Sorry guys, with all the catch up in schoolwork I've barely had time to eat. But without further adue....
Flight Check: MMing looks good. Were Phil & MMing down on Xerxes, parity with Portugal, and everyone else is at least 2 techs behind us(most are 3). Xerxes will give us Ph for everything, and wont deal for MM. With us, Dutch, & Port being the only seafairing Civs(I think), I dont see Xerxes staying on top for very long.
We havent really planned future cities, so Im gonna go with my judgment. While Id love to rush down there & try to snag the horses from Mao, wed never get there in time & thats a whole lot of desert between us & that horse. Im going with the furs, which once we get harbors will kick our lux back.
IT- Bergen: set>war
1- Raid a barb camp for 25g.
IT- Indians start the Oracle. Persians start Colossus.
2- MM Bergen to save a turn off the worker.
IT- Nothing
3- Nada
IT- Nathan
4- Bergen grows to 3, put cit to research work & bump back science to 0 for a turn.
IT- Bergen: war>set
5- Zip
IT- Build Colossus. Trondheim starts on set after MMing for more gold.
AIs cascade to Pyramids & GLight. Bump lux back to 10%, for a grand total of
10gpt.
6- Portugal now has MMing. I buy it from Xerxes for 232g(I could have saved 5g had I bought it from Port, but I dont want a lump sum of money in any Seafaring Civs coffers. Sell writing to Cleo for 75g(almost everyone else has it). Start on Math(couldnt really decide, the only chances we have on a 50 turn gambit is for Lit & math, even those arent likely at all.) Since Im banking on us not being able to successfully turn a 50 turn gambit, Lit will be worthless unless we think we have a shot at the GL, at least being partially done researching Math will get us a discount on it(its required, and well need cats desperately in the upcoming war with Mao.)
IT- Barbs forted on our diamonds decide its too cold up in those mtns and head for Bergen.
7- Zero
IT- Babs start Pyramids.
8- Zilch
IT-
9- Copenhagen founded as a fishing/trapping tundra village. Start on warrior.
IT- Trondheim grows to 7.
10- Nothing much. Up lux to 20% for 1 turn, and then MM Trondheim for max gpt.
**End o Turn Report**
*As for city layout, Id pretty much go ICS without jutting into our capitols radius too much. The next 2 sets should go to(IMHO of course) the hill NW of wheat, and the forest between the 3 BGs(north of Bergen). Both cities will have nice growth & be fairly productive(at least as productive as we can get). Then we can fill in south to the desert.
*Trondheim: Will need to be MMed next turn, then Id either go with another settler or drop a harbor in there. Most likely settler then harbor.
*Bergen: Id defiantly produce about 2 galleys after the settler completes, then stick a warrior in each & send them in opposite directions for good hut farming.
*Copenhagen: I only started the warrior cause I want another defender in there with the camp to the west of it. It defiantly needs a harbor as soon as possible though.
*After we get our war/galleys going I wouldnt produce another war, go with archers/spears. We need to make the most out of every unit/keep our unit cost down, and not to mention archers will eventually upgrade to Berserks.
*I see a small skirmish happening in the next 50 years or so between us & Mao for control of those horses & iron. Well need archers/spears & especially cats to counter his swords & horsemen.
All this is of course my opinion, use it or throw it out at will.
Good luck!
save
[edit]- We also need to debate whether we think it's possible to pull the GL. I think it's duable with a little luck & some shady trading, and would definatly be worth it if we pulled it off. If we're gonna go for it we'd have to start prebuilding very soon though.
Adv if pulled off: A ton of gold(well not really a ton
)for a massive longbow to Serks upgrade.
Disadvantage: With the AI cascade, we'd still get a Wonder for sure, but it could end up as a pot luck wonder which sucks.