TinkerJohn
Chieftain
- Joined
- Feb 2, 2008
- Messages
- 38
What do you do in those first 100 turns to do your best in games?
As a new player to FFH, the strategy and techs that do the best (Especially in MP!) are not as clear in regular Civ4. The techs in FFH are much more streamlined, and do not need to be as spread out. There are also more... shall we say... less them competitive tech lines.
With that in mind, what do you do in the first 50, or 100 turns to succeed the best? What techs do you go for and what build order do you use?
For Example...
I've been trying different things with the Lanum to make them work effectively enough to be competitive with the assumption that around 100-120 someone with a lot of warriors / axemen will be sniffing around my borders for prey.
Techs : Fishing (for the pirate coves / high coast yields), Chants / Myst / Octopus / Mind Stapling.
Reasons: Fishing starts me off with high food / money tiles right away. Octopus and Mind Stapling give Lunatics and Drowned, Lunatics having 6 Strength and can use metals. OO gives a couple solid military units once you also build their temple / asylum.
THE PROBLEM: In the games I've played, my production is awful. Its worse then awful. Even my main city is terrible and I can't crank out enough to feel competitive with say a nearby blood crazed dwarven throng who believe (Incorrectly!) that pirate ships have been robbing their coasts for too long. I cannot manage enough extra to build the Temple / Asylum and workers for port sacrifice, and settlers. What am I doing wrong?
When I go mining instead after Fishing, I have to go through Crafting and then Mining, which leaves me with no good military (three techs). It also takes a while for mining during which I have no good military units and no solid research / GPP to produce.
So what is your favorite race, and what is your favorite start style?
As a new player to FFH, the strategy and techs that do the best (Especially in MP!) are not as clear in regular Civ4. The techs in FFH are much more streamlined, and do not need to be as spread out. There are also more... shall we say... less them competitive tech lines.
With that in mind, what do you do in the first 50, or 100 turns to succeed the best? What techs do you go for and what build order do you use?
For Example...
I've been trying different things with the Lanum to make them work effectively enough to be competitive with the assumption that around 100-120 someone with a lot of warriors / axemen will be sniffing around my borders for prey.
Techs : Fishing (for the pirate coves / high coast yields), Chants / Myst / Octopus / Mind Stapling.
Reasons: Fishing starts me off with high food / money tiles right away. Octopus and Mind Stapling give Lunatics and Drowned, Lunatics having 6 Strength and can use metals. OO gives a couple solid military units once you also build their temple / asylum.
THE PROBLEM: In the games I've played, my production is awful. Its worse then awful. Even my main city is terrible and I can't crank out enough to feel competitive with say a nearby blood crazed dwarven throng who believe (Incorrectly!) that pirate ships have been robbing their coasts for too long. I cannot manage enough extra to build the Temple / Asylum and workers for port sacrifice, and settlers. What am I doing wrong?
When I go mining instead after Fishing, I have to go through Crafting and then Mining, which leaves me with no good military (three techs). It also takes a while for mining during which I have no good military units and no solid research / GPP to produce.
So what is your favorite race, and what is your favorite start style?