Kael
Deity
Right now the Golden Wood gives -1 gold per unhealthy person in the city. In large cities this can be a significant negative hit. The worst part is that it doesn't effect the gold counter so the coutner simply looks wrong when it says they will gain 7 gold per turn and in fact they lose 2 (for example).
But even if we fixed the counter I dont know that its a good idea to have a building that can swing the amount so much.
Here are the buildings as they exist today:
+The Golden Wood (concept: open, elegant)
[tab]+25% culture
[tab]+1 trade routes
[tab]+1 great artist
[tab]-1 Gold per unhealthiness point
[tab]-25% city defense
+The Shadowed Vale (concept: closed, mystical)
[tab]Triple the chance of generating Treants
[tab]+1 great sage
[tab]-1 trade routes
[tab]-25% culture
They all look good except for the -1 gold ability. Anyone have any suggestion to replace it, or should we just cut it and leave the -25% city defense as the negative?
But even if we fixed the counter I dont know that its a good idea to have a building that can swing the amount so much.
Here are the buildings as they exist today:
+The Golden Wood (concept: open, elegant)
[tab]+25% culture
[tab]+1 trade routes
[tab]+1 great artist
[tab]-1 Gold per unhealthiness point
[tab]-25% city defense
+The Shadowed Vale (concept: closed, mystical)
[tab]Triple the chance of generating Treants
[tab]+1 great sage
[tab]-1 trade routes
[tab]-25% culture
They all look good except for the -1 gold ability. Anyone have any suggestion to replace it, or should we just cut it and leave the -25% city defense as the negative?