Andy0132
Warlord
About the crashes, I remembered my logs this time.
https://www.dropbox.com/sh/x6dzyq31hm1zsoc/AAAlzJyw8hiFzdSclcyy8lOpa?dl=0
https://www.dropbox.com/sh/x6dzyq31hm1zsoc/AAAlzJyw8hiFzdSclcyy8lOpa?dl=0
<FreeBuildingThisCity>BUILDING_EE_SALON</FreeBuildingThisCity>
<FreeBuildingThisCity>BUILDINGCLASS_EE_SALON</FreeBuildingThisCity>
See Great Lighthouse, Great Wall, Alhambra, CN Tower, etc.Does FreeBuildingThisCity really work off BuildingClass and not Building? Pretty sure I've got some wonders that need fixing now...
See Great Lighthouse, Great Wall, Alhambra, CN Tower, etc.
<Table name="Buildings">
<Column name="FreeBuilding" reference="[B][COLOR="Magenta"]BuildingClasses[/COLOR][/B](Type)" default="NULL"/>
<Column name="FreeBuildingThisCity" reference="[B][COLOR="magenta"]BuildingClasses[/COLOR][/B](Type)" default="NULL"/>
<Table name="Traits">
<Column name="FreeBuilding" reference="[B][COLOR="Red"]Buildings[/COLOR][/B](Type)" default="NULL"/>
<Column name="FreeBuildingOnConquest" reference="[B][COLOR="red"]Buildings[/COLOR][/B](Type)" default="NULL"/>
I've heard that this mod conflicts with any mods that make eras last longer. This makes the game crash when you reach the later era. Is there anything that can be done to prevent that? If there isn't and this wasn't a known issue, can we expect anything to try fixing that problem?
I think the "issues of abstraction" are the most prominent description of Civilization series.I'm all in for gameplay arguments against realism, issues of abstraction & proper scaling of time and space etc.
Just noticed in V4 you are missing an OnModActivated for file "Enlightenment_Policies.xml". Not sure if anyone else notified this to you before.