I was wondering if there has been any thread that deals with the following problem:
Suppose you have a city with one +3 Food resource and you plan to make it a cottage city. You estimate that the maximum population it will be able to support is about 15-16 for a while (for example, let's say you have 9 grassland/river tiles and the rest plains). Which is the best way to achieve the goal:
-- Go straight for cottages in all tiles (except the food tile)
-- Farm half of the tiles to grow the city fast, preparing in the meanwhile the other half tiles with cottages. When city reaches the correct population switch between the farms and cottages and cottage the rest of the tiles.
-- Some other strategy.
Apart from the practical point of farming in connection with slavery, I was thinking that maybe you get a bigger profit in the long run due to the faster work on MORE cottage tiles. Still, I haven't seen any thread around that deals with this problem. Has anyone though some strategy about it?
Suppose you have a city with one +3 Food resource and you plan to make it a cottage city. You estimate that the maximum population it will be able to support is about 15-16 for a while (for example, let's say you have 9 grassland/river tiles and the rest plains). Which is the best way to achieve the goal:
-- Go straight for cottages in all tiles (except the food tile)
-- Farm half of the tiles to grow the city fast, preparing in the meanwhile the other half tiles with cottages. When city reaches the correct population switch between the farms and cottages and cottage the rest of the tiles.
-- Some other strategy.
Apart from the practical point of farming in connection with slavery, I was thinking that maybe you get a bigger profit in the long run due to the faster work on MORE cottage tiles. Still, I haven't seen any thread around that deals with this problem. Has anyone though some strategy about it?