warpstorm
Yumbo? Yumbo!
Wow, I never heard the term "tall poppy syndrome" before. Very interesting saying and history behind it.
Belcarius said:Thirdly, Political Correctness. You've been using the proof by reverse logic here - since politically incorrect games do so well, Civ should be to if it wants to sell well. Nonsense. GTA isn't the only game that sells well you know. Does Star Wars Episode 3 (the number 2 selling game overall for this month) have political incorrectness? I agree wholeheartedly that they shouldn't shy away from putting things like terrorism into the game, but seriously, how the heck will not having it bring sales down?!! "Oh Waah, there's no ability to build an Islamic Fundamentalist Terrorist State. I'm gonna buy Postal 2 instead."
apatheist said:So they won't buy the expansion pack, because they'll figure it'll just be more of the same.
dh_epic said:I think there are a lot of optimists on these forums because they love Civ.
bluemethod said:It's designed to appeal to hardcore fans of the series, who on their own don't have a good view of what makes a game actually playable.
How do you know this? Do you have a cristal ball or a spy within fraxis?? Civ4 looks to be a vastly different game to civ3. Yet again I wonder if you have even read civ rules post. I am sure that fraxis will make some sort of change to this and even if they dont the game will still be the same as any other stratagy game.Civ 4 is going to see an increase in the greatest weakness of the series. Whichever player starts out winning will inevitably win in the end.
warpstorm said:This too is a strawman. Roughly 75% of people who buy any game do not buy any expansions for it.
dh_epic said:Many people here LOVE Civ 3 because they saw culture and armies. In fact, I'd argue that Civ 3 was a flawed release and people here seemed to love it anyway. Civ 3 was grossly unbalanced and gameplay became horribly repetitive once you found some key exploits, and yet people still play it passionately today.
Only pessimists focus on what's missing. Optimists look at what they've gained.
A realist will call a spade a spade -- if a game is fun, it's fun. If it sucks, it sucks. It doesn't matter if the person says "my favorite feature X made it in" or "why didn't they implement feature X?"
That's a little too convenient an answer. I like that they're making it moddable, really I do. However, infinite configurability can lead to a lack of focus. Look at all of the instances of people on these forums saying, "they should make it an option." That's usually a cop-out for not really thinking about the problem and working hard to solve it the right way. If only 25% of players buy the official expansion pack, I'm guessing fewer than 25% will pay attention to mods. If the game requires a mod to fix some flaw, or to give it greater depth, well, some players would buy the game and then install that mod, but most potential customers just wouldn't buy the game or would buy it and not play it. Now, I am definitely not saying that civ4 will suffer from this. I am merely saying that extensibility is not a panacea.Aussie_Lurker said:What will really make this game sell, though-especially to hard-core gamers-is the almost unlimited modding. If this proves to be more than just hype, then there will never be anything truly missing from the game, as the player can merely add it in to his/her hearts content.
Aussie_Lurker said:My point, apatheist, if you had honestly tried to read my post in full is that, simply based on what little we already know (and it is a little) there is an enormous amount of new material to appeal to both novice and hard-core player alike, whilst the modding tools allow the truly hardcore to put in the things which they felt should have been included.
apatheist said:My point was that moddability is not a panacea. Pointing to moddability does not resolve disagreement over a feature. You can respond to every single comment by saying "the game will be moddable, so you can do it yourself," but that doesn't solve the issue, nor does it allow people to collaboratively define the solution...
Aussie_Lurker said:Though it is true that modabillity is not a Panacea, it is a reasonable way around the 'trying to please all the people, all the time' dilemma. As I said above, if this were done, then the game would look truly awful . Instead, they have built again with the broadest amount of fan and non-fan appeal, and offered the modding tools as a means to placate those who feel like they might have missed out. This is quite a sensible route to take, IMHO.