breezemallard
Chieftain
- Joined
- Feb 17, 2016
- Messages
- 6
Can someone tell me how I can fix having a front line infantry when I begin a game, and also having the "fortification" tech and not being able to produce?
Same problem here.
How to fix?
pics
Can someone tell me how I can fix having a front line infantry when I begin a game, and also having the "fortification" tech and not being able to produce?
Can someone tell me how I can fix having a front line infantry when I begin a game, and also having the "fortification" tech and not being able to produce?
You'll need to enable logging and post your Lua.log in order for your issues to be debugged.
Code:... [121633.343] TechTree: >>>ML_LIB_PlotIterators loaded [121633.359] Runtime Error: Assets\DLC\UI_bc1\TechTree\TechTree.lua:419: table index is nil [121633.359] TopPanel: Loading EUI top panel... 416.677 ...
Code:[121496.234] Invalid Reference on Buildings.MaxStartEra - "ERA_ENLIGHTENMENT" does not exist in Eras [121496.234] Invalid Reference on Buildings.MaxStartEra - "ERA_ENLIGHTENMENT" does not exist in Eras
-------------------------------------------------
-- find the range of columns that each era takes
-------------------------------------------------
for tech in GameInfo.Technologies() do
local eraID = GameInfoTypes[tech.Era]
local eraColumn = g_eraColumns[eraID]
if not eraColumn then
[B][COLOR="Blue"]g_eraColumns[eraID] = { minGridX = tech.GridX, maxGridX = tech.GridX, researched = false }[/COLOR][/B]
else
if tech.GridX < eraColumn.minGridX then
eraColumn.minGridX = tech.GridX
end
if tech.GridX > eraColumn.maxGridX then
eraColumn.maxGridX = tech.GridX
end
end
end
Does anyone know how to replace a specific wonder in EE with a custom one? All it would do is switch out art, music, and flavor assets, the effect remaining the same.
Do you have BNW? If so, have you allowed Steam (or the Mac app-store or whatever it is called if you have a Mac) to update your game recently ?I upped both lua and database logs for a broader view.
I think the problem is here:
lua.log
Database.log
Edit: the line 419 in the mentioned lua file is:
Code:------------------------------------------------- -- find the range of columns that each era takes ------------------------------------------------- for tech in GameInfo.Technologies() do local eraID = GameInfoTypes[tech.Era] local eraColumn = g_eraColumns[eraID] if not eraColumn then [B][COLOR="Blue"]g_eraColumns[eraID] = { minGridX = tech.GridX, maxGridX = tech.GridX, researched = false }[/COLOR][/B] else if tech.GridX < eraColumn.minGridX then eraColumn.minGridX = tech.GridX end if tech.GridX > eraColumn.maxGridX then eraColumn.maxGridX = tech.GridX end end end
[121477.281] table Eras has no column named WarmongerPercent
[121477.281]
[121477.281] In XMLSerializer while updating table Eras from file XML/GameInfo/Enlightenment_Eras.xml.


The file is already so named for me in V5 of the mod. I have Win8.1I believe that case-sensitive matching is breaking this mod on Mac and Linux. You used to be able to manually install things onto a case-insensitive file system, but now Aspyr is md5 matching in a tmp directory so it breaks there.
If anyone knows how to install mods on Linux without using Steam Workshop, let me know and I can test the fixes.
In any case, I would like to request that the file called "sv_Lineinfantry.dds" be renamed to "sv_LineInfantry.dds" so that it matches the .modinfo file.
Thank you very much!
...
Extracting Art/Atlases/Units/Unit Flags/sv_Galleon.dds
Extracting Art/Atlases/Units/Unit Flags/sv_Lineinfantry.dds
Extracting Art/Atlases/Units/Unit Flags/sv_ShipoftheLine.dds
...
I really do wish there was a way to make this and CBP work together without heavy modding (I gut the unit and tech changes in CBP), especially since CBP seems to be becoming more popular. I really like this mod, I don't know why Firaxis didn't put something like this in themselves!
➜ ~ ls ~/.local/share/Aspyr/Sid\ Meier\'s\ Civilization\ 5/MODS/EnlightmentEra
art credits.txt enlightenment era (v 5).modinfo enl.zip lua sounds sql xml
➜ ~ ls ~/SteamLibrary/steamapps/common/Sid\ Meier\'s\ Civilization\ V/steamassets/assets/dlc/EnlightmentEra
art credits.txt enlightenment era (v 5).modinfo enl.zip lua sounds sql xml
➜ ~
Do you guys have any plans of making this mod and the renaissance era revised mod compatible with cbp?