Sirian
Designer, Mohawk Games
bluemethod said:The Civilization series has always differed from history in this important aspect. History is cyclical. History shows that anyone has a chance of winning in the end.
"History is cyclical"?
Human behavior has cyclical elements because we do not have a hive memory. Civilization (not the game) depends on the teaching of children, that collectively a society should pass on all its values, wisdom and lessons learned to the next generation. A single failure to do so can threaten to wipe out all the gains that any particular civilization has made.
This is why it is the height of folly to deliberately indoctrinate children with lies just to exploit them as unthinking soldiers in the cause of despots and zealots. Societies who care more about exploiting their children than loving them are not long for this world. Their ideologies are sickly and poorly rooted, and will not long survive when they clash with sturdier, more truthful concepts.
The cyclical aspect of history arises from when the chickens come home to roost. If a greater evil is allowed to take root and deliberately to destroy on a mass scale, then the hard work of countless individuals is wiped out and civilization itself takes a step backward. It then must rebuild and reclaim the lost ground, and the forward-backward tug-of-war often looks rather similar, one instance to the next.
Nevertheless, it is not cyclical in the strict sense. Time does not repeat itself. Time marches on.
All analogies ultimately break down and fail. Comparing something to something else that is similar can make gains, but it can also be a trap.
bluemethod said:The Civilization series has always differed from history in this important aspect. History is cyclical. History shows that anyone has a chance of winning in the end.
Life is measured in human beings or humanity as a whole.
Human beings "win" if they live a meaningful life. What constitutes meaningful is up to each individual to interpret, as to whether, by the end of their life, their actions, thoughts, and lessons learned are something over which to be proud, or not.
Humanity as a species wins when it moves toward positive ideals: freedom, justice, cooperation, synergy, compassion, enlightenment.
Civilization (the game franchise) departed the land of reality from the first concept. The game is about a single consciousness controlling a nation for all of history. The game is about that single consciousness. Can that consciousness -- sentient or artificial -- maintain a continuous chain of control over a nation from birth to an arbitrary finish line?
This makes for a compelling game, but I think that you are overanalyzing it.
Civ is just a game, and it should play well as a game. One does not design a great game to render the first 80% of the game's duration as meaningless, that a player or faction who has been a loser all the way should suddenly be put back on even ground in the end game, arbitrarily. If that should be the case, then why play the early part of the game?
- Sirian