Here's a general strategy question (I was in this situation last night):
You have just got to swordsmen & catapaults, and are ready for your first conquest. You are currently leading in score, but have limited interaction with your neighbours. You DO know that you don't lead in population or in territory, but likely lead in technology & military. Your score is about 30% higher than your closest competitor, and almost double the lowest competitor (think 450 vs. 325 vs. 250)
You have 3 options on who to attack:
Neighbour #1: The largest (population & territory) civilization, and your chief competitor. Large territory means a long drawn out war (or a longer war with a peace treaty before any decicive victory), but the ability to (1) grab large territory and (2) knock down your #1 competitor. However, if you make nice with the guy, it could make for a powerful ally.
Neighbour #2: The lowest score guy - would probably be easier to roll him quickly and maybe knock out a competitor right off the bat. However, it might leave you open to an attack by another neighbour, or his smaller sized country may be better protected (more densly packed military units) meaning higher losses in the assault. Making peace with him might give you a whipping boy? But it's unlikely they can produce anything you really want...
Neighbour #3: One of the other opponents on your continent. Take the middle road, and hope for the best.
In my game I attacked Neighbour #1 (the largest and my chief competitor). I took his first city, and have enough of a force that I can push on and pillage/capture another city, maybe 2, before offering peace (probably pillage since I don't think I can hold 'em). If he doesn't take my peace offer in about 10 turns, my sprawling empire may be in trouble, but we'll see...
Thoughts?
You have just got to swordsmen & catapaults, and are ready for your first conquest. You are currently leading in score, but have limited interaction with your neighbours. You DO know that you don't lead in population or in territory, but likely lead in technology & military. Your score is about 30% higher than your closest competitor, and almost double the lowest competitor (think 450 vs. 325 vs. 250)
You have 3 options on who to attack:
Neighbour #1: The largest (population & territory) civilization, and your chief competitor. Large territory means a long drawn out war (or a longer war with a peace treaty before any decicive victory), but the ability to (1) grab large territory and (2) knock down your #1 competitor. However, if you make nice with the guy, it could make for a powerful ally.
Neighbour #2: The lowest score guy - would probably be easier to roll him quickly and maybe knock out a competitor right off the bat. However, it might leave you open to an attack by another neighbour, or his smaller sized country may be better protected (more densly packed military units) meaning higher losses in the assault. Making peace with him might give you a whipping boy? But it's unlikely they can produce anything you really want...
Neighbour #3: One of the other opponents on your continent. Take the middle road, and hope for the best.
In my game I attacked Neighbour #1 (the largest and my chief competitor). I took his first city, and have enough of a force that I can push on and pillage/capture another city, maybe 2, before offering peace (probably pillage since I don't think I can hold 'em). If he doesn't take my peace offer in about 10 turns, my sprawling empire may be in trouble, but we'll see...
Thoughts?