TC01
Deity
Patch 0.9a has been released. Changelog:
The most important change here are the population changes. I decided to switch to the Mercurian standard (1 angel per 1 dead unit) from the Infernal standard (2 manes per 1 dead unit), since clearly population was a problem. I also limited and decreased the tar demon spawning from the Swamp of Souls building, and added some additional checks to blizzards intended to make blizzards less overpowered.
"Too many other blizzards nearby" is a loop ran for each potential new blizzard that looks at other plots nearby, and if there are more than 2 blizzards directly adjacent, a new blizzard will not be created.
I suspect that there will be a lot of v0.9 patches trying to balance population and blizzards.
-Combined the two Dedicate Monument event options
-Decreased the rate Tar Demons can spawn in a Frozen city
-Limited the number of Tar Demons that can spawn in a Frozen city
-Frozen now only get 1 Frozen Soul on a unit's death, like Mercurian Angels, unlike Infernal Manes
-If a unit would create a Frozen Soul but also create Manes\Angels, it will not create a Frozen Soul
-Units cannot create both Manes and an Angel on their death
-Fixed a bug where all AI Frozen souls would be assigned as city population
-Fixed a bug in Blizzards, and also lowered creation, raised death, chances
-Blocked blizzards from being created in cities and moving onto water
-Before creating a blizzard, the game will check if too many other blizzards are nearby
The most important change here are the population changes. I decided to switch to the Mercurian standard (1 angel per 1 dead unit) from the Infernal standard (2 manes per 1 dead unit), since clearly population was a problem. I also limited and decreased the tar demon spawning from the Swamp of Souls building, and added some additional checks to blizzards intended to make blizzards less overpowered.
"Too many other blizzards nearby" is a loop ran for each potential new blizzard that looks at other plots nearby, and if there are more than 2 blizzards directly adjacent, a new blizzard will not be created.
I suspect that there will be a lot of v0.9 patches trying to balance population and blizzards.