Round 1: 4000BC - 2400BC
The survivor tribe of America emerged into the dim sunlight of the surface. The stillness of death still hung in the air, but there was a feeling like that of winter on the brink of thaw. A gentle but chilling breeze blew, stirring hair and the blades of grass that grew in odd clumps on the barren ground. Fresh air - a far cry from the stale air of the tunnels and grottoes. Clearly, it was a new dawn.
The sea was before them, a great lake stretching beyond the horizon. And there was the sound of running water - a nearby river. The tribe decided that it was an auspicious place to settle. They would cultivate the land and fish on the coast using the knowledge passed to them by their fathers. And they would name their settlement after the first city name that came to their minds: Washington.
(No, Jet. No brain-eating virus or zombie infested malls
)
I decided to follow illram's suggestion of building the Great Wall and using the GE from it to build the ToA. This is actually a great idea for us (pun intended
). The 'Great' Wall is only 250 hammers, we're Industious and we have many trees to chop. The GE that comes for it practically guarantees us a wonder (even if we don't manage to get the ToA; Great Library, anyone?
), and we get to benefit from the Wall's effects as well. 250H for some neat bonuses and a free 400H wonder is difficult to argue against.
This means BW and Masonry are a priority for us, so that we can chop for the wonder as soon as our first settler is done.
Anyway, I also decided to settle in place for fear of losing out if some strategic resource should show up in the original site later. The fresh water bonus is also a good boon to help fight the low health cap on Emperor. Production might not be great, but we could make use of the chop initially and then just cottage spam to make the capital a commerce city.
So Washington was founded:
Well, it seems there are hills nearby, but not near enough, unfortunately. I guess 2nd city should be the production city.
Our first build was a warrior, since if we were to build a worker first we wouldn't have researched BW when he is ready and he wouldn't have anything to do after farming the wheat. We would be better off with another explorer in the meantime.
Our governor recommended this:
As you can see, working the highest food tile still wouldn't make us grow before the warrior is completed and the worker is started. And according to my calculations, if we were to wait 8 turns before starting on the worker, he would only be able to begin chopping (after farming the wheat) quite a few turns after BW was researched, which would be a waste of time. So I decided to work the the plains forest (1F2H) to complete the warrior in 5 turns.
Our original warrior popped another hut (you could consider the huts ruins from before the ice age
):
It gave us 36 gold. At least we're quite lucky with the huts so far.
We sent the warrior we built exploring the southern coast, and he did find some seafood:
The tundra around is very unappealing, though.
And he found another seafood tile, as well as another hut:
Our luck still held and the hut gave us 69 gold. Goodie!
Then we met our first neighbour. Guess who.
And we have agressive AI on
He must be nearby too. Well, psychotic neighbour or no we should not be diverted from the early aims of this challenge.
When the worker was completed, he was sent to farm the wheat first, and we started on another warrior (barracks would take too long) to allow us to grow before we started on the settler:
Don't worry, when the farm is ready it would help us grow before the warrior is completed.
Well, it turned out that the timing was perfect:
And, as if the map is trying to spite us, there was no stone around and our warrior found marble far from from where we are:
Industrious could be so much better. Oh well, if the AIs are slow enough at building the ToA, we would be able to build it instantly with our GE anyway. And getting the Great Lighthouse shouldn't be a problem if we chop for it.
[to be continued in the next post...]