Wow, talk about being forced into a corner! Personally I think weve been prioritizing harbors in every city too much for our own good & not enough settlers, but thats just me.
Flight Check: At war with Babs. Parity with Port & Persians, everyone else is down a few techs.
We have 8 warrriors, a archer, 3 galleys, and a Curragh.
I would love for Copenhagen to get the whale in its radius, but waiting 59 turns for that isnt gonna happen. Switch it to a warrior.
Load up 2 warriors into galley next to Trondheim, and another into the galley next to Bergan. This makes it so Bergan will want to riot in 5 turns, but Ill do something about that then. Galleys move out for goody hut popping.
IT- Trondheim: arch>warrior(we need some cheap disposable MPs).
Oslo: harbor>walls (will likely be the focal point in our upcoming war with China)
Persians complete Great Lighthouse & start Temple of Artemis.
1- First hut popped: angry warriors ambush our warrior, good thing it was on a mtn.
2- Barbs decide not to attack, our warrior jumps back in his boat & gets the hell outa there!
Gandhi has construction, but wants an arm & leg for it.
IT- Trondheim: war>archer
3- Egypt is offering wines & 46g for Code, but with the possibility of barbs sailing through either of the 2 key tiles & breaking our rep, its not worth it.
IT- Barb horseman shows up. I was just about to take care of that camp.
4- 2nd goody hut: angry barbs.

Still waiting on someone to get Construction and break Gandhis monopoly.
IT- Our warrior pimp smacks the only barb to attack him, and promotes.
Bergen: set>set
5- Why break such a nice trend? Our their hut pops barb warriors as well.
MM Reykajaziqml to get settler in 2.
6- Our warrior goes blow for blow with a barb, and then retreats bleading to his ship. Good thing the other 2 didnt attack.
Veteren warrior fails to kill a barb horseman on a plain. Im glad he died, we dont need such cowards in our army.
An El finishes him off.
IT- The William demands Math. The Dutch?? Those pansy, clog wearing sissies dont want any of our Viking superiority. I tell them to stuff it. William declares war. (no offense ment to any members who might happen to be Dutch)
Trongheim: arch>spear
Reykjavic(I hate Viking names): set>cat
Birka: harbor>war
7- Decide to build an embassy with Persia(strongest in game), India, Portugal, and Egypt(all on same continent, can make them fight amongst themselves.)
Persepolis-- 6 pop(1 entertainer), 11spt, -food, Temple of Art in 40, has only the GLight built, and is defended by 2 spears. They have ivory, horses, and iron. Also are putting 80% into research/ 20% treas.
Lisbon(Port)-- 6 pop(1 ent), 5 spt, 12 food, building Temple of Art. Currently in ANARCY, which he just got either Rep or Monarchy. Contains only the oracle, and is defended by 2 spears & a warrior(with a settler there).
Delhi-- 3 pop, 7 spt, 8food, building colloseum in 18. They have horses, but no luxs which is giving them all kinds of happiness problems, hence the temple & Mausoleum in the city. Howerver the AI is going over kill adding a colloseum to this but whatever. Going 50/50 on research(or maybe 60/40?), and defended by 3 spears(and a settler which will take 1 of them.)
Thebes- 4 pop(1ent), 5spt, 8 food, building Temple of Art. Also is in Anarchy. No buildings, only has wines & is defended by 2 spears.
All of this valuable info for only 100g. What a bargain!
Further investigating reveals that Egypt has & is revolting to Monarchy, while Port is revolting to a Republic. All are at monopoly price. Ill let this slide for a couple turns hoping someone picks up another tech.
More good news!! The friendly Huns give us a map of the area weve already fully explored.

Well, it coulda been worse
. Our next popped hut is Goth Barbs.
8- Found Starvanger which starts on walls.
Well were running out barbarian warriors to get ambushed by, so I send 1 galley home for colonization in the future, one heads of small islands to check out the interior, and 1 goes off to harass the Babs.
9-
10- Henry will give us Rep for 250g, well have it in 3 turns anyways for much less, Id wait.
*Some great trading opportunities are about to come up.
*I have a galley on the way home and a settler about to be produced, you can race the babs to the iron 2 islands over if you want(the only iron visible on the coast anywhere). We really need to pull out some troops and beat back China, they have horses, 2 diamonds, and iron all on the coast.
*Id also recommend taking out the barb camp(I have 2 archers en route), and settling on our other furs, this will give us a resource to trade away in the future that we desperately need.
*I think I accidentally played an extra turn, Ill only play 9 next time.
Good luck!
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