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The Eight Laws of Border Dynamics

Discussion in 'Civ3 Strategy Articles' started by TemporalAnomaly, Dec 8, 2004.

  1. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

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    I don't want to threadjack this discussion of border conflict management by getting into a debate about exploits. Suffice to say as a GOTM Staffer I'm well aware of the issues, and different competitions set different standards, hence my comment. One of the above is prevented by the GOTM setups, the 'combat settler' is allowed. There's a list of allowed and disallowed game tactics for GOTM here
     
  2. spankey

    spankey Peachtree Warrior

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    Thank you, I will check it out. :)
     
  3. eldar

    eldar ChiefTank

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    This particular article helped me enormously in COTM7 - I gained a very important resource monopoly because of it :)

    Thanks TA!

    Neil. :cool:
     
  4. Tubby Rower

    Tubby Rower Chronic Slacker

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    This is my last post here about this topic. I'm getting with Alan via PM to check some of my tactics to see if they are disallowed in GOTM since that is the only thing that I currently compete in. Funny thing is is that I'm stink so I guess I'm not really competing except for the red ambulance
     
  5. Panzar75

    Panzar75 King

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    Has anyone actually won a game this way?
     
  6. punkbass2000

    punkbass2000 Des An artiste

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    I don't know, but I think it would possible on Chieftain if you allowed warriors to be popped from huts, anyway.
     
  7. bluebox

    bluebox King

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    Nice summary of whats going on with borders. I knew the effects from observation but you gave me a new insight by thinking of tiles rather than borders.

    BTW, there's another typo from your 2nd post:
    must be read: Bablyon claims tile 3 at rank 3, Veii claims it at rank 1 => Veii gets it.

    and, spankey, "combat settlers" are explicitly allowed in gotm + hof.
     
  8. Tomoyo

    Tomoyo Fate

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    You would need very very very good RNG luck.
     
  9. punkbass2000

    punkbass2000 Des An artiste

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    I haven't double-checked to make sure this was mentioned in your article, but I believe you forgot to mention a very important detail. In all formulae calculations (AFAIK), adjacent tiles are counted as 1, and tiles that only connect at a single point are counted as 1.5. What is less than obvious, however, is that these numbers are rounded down. This makes the following rule less than absolute:

    Imagine two cities, one 333336 from the other. The tile 322 from the NW city would appear to automatically go to it, but, in fact, it goes to whichever city has the higher culture. It is 444 from the SE city and thus is 4.5 tiles away, truncated to 4. It is also 4 tiles from the NW city. I haven't fully tested this, so let me know if its wrong.
     
  10. jonnyincognito

    jonnyincognito Chieftain

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    Maybe easier with an expansionist culture? :) Wonder if there's a Hall of Fame for fastest completed game?


    Joshua
     
  11. TimBentley

    TimBentley Deity

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    Yes, expansionist would be better. I might be crazy enough to win that way some time.

    There is a Hall of Fame for fastest finish; boogaboo has won in 3650 BC on chieftain, warlord and regent (others have won that fast too).
     
  12. EMan

    EMan HOFer: Milk-Cow? Supporter

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    Update: Make that 3800BC now! :mischief:
     

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