The Era of Justinian

Speaking of Income, how many provinces does each nation control now?

I am also curious as to which islands count as a province, and which are just eye candy.
 
1. Continuing with the accounting issues, do we have a starting balance to work from?

2. Can we bank surpluses in IC, Manpower and Gold?

3. We can convert gold to IC. Can we exchange IC for gold?


:hmm: :please:
 
I don't know, I wondered the same thing.

Christos, please dry up the English Channel so I can invade the Franks.

Thanks.
 
A few questions about the rules:

1. Can you offer marriage of one of your daughters to one of your generals?
2. Do you get Manpower per turn from each province?

I also think that you should lower the chances of death per turn. It's a bit too high at the moment.
 
What the heck is a 'Tiuphadi'?

It is a Gothic Military Unit of 1,000 men. I took it from:

ARMIES, WAR, AND SOCIETY IN THE WEST, ca.300-ca.600:
LATE ROMAN AND BARBARIAN MILITARY ORGANIZATIONS
AND THE ‘FALL OF THE ROMAN EMPIRE’
(Richard Abels)

Visigothic Spain tells a similar story. From law codes and Julian of Toledo’s late seventh-century History of King Wamba we can reconstruct the military organization of this ‘barbarian’ kingdom ca. 690, and much of what we find is Roman imperial practice continued under Gothic kings. The Roman military offices of ‘dukes’ and ‘counts’ survived here as well as in Gaul and Italy, where royal officials bearing these titles continued to be responsible for raising and provisioning military forces from the regions under their jurisdiction. Visigothic Spain was divided militarily into provinces, the forces of which were led by a dux exercitus provinciae, a “duke of the province’s army.” The provincial army was composed of regiments numbering 1000 men, led by tiuphadi.These were sub-divided into battalions of 500, commanded by quingentenarii, which in turn were divided into smaller tactical units led by royal officials with the familiar Roman titles of centuriones and decuriones.

We can convert gold to IC. Can we exchange IC for gold?

No.

Speaking of Income, how many provinces does each nation control now?

Some nations have more, some have less. I will post them in the stats. But the Superpowers are the Sassanids and the Byzantines. The Sassanids dont have many provinces, but they gain 12 IC from Eastern Iranian provinces that are not shown in the Map.

1. Can you offer marriage of one of your daughters to one of your generals?
2. Do you get Manpower per turn from each province?

Yes to both. But the first may not stop a General from taking power from you. He may have your daughter to poison you. But this is rare. You could also have your daughter to marry the Byzantine Emperor, for example, to create alliances.
 
Changed the death rule to balance the game.
 
Yeah, it's much better now.
 
But.. but I wanted to smash things! Do I have to research boats?

No. However, even if you could send your army to attack the Franks, they have a larger Army than you and better techology. So it is very lucky for you that you are in an island or the Franks would have crushed you.
 
Yes. NinjaCow.
 
Yes. I recomend that you take the Sassanids. They are the superpower of the World along with Byzantium. Also you can join the Slavs as a Noble.
 
Dont forget to look the ''Iran'' section. Because most of the Sassanid Empire is not in the map, you take 12 extra IC each turn from the East Persian provinces that are not shown in the map.
 
Under the revised game mortality rates, newborns have a 70% chance of dying before puberty at 14, and a 90% chance of not making it to their eighteenth birthday.

If you do make it to 18, odds are 100% of death before 28.

For the miracle people reaching 30, again 100% chance of death by 35. It grows to 200% probability of dying before celebrating your 40th.

The lottery winners who make it to 40 can look forward to the (now routine) 100% fatality rate by 42.

In short, don’t plan for retirement, there are no old people.

A possible solution is to emulate the historical pattern.

Infant mortality
“Some authorities estimate
that more than one-third of all infants born during the Middle Ages died
before reaching the age of five. ...

One study of birth and death records from
London for the 1662 by the seventeenth-century English demographer
John Gaunt finds that for every 100 live births, 60 children died before the
age of sixteen,...”

So 1/3 divided by five years gets 1/15 chance per year of dying up to age five.
It doesn’t get much better for teenagers. Assuming that 33 of the 60 deaths before age 16 were from the 1-5 crowd, that leaves 27 deaths per hundred for the remainder, or 0.27/11 = 2.4% chance of death each year up to age 16.

Source : http://www.google.com/#hl=en&sclien...pw.r_qf.&fp=4b8d9f76356d42b1&biw=1600&bih=827

Adult mortality
A nice graph of adult mortality in the middle ages is:



source: http://www.demogr.mpg.de/Papers/Books/Monograph2/patterns.htm

Basically, the chance of survival at age 60 is about eleven percent.
This works out to an annual chance of biting the big one at:

0.89/40 = 2.225%

What all this means for the Game
The following table takes all the above into account

Age_____Annual chance of demise
0-5_____6.7%
6-16____2.4%
17-60___2.2%
61+_____5% (by age 80, all are gone)


Just in case you want to know. :king:
 
I dont understand. 5% is a very low chance of dying. So people until they reach the 30 will have no problem of dying.
 
The problem is accumulated chances. For a 1 time risk, 5% is reduced. For a recurrent risk, it statistically means that you die at your 20th roll the latest.
 
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