Through various games, I've come up with a few strategy-related dilemmas and wondering. I'd like to address five issues, and any input is appreciated.
Number one: I pity the foo that builds settlers. (meant only for humour, not insult) I've noticed that unless you have insane bad luck so as to have NO unit-relevant strategic resources, it's better to just invade others when you need another city. I usually build one or two settlers until I have to switch to conquering others' cities. This has quite a bit to do with the fact that at higher levels the AI settles faster and encounters less economic drawback from doing so. All of a sudden most of the good spots are already taken and I have to switch to warmongering. Am I in the right or in the wrong?
Number two: war strategies lacking in the AI. Early game: axemen, archers, JUST got catapults (but did an initial rush without them). I'm American, my opponent is Incan. I'm second in score and he's first by 1.5 times my score. He's soaring so I have little choice but to attack. I send my first group of 4 or 5 axemen to one of his cities. The city is defended by archer, spearman, chariot. I advance, but he never attacks with the chariot. If he did, I was done for. Instead, he let the chariot defend, and it was easily defeated since it only has 4 strength, and the bonus comes only from attacking the axemen. Does the AI's war strategies intelligence increase at higher levels or am I left with this hopelessly imbecile (but heavily anti-handicapped) AI?
Number three: attacking easier than defending? Same situation as depicted previously. Thing is, he nearly has the same power as I do in the power graph. However, it is very easy to destroy him. Why? His forces are spread thin throughout his empire. I steamrolled him (took half his cities so far). Then I realized, it is much much easier to attack in war than it is to defend. This is because you can concentrate your assault of many troops on one specific city (or two, if you're attacking from two flanks). Comments? Agree, disagree?
Number four: who to attack first? This relates somewhat to number one. When I've got my stacks of axemen building up getting ready to invade someone's capital (the capitals are always the nicest cities), I usually have two options (up to four if I start inland). My question is, how do I decide who to eliminate first? Should I make sure to take out the financial guys quickly? Should I leave the industrious guys to later so I can take their wonders? (assume equally good capital locations)
Number five: Terra. I keep playing Terra and I'm finding the same recurring problem. The game is pretty much decided by the time colonization is possible. Especially since there's less space available on the starting continent, warmongering is much more frequent and you end up taking over two civilizations, putting you in great position. Has anyone tried this? If so, what do you think?
Number one: I pity the foo that builds settlers. (meant only for humour, not insult) I've noticed that unless you have insane bad luck so as to have NO unit-relevant strategic resources, it's better to just invade others when you need another city. I usually build one or two settlers until I have to switch to conquering others' cities. This has quite a bit to do with the fact that at higher levels the AI settles faster and encounters less economic drawback from doing so. All of a sudden most of the good spots are already taken and I have to switch to warmongering. Am I in the right or in the wrong?
Number two: war strategies lacking in the AI. Early game: axemen, archers, JUST got catapults (but did an initial rush without them). I'm American, my opponent is Incan. I'm second in score and he's first by 1.5 times my score. He's soaring so I have little choice but to attack. I send my first group of 4 or 5 axemen to one of his cities. The city is defended by archer, spearman, chariot. I advance, but he never attacks with the chariot. If he did, I was done for. Instead, he let the chariot defend, and it was easily defeated since it only has 4 strength, and the bonus comes only from attacking the axemen. Does the AI's war strategies intelligence increase at higher levels or am I left with this hopelessly imbecile (but heavily anti-handicapped) AI?
Number three: attacking easier than defending? Same situation as depicted previously. Thing is, he nearly has the same power as I do in the power graph. However, it is very easy to destroy him. Why? His forces are spread thin throughout his empire. I steamrolled him (took half his cities so far). Then I realized, it is much much easier to attack in war than it is to defend. This is because you can concentrate your assault of many troops on one specific city (or two, if you're attacking from two flanks). Comments? Agree, disagree?
Number four: who to attack first? This relates somewhat to number one. When I've got my stacks of axemen building up getting ready to invade someone's capital (the capitals are always the nicest cities), I usually have two options (up to four if I start inland). My question is, how do I decide who to eliminate first? Should I make sure to take out the financial guys quickly? Should I leave the industrious guys to later so I can take their wonders? (assume equally good capital locations)
Number five: Terra. I keep playing Terra and I'm finding the same recurring problem. The game is pretty much decided by the time colonization is possible. Especially since there's less space available on the starting continent, warmongering is much more frequent and you end up taking over two civilizations, putting you in great position. Has anyone tried this? If so, what do you think?