AntiTwelve
King
95. Take the scientist off its work; settler production halved from 80 to 32. Turn research down to 70% to get some gold while still grabbing mining in 2.
96. Science down to 60%, +9gpt.
97. Mining--Bronze Working Max research and we'll get it in 30. Excellent, no copper in site. No wait, there is some. It's literally next to Flauros.
100. Plantation finished, but I didn't know we already had one plantation online (didn't pay enough attention to one of the reports). We don't need that extra dye right now and the commerce will be needed after we churn out that settler and another worker. Decide to farm one of the older plantations to get our second city founded faster.
103. Out 1 exp scout (what a champ) runs into Mokka as I begin to explore Odio's Prison. Cat and mouse game ensues. Irrigating one of the plantations knocks off a couple of turns from the settler, so send the worker west to chop a forest.
108. Chopping of a forest begins. Our scout down south is dodging Mokka but is still being pursued relentlessly.
110. Scout kills a wolf and promotes to Woodman I.
113. Well, things begin looking up. Orthus spawns directly at the bottom of our map... right outside of Os-Gabella's realm.
115. Scout successfully flees from Mokka, but I keep him fortified at the pass to see if he'll come up north. If he does, use our scout to coax him west. You can guess why.
If you need a visual to our vicarious attack of the Sheaim through barbs, here's a pic:
As for the rest of the land, I've uploaded a pic with the suggested city spots plus an eastern one. I say once we have four cities up, we pump out the swords and continue our beeline towards KotE and Honor.
To maintain some control over the variant, I'm not going to allow us to found any other religion. Sorry Dominicius, old boy.
Next player should play 25 turns to get us to the right number, then the rest of the team take 20 turns a piece until it gets back to me again.
96. Science down to 60%, +9gpt.
97. Mining--Bronze Working Max research and we'll get it in 30. Excellent, no copper in site. No wait, there is some. It's literally next to Flauros.
100. Plantation finished, but I didn't know we already had one plantation online (didn't pay enough attention to one of the reports). We don't need that extra dye right now and the commerce will be needed after we churn out that settler and another worker. Decide to farm one of the older plantations to get our second city founded faster.
103. Out 1 exp scout (what a champ) runs into Mokka as I begin to explore Odio's Prison. Cat and mouse game ensues. Irrigating one of the plantations knocks off a couple of turns from the settler, so send the worker west to chop a forest.
108. Chopping of a forest begins. Our scout down south is dodging Mokka but is still being pursued relentlessly.
110. Scout kills a wolf and promotes to Woodman I.
113. Well, things begin looking up. Orthus spawns directly at the bottom of our map... right outside of Os-Gabella's realm.
115. Scout successfully flees from Mokka, but I keep him fortified at the pass to see if he'll come up north. If he does, use our scout to coax him west. You can guess why.
If you need a visual to our vicarious attack of the Sheaim through barbs, here's a pic:

As for the rest of the land, I've uploaded a pic with the suggested city spots plus an eastern one. I say once we have four cities up, we pump out the swords and continue our beeline towards KotE and Honor.
To maintain some control over the variant, I'm not going to allow us to found any other religion. Sorry Dominicius, old boy.
Next player should play 25 turns to get us to the right number, then the rest of the team take 20 turns a piece until it gets back to me again.
