide that districts mine resources (or that some districts mine some resources, or that a policy card lets you do it) but otherwise it might be a problem. flasks or nukes?
 
Hopefully the buildings would just reappear once the district is relocated.
 
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