the dovillio

I am not sure we talk about the same person. I talk about Lucian, but your 2 replies are about Luzian, then Lucius. As I do not know the Doviello, it is possible that they exist also...
Oh sorry I am German and sometimes I forget to write the English name instead of the German one.
The early rush is rather easy especially with Charadon. Take all troops you have (except the settler) take them as a protection for Lucian against the other troops with you and once you see an enemy scout kill him with Lucian. With the XP you have you should be able to give him 1-2 promotion - enough to kill the unpromoted units which the enemy usually has in his city at the beginning. After that Lucian is usually a killing machine with Shock II and March and your next opponent is history as well.
 
I am not sure we talk about the same person. I talk about Lucian, but your 2 replies are about Luzian, then Lucius. As I do not know the Doviello, it is possible that they exist also...


"so it's just dumb to complain"
Hum... I am not sure if it does not sound a bit rude... and I fail to see where I "complain". I express my feeling and surprise about a part that is - in my humble opinion - weaker. I am afraid that it is you who complains about my feelings...;)

Ah yes, I of course meant Lucian, my bad. I blame it on time!

I didn't mean that you were dumb because you express your opinions, it's just a crude translation of a swedish phrase called "det är dumt att klaga", which is really not offensive. Sometimes the meaning gets lost in translation, unfortunately.

I'm pretty much the same as you, i don't like rushing at all. Which is why i don't play the doviello that much. But, when i do play them, rushing is a must, since they are built around that mechanic. Not being in a constant war while playing as doviello is as crippling as not researching any magic techs when playing the Amurites.

It's pretty much this that makes FfH2 so good. Diversity.
 
Lucian is the Doviello's extra hero. He may not be all that great, but remember that the real Doviello hero is the War Machine, which is among the strongest units in the game.


I really think that Lucian needs to start with the Iron Weapons promotion, or possibly a unique piece of equipment. The lore seems to indicate that he has the last iron axe that the Doviello have at a point in time when they have lost the technology to forge any metal weapons.



I'm thinking that in my version I may decide to make Lucian count of the civ's hero (but still not have the hero promotion) so the Doviello can get Shrine of the Champion sooner. I may also make it so that the War Machine can be rebuilt through a Barnaxus-like mechanism.
 
I'm thinking that in my version I may decide to make Lucian count of the civ's hero (but still not have the hero promotion) so the Doviello can get Shrine of the Champion sooner. I may also make it so that the War Machine can be rebuilt through a Barnaxus-like mechanism.
What, you don't think a Shrine of the Champion dedicated to the War Machine makes sense? Me neither.
 
I don't know the lore, not having played the Doviello scenarios yet, but what if Lucian can aquire the hero promotion after meeting some requirement? Like earning 50 xp or getting him to one of the unique map features or something. this gives him a unique mechanic of sorts that players can strive to, making him a bit more interesting than simply a free axeman at the start.
I definitely like the idea of Lucian counting as the civ's hero and the war machine changed to a Barnaxus-like mechanism

maybe overpowered, I dunno, just bouncing some ideas around...
 
Got one random idea for the pack: A tag named "Wolves chosen" that add 1 strenght to the unit which bear it. Put this tag on Lucian, and when he die, a random meleecombat human unit will become the next chosen one at the beginning of the next turn, and so on...
The loss of Lucian in the early game don't be so dramatic if a new warlord take his place, and this new mechanics doesn't need to change the way the warmachine is coded, or else.
It could be fun and maybe improve the strenght of AI Doviello(ai tend to loose Lucian in the very, very first turns)
 
I really think that Lucian needs to start with the Iron Weapons promotion, or possibly a unique piece of equipment. The lore seems to indicate that he has the last iron axe that the Doviello have at a point in time when they have lost the technology to forge any metal weapons.

Then he would gain a strength of 6. That's a little bit overpowered at the beginning.


The strenght of the barbaric trait depends on the setting. My only game with Charadon was like that:
On a Continent with 4 other Civs: Sheelba, Perpentach, Os-Gabella and Dain the Caswallawn. Charadon and Sheelba are barbarian leaders so the other 3 civs got alle the barbarian fun. Of course the sea level was low and raging barbarians "on", difficulty was emperor. Os-Gabella was really weakened by them. I conquered her around turn 70. After that I went for Sheelba, using my worldspell. By the time, the Balseraph and the Amurite were wiped out by the barbarians. So I got a continent for myself in turn 120 or so. That never would have happend, if I hadn't played with Charadon.

You see the barbaric trait isn't bad at all. You can do amazing things with it, because you just don't have to care about the barbarian invasions. Your neighbours will get all the fun. An it's no problem if your cultural area is not connected due to military expansion, because the barbs that spawn in the no-man's-land won't hurt you. You don't have to protect your workers, you don't have to protect your cities, all you need ist 1 little warrior for happyness, all other units can go and conquer the neighbour. The lizardman which spawn from the lairs really early won't hurt you either.....

Just take "Raging Barbs" an "Low sealevel" and get happy.... Because everybody else than you (or the clan) will get BIG problems.
 
Got one random idea for the pack: A tag named "Wolves chosen" that add 1 strenght to the unit which bear it. Put this tag on Lucian, and when he die, a random meleecombat human unit will become the next chosen one at the beginning of the next turn, and so on...
The loss of Lucian in the early game don't be so dramatic if a new warlord take his place, and this new mechanics doesn't need to change the way the warmachine is coded, or else.
It could be fun and maybe improve the strenght of AI Doviello(ai tend to loose Lucian very, very soon)

I like this idea a lot. Might need to modmod it in myself. All you'd really need to do is modify the spirit guide promotion a bit and have Lucian start with it.
 
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