obsolete said:
So really this is only going to be as hard as Monarch at the most.
Have you even tried it before? I don't know what you're trying to get across here. I played Monarch on Normal speed many times before moving on to Emperor, and from what I recall it is much easier than Emperor at Epic. If you think I really am just a Monarch player then maybe you ought to teach me a thing or two as the game progresses, alright?
The thing that is certain about Epic is units still have the same movement point as in Normal, so a number of turns spent moving to a target on Epic (especially in enemy territory) will be proportionately smaller than on Normal since Epic gives you more turns in a game. If you spent a several turns at let's say 100 hundred game years moving your units through enemy lands, they are more likely to get obsolete in the midst of the war than if you spent the same number of turns at 50 game years.
Alright, my bad about Hunting and Pottery. I thought Pottery had no more requirements than The Wheel because I've never prioritized it. I'd usually want some farms around first or a workboat for seafood.
Yes, acidsatyr, I hear you. I am not usually a financial player and I love early to late mid-game aggressive play, which calls for lots of farms and whipping. But I am not so sure of that in this game. MM is not geared for that much aggression judging from his traits and his UU. Maybe Spiritual can give a slight military edge but axes with no free Combat I are a drag. Plus the fact that MM has a damn good defensive UU in the early game, it makes REX an option that may be superior to rushing.
I think I would change the order of techs being researched to Agriculture (for quick growth) -> Pottery -> BW -> Hunting -> AH -> Archery. Hunting before AH because the worker could spend time putting down a farm or two and some cottages before he works on the cows. As was pointed out, we might not need the health bonus from the cows so quickly (although we do want to take advantage of the food and hammers it gives us soon). And Hunting would make AH cheaper and open up Archery.
Why Archery after we have BW? For one we'll have to see if we have any copper nearby. And if our neighbours are not close, I think REX maybe be superior to a rush (definitely not Skirmisher rush anyway; these things don't get CR!). For me the BW is as much for Slavery as for looking for copper.
Anyway, here's more detailed screenshot of the starting location:
Nothing more revealing. The tiles to the east of the forest and the river look like grassland. Well, let's move the settler one tile NE to take an actual look. The warrior can go to the forest hill SW of it to take a look at the west.
Now this is interesting. Two gold hills! El Dorado, baby

That really makes the idea of settling on the forest south of where the settler is now an appealing idea. We get two gold mines and an extra floodplain that will not give us more than 1 unhealthiness in total. The only downside is we lose a forest (ouch, for me). The west doesn't seem to promise anything great.
Now let's move the settler to the forest south to check out more of the area we might want to settle.
This revealed only one tile: A plains tile beside the river that we can already surmise from the screen before. However, I had to move the settler into the forest on the second move if we are to settle our city there by the second turn (I think we should). If need be, although I don't see why, we could move the settler back to the starting location and settle there on turn 2.
Any thoughts now?