The Godslayer

A ritual could reveal them and... This wouldn't work because this is a single player game and the AI would not hand over their pieces when Mulcarn is summoned. :lol:

I think this is ok, you will have to forcely get the pieces then:lol:
 
What's to stop Auric keeping hold of a piece of the Godslayer. I've no problem with the Illians grabbing all the chunks of the Godslayer and storing them in some heavily fortified city, but having Auric stand on them all seems to be a little cheap to me. Maybe the Godslayer should be such an Anathema to Auric that he cannot enter a tile which contains a piece of it.

As someone mentioned in another thread, if all Auric does is sit on the Godslayer then it has effectively served it's purpose. Sure, no one will ever kill Auric. But he'll never do anything, either. What's the point of having a crazily strong unit if all it does is guard one tile forever?
 
I sequence of event quests would be good.
 
Can't Auric wield Godslayer?
I'm sure it'd be a relatively easy matter to block him from picking it up. And anyway, my idea was that it only spawns when a non-Illian, non-barbarian unit enters Letum Frigus. That means it's not there too pick up until somebody shows up with a stack to retrieve it.

I really like highly contested territories and battlegrounds. This could even put you in a situation where you're like "screw the homeland, we must take this tile, even if my cities are lost!" That's just very exciting and cool. Additionally, it gives the Illians one more objective before they make Auric... they've got to capture and defend the hell out of Letum, wherever the hell it happens to be.
 
It shouldn't just be lying there in Letum Frigus.
Very out of character for someone like Kylorin to just drop it, shrug, and walk off into the sunset. Unless he's dead.

I like my shattering idea as it makes it feel like a quest. Your heroes are sent across the world to find the pieces of the God Slayer and reforge it once they are all together. (Maybe 3 or 4 chunks)

The Illians worked extremely hard to make Auric Ascend, you should work equally hard to find a way to kill him. :p

The only problem is the AI would not look kindly to you scouring their lands. You'd probably have to enter a multi-fronted war to gather the pieces which sucks.
I don't like the idea that all AI Civs don't give a damn except for the player civ who's trying to get the god slayer. They know what the age of ice was like and they know it could happen again now. I suppose it's just like the Luchiurp fighting the Illians alone.
 
Easy to make it so he doesn't so whatever. God of stasis never changes, giving him an item is change. :p
 
Unless he's dead.

That is of course entirely possible. The way the game works now, a god is still slain by the Godslayer even when the mortal wielding it is defeated too.

I kind of like being able to find it when you first enter Letum Frigus, as it would make the event triggered by first moving there not be worthless for non-Illian, non-Amurite civs. The +3 strength is probably way to much if could be found that early though.

Of course, these is still the issue of what to do in maps where Letum Frigus didn't spawn. I don't think that Auric should be invincible on those maps.
 
Actually if Letum Frigus didn't spawn on those maps then the Illians shouldn't get Auric anyways because by the lore he had to go there to found the Illians. :lol: Of course flavour sometimes must be sacrificed for gameplay. ;)
 
Another problem with Letum Frigus is that I've noticed it usually spawns in snow/tundra and the Illian capital is usually near it.
 
Another problem with Letum Frigus is that I've noticed it usually spawns in snow/tundra and the Illian capital is usually near it.

I thought the Illian capital was supposed to be near Letum Frigus?
 
That's probably it, I don't know exactly what the mechanic is or anything about the lore but I've always seen it near the Illian or Doviello capital and I just assumed it was because it was meant to be in a snowy area. Point is that it'd be really difficult for other civs to get the Godslayer in that case.

I agree that the current mechanic is pretty lame but I don't think it should be too complicated to get it so other civs have a chance against him. I think everyone should have a chance to grab it, I don't like the way the strongest player gets it now. It seems more interesting to me if a smaller 'underdog' civ can get the Godslayer and be able to turn the tides.
 
5 bucks is this topic doesn't matter because Kael is still working all this out.
Why don't we wait for the Ice Phase and see? ;)
 
(For some reason I have a feeling that it was laid to rest along with Finner, the hero to whom it was first given, and that Kyorlin would return it to its proper place in Finner's Tomb after he finished using it. I'm a little surprised that Finner's Tomb hasn't been added as a unique feature yet, as it was one of the most important sites that the Elohim guarded and strove to keep secret.)

Simple. The reason Finner's tomb hasn't been added to the game as unique feature is because the Elohim kept it so secret, only 1 person and his apprentice knew the location of the tomb. Unfortunatly, both were eaten by not so reformed vampires, so that even the Elohim have no idea were it is;). It would be like adding El Dorado or the Fauntin of Youth to a game of Civ.
 
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