Furiey
No Longer Just Lurking
Here's a starter for 10 for a plan for the French war (sorry Marla). It's not intended to be a final complete version, but to get a starting point up.
This plan relies on us hitting the French hard and fast which we should have enough Knights to do and using agressive defence, We will get more information about exactly how may Knights we will need when we do the city investigations, in the meantime I have allowed 7 Knights to take Besancon. We must be agressive in our defence particularly around Styx. We should never be in the position where a city is directly attacked
Pics are shown in the following post as otherwise it may cause wrapping problems.
Blue - set up: Gather the forces as indicated in blue, starting moving troops asap. as soon as they get to the gather point on the cow, the Crudaders can build a fortress to help protect Styx - we do not want to disrupt production. The gathering will leave the citeis lightly defended, but we will have enough Knights free very quickly with more to be built that they will not be under serious threat.
Black the turn we declare: The forces we should have assembled and we are at the point where we are ready to declare war. The Crusaders need to have finished the Fortress on the cow.
Declare War then:
Step 1 - raze Rouen, moving the Knights from Augean Stables in 1 at a time so only those needed to raze the city are moved
Step 2 - raze Chartres, using the remaining Knights from Augean Stables
Step 3 - move troops in to Besancon
Step 4 - move troops towards Lyon leaving a 4/4 Hoplite to guard the fortress - this will prevent any troops stepping on Styx's tiles in the first turn.
Any unused Knights from Augen Stables can go to join the Lyons force. Use the Knights remaining moves to block resettling of Rouens as close to our borders as it was, we will probably not be able to prevent resettling altogether without also declaring on Rome and we don't want that quite yet.
Red - turn 1 after declaration:
Step 1: capture Besancon, fortify all Knights in the city to heal and quell resistors, set city to starve and make sure it will not riot, start Temple.
Step 2: you may have to use some of the MI to pick of any French heading for Styx. Move rest into Lyons.
Orange - turn 2 after declaration
move troops towards Lyons picking off French forces if necessary to prevent them from going for Styx.
Yellow - turn 3 after declaration
Attack and raze Lyons.
Marseille
Exactly when this attack takes place will depend on the available forces - will probably need about 5 knights. Gather these from the unused ones from Beancon (if any), any extras from Besancon after they have healed, Knights left from the razing of Rouens and Chartres after they have healed. Leave about 4 in Beancon. Will need to move in and then attack the following turn, the forest 3NE of Augen Stables will give them a defensive bonus and allow them to attack the next turn by moving first onto the mine S of the city. We want to raze Marseille before we raze Paris.
Paris
Exactly when this attack takes place will depend on the available forces. Will need a large force as it is the capitol and will be well defended. Attack from the tile SW of the city as attacking from the S will take an extra turn to get there. Once we raze Paris (we will already have razed Marseille) take Peace. We probably won't get anything as they will be broke and we can't accept cities and then raze them
.
General
Any French that appear from the southern tundra cities should be mopped up with the MI or whatever left in Civantonia and Berlin for that purpose.
New Knights that are produced (and we want Knights and not more Hoplites or MI) should move towards the Styx front and join the Lyon/Paris forces with possible a couple helping with Marseille. May need to use some of these Knights if the French land any troops by Galley or Priapos,Olympus or Styx is threatened. How these troops are best used will have to be a judgement call for the DP.
Knights in the N also need to prevent resettling of Rouen/Marseille as close to our borders as they currently are. Even 1 tile further away would be useful. The small cities that are built would be easily razed when we move on to Rome.
Duration: 3 turns to raze Rouens, Chartres, Lyons and capture Besancon. May also raze Marseille in this time, but it may take another turn or 2. Paris is a further 4 turns away giving a minimum of 7 turns assuming troops do not have to heal - if they do it will probably take longer. Better to heal and go in with a large enough force than lose our troops in dribs and drabs while the defenders heal in the city. Going for Paris will extend the war, but getting rid of the Great Wall will also help. It won't help us to get a better Peace deal as they will have little to offer other than cities and we can't take them. We could take Peace after Marseille if we wished.
Investigations: Investigations of Rouens, chartres and Besancon prior to declaration would be helpful. There is little point in investigation Lyons, Marseille and Paris as the French will be able to reinforce these cities before we attack.
This plan relies on us hitting the French hard and fast which we should have enough Knights to do and using agressive defence, We will get more information about exactly how may Knights we will need when we do the city investigations, in the meantime I have allowed 7 Knights to take Besancon. We must be agressive in our defence particularly around Styx. We should never be in the position where a city is directly attacked
Pics are shown in the following post as otherwise it may cause wrapping problems.
Blue - set up: Gather the forces as indicated in blue, starting moving troops asap. as soon as they get to the gather point on the cow, the Crudaders can build a fortress to help protect Styx - we do not want to disrupt production. The gathering will leave the citeis lightly defended, but we will have enough Knights free very quickly with more to be built that they will not be under serious threat.
Black the turn we declare: The forces we should have assembled and we are at the point where we are ready to declare war. The Crusaders need to have finished the Fortress on the cow.
Declare War then:
Step 1 - raze Rouen, moving the Knights from Augean Stables in 1 at a time so only those needed to raze the city are moved
Step 2 - raze Chartres, using the remaining Knights from Augean Stables
Step 3 - move troops in to Besancon
Step 4 - move troops towards Lyon leaving a 4/4 Hoplite to guard the fortress - this will prevent any troops stepping on Styx's tiles in the first turn.
Any unused Knights from Augen Stables can go to join the Lyons force. Use the Knights remaining moves to block resettling of Rouens as close to our borders as it was, we will probably not be able to prevent resettling altogether without also declaring on Rome and we don't want that quite yet.
Red - turn 1 after declaration:
Step 1: capture Besancon, fortify all Knights in the city to heal and quell resistors, set city to starve and make sure it will not riot, start Temple.
Step 2: you may have to use some of the MI to pick of any French heading for Styx. Move rest into Lyons.
Orange - turn 2 after declaration
move troops towards Lyons picking off French forces if necessary to prevent them from going for Styx.
Yellow - turn 3 after declaration
Attack and raze Lyons.
Marseille
Exactly when this attack takes place will depend on the available forces - will probably need about 5 knights. Gather these from the unused ones from Beancon (if any), any extras from Besancon after they have healed, Knights left from the razing of Rouens and Chartres after they have healed. Leave about 4 in Beancon. Will need to move in and then attack the following turn, the forest 3NE of Augen Stables will give them a defensive bonus and allow them to attack the next turn by moving first onto the mine S of the city. We want to raze Marseille before we raze Paris.
Paris
Exactly when this attack takes place will depend on the available forces. Will need a large force as it is the capitol and will be well defended. Attack from the tile SW of the city as attacking from the S will take an extra turn to get there. Once we raze Paris (we will already have razed Marseille) take Peace. We probably won't get anything as they will be broke and we can't accept cities and then raze them

General
Any French that appear from the southern tundra cities should be mopped up with the MI or whatever left in Civantonia and Berlin for that purpose.
New Knights that are produced (and we want Knights and not more Hoplites or MI) should move towards the Styx front and join the Lyon/Paris forces with possible a couple helping with Marseille. May need to use some of these Knights if the French land any troops by Galley or Priapos,Olympus or Styx is threatened. How these troops are best used will have to be a judgement call for the DP.
Knights in the N also need to prevent resettling of Rouen/Marseille as close to our borders as they currently are. Even 1 tile further away would be useful. The small cities that are built would be easily razed when we move on to Rome.
Duration: 3 turns to raze Rouens, Chartres, Lyons and capture Besancon. May also raze Marseille in this time, but it may take another turn or 2. Paris is a further 4 turns away giving a minimum of 7 turns assuming troops do not have to heal - if they do it will probably take longer. Better to heal and go in with a large enough force than lose our troops in dribs and drabs while the defenders heal in the city. Going for Paris will extend the war, but getting rid of the Great Wall will also help. It won't help us to get a better Peace deal as they will have little to offer other than cities and we can't take them. We could take Peace after Marseille if we wished.
Investigations: Investigations of Rouens, chartres and Besancon prior to declaration would be helpful. There is little point in investigation Lyons, Marseille and Paris as the French will be able to reinforce these cities before we attack.