I forgot to take more pictures.
This time I took turn 1 and turn 25 but wrote down basically what I did and when I did it.
Looking back I can see some serious mistakes that I made that I could of easily corrected.
This is why I post the information to be analyzed or mocked because it really does help me.
Turn 1 : I couldn't decide if it would be better to settle near or on the tobacco or just settle in place.
In hindsight perhaps in place would of been better to be faster or perhaps just cross the river.
I am not sure if settling on turn 4 is worth a plains hill, tobacco luxury and faith pantheon.
I can see both sides but wonder if just turn 1 settle is better for speed.
As usual, I threw caution to the wind and decided to settle the plains hill, even though the Kraken was waiting!
Turn 4: Settle on Tobacco as already stated.
Meanwhile I had moved my Warrior to the west and found a hut near the second copy of Tobacco.
Mining First
Builder First
Turn 6: The hut gave me a Free Scout so that was nice.
Scout heads to the South since it gave 3 moves.
Turn 7: Akkad CS Again interestingly enough since that was the CS in the last episode.
Does Akkad always have a NW inside of its borders?
It did last time and this time. (Mount Roraima)
I thought about what Lilly Lancer said how you could attack it and capture it with 5 archers.
I also figured that would be difficult for my skill set being that it is 10 tiles away from Capital.
I was not the first meet with Akkad which was a bit sad.
Warrior sees an injured Barb Scout and heads to block him off or kill him to the SE.
Turn 9: NE Barb Scout appears and locates the capital.
Warrior heads back to Capital but is 5 movements away minimum.
My Scout heads to the SE and finds Palenque for the first meet of the Science CS which is nice.
Turn 10: Volcano to the direct North of Capital Erupts.
Warrior nears Capital to protect from possible Barb Invasion.
Scout still heads SE and sees another Hut.
Turn 11: Mining Finished onto Animal Husbandry.
Gems Open up in Capital Borders.
Scout 1 tile away from Hut.
Turn 12: Builder Finished.
I work on an immediate Settler.
Hut brings in 40 Gold.
I have a little over 100 Gold and this is where I have to make a decision.
Save Gold for buying Builder or Monument or Troops or use it now for Tiles.
I most likely have to buy the tiles since I have the Builder and want the Boost.
Scout locates Barb Camp but Palenque's Warriors are taking it out.
Turn 13: Builder heading to Gems.
Turn 14: Hungry finds me basically.
I send him a delegation.
He is kinda far away and I don't see much hate.
I sell him both Gems for small gold... 4 gpt only.
Perhaps I should of gifted him one?
Warrior heads to the East to see how far away he is.
Turn 15: Scout watches Barb Camp disappear.
Another Hut is located nearby though.
I use the Gold to buy the Cows and Deer to improve for the Boost.
Hut gives me Sailing Boost.
I notice one set of Horses close to the NE of Capital.
Turn 17: Working on Boosted Craftsmanship
It seems I have enough space to be safe so I make the mistake of going Pottery in hope of Writing for Early Campus.
Just Greed or not thinking properly.
Better would of been to just get Bronze Working and get the Ikanda for the Era Score.
Plus just seems better playing as Zulu.
In hindsight, I don't have any reason for this Early Campus since I don't have some great Campus Spot.
However, I like living with my choices no matter how poor.
Warrior keeps heading East and finds some difficult land with Hungary Borders.
They seem so far away that I don't have to worry.
I select Discipline and the +1 Production for the Cards.
Turn 19: Scout heads to the West near the Lake to uncover some missed map area.
Turn 20: 3 Pop and 2 turns away till settler is finished.
Scout Heads SE and Warrior back to the Capital to protect.
No Barb Camp located so perhaps Hungary killed them.
Turn 22: Rome is next door dropping cities in front of me and I wanted to settle the Second Tobacco.
I don't want to upset Rome more than they already are so I head up to the Mountain to the East of the Volcano.
It is near the Horses at least and seems the safer choice.
I am set on Early Writing even though I feel it is a complete mistake.
Turn 24: Barb Camp appears to the south near Akkad.
Warrior gets to the Capital
Turn 25: Settler is in place ready to settle on Turn 26.
I kinda see why better players say to settle in place because those missed turns really add up against you.
Probably should of focused more on Military and Bronze Working.
Here is the Turn 25 Screenshot.
This thread is to get better at the first 25 turns but I see no harm in adding some screenshots of what happened.
Not long after Turn 25 Hungary decided to DoW me and I ended up having to build 6 Warriors and some Slingers.
When this happens I don't do a very good job at building anything else.
I have seen others get out settlers while this is going on but I just got focused on War Only.
I did get the Free Settler from the Pantheon and had 3 cities out.
I killed most of his army and was on one of his Expos Doorstep but had to wait for Swords.
I ended up giving him peace for his Gold and Luxuries.
I saved up all the Gold and built some Monuments, Builders, Horses and saved most of the Gold to Upgrade.
Settled the 3 city near the two Iron which helped.
I got in a Campus and Library.
I ended up with a Dark Age First followed by Normal.
I did manage back to back Golden Ages after that mess.
I eventually attacked him this time with Swords and a couple Xbows along with the Horses.
It took some time but I got in a couple Impis.
I was able to get the first Expo and eventually his whole Empire but late at around turn 115 or so.
DoFed Japan but forgot to send Delegates to the Northern Neighbor and he hated me ever since.
Found some other Civs and was able to work on expansion.
I ended up being able to settle a bunch of land where Hungary could of settled.
Even at turn 170 I haven't settled all of it just yet.
He had so much room so attacking me was odd.