stealth_nsk
Deity
1. There is at least one human player in every game and this player is playing for win. I think making AI dumb roleplaying sheeps is a wrong goal. I prefer diplomacy there human players act more historically.
2. Wrong argument about rational AI equals to deathmatch. With a lot of mutually beneficial agreements I'd say both SP and MP will not be a deathmatch.
3. If you start thinking about AI having complex modifiers, not +/-, you'll see what not showing them directly is the best way of implementing the system. But I'd expect some kind of relations history from a foreign adviser - there's nothing against this.
2. Wrong argument about rational AI equals to deathmatch. With a lot of mutually beneficial agreements I'd say both SP and MP will not be a deathmatch.
3. If you start thinking about AI having complex modifiers, not +/-, you'll see what not showing them directly is the best way of implementing the system. But I'd expect some kind of relations history from a foreign adviser - there's nothing against this.