The Great Armada (West Europe 1580 - 1640)

I think its question about time, maybe Spain is completely different, but in start with League I also losing much, I started trading and f*** on technologies. After it other nations giving me technologies for some gold, I built some economic buildings and change goverment. There started classic playing with spending on technologies and without revolting citizen. In the end of game I was spending about 70 percent to technologies and 10 to luxury of people.
 
Exactly. That is right, it is true for many countries, the main exception being the Netherlands.
Most countries of that time were in dire need of money to pay for their troops and administration. To avoid the mere "produce units, produce units,......." till the end type of scenario I gave serious incentives to develop the cities and to research techs while giving important money problems especially with war weariness which puts all the more emphasis on exsiting (Antwerp, America, Muscovy Company) and future (East India and West Indies companies, International Harbor 2) small or large wonders that produce treasures and therefore the need to ferry them safely and sometimes happiness (later ones to fight increasing war weariness).
So these issues are not that easy to manage but they are definitely managable. One just must not forget this is not merely a battle scenario.
And the different types of regime, the different UU and the different positions on the tech-tree make for a IMHO quite varied scenario.
 
BTW players are most welcome to post screenshots and if they feel they can short strategy guide for one civ or another, or simply sets of advice.

If a succession game player enjoys this scenario I would be extremely interested in following such a one as I could gather lots of informations from the behavior of the different players, see how they understand the features, whether they are easy or hard to catch, how the AIs react to some types of strategy...
 
Really ? Then indeed it is real bad.
Monarch is OK for this scenario so I hope none will play it at chieftain.


Succession Game opened.

I have set up a succession game for this scenario as Spain. So here is your time to launch a real Great Armada. I won't play it as obviously I cannot take the distance but I hope people sign in so I can see their strategies and how they work.

SG thread :
http://forums.civfanatics.com/showthread.php?p=3039191#post3039191
 
Started as Spain on Monarch due to your post in the SG forum. Nice scenario and it is always nice when it loads quickly.

My problem is the civilopedia indicates that I should be able to cash rush things in monarchy, but I get a "we cannot hurry improvements in our current government type" message. The next available govt tech has forced labor rushing, and isnt desireable. Am I missing something here? Im playing the newest version 2.0a.

It seems to think Im in anarchy or something. I tried to mobilize and then rush things, still no go. Is this a mistake or intended? Even despotism lets you whip some units out.
 
Well, thanks for the bug-hunt (even if it is not what you wanted). Indeed monarchy has no rushing hence the possible need of switching to the next government type, how undesirable it might be. It is the same for the other monarchies (England, League, France). Normally government texts were corrected and checked... did you find that in pedia> governments or somewhere else (ie game concepts) ?

Is that bug a no-go for SGs in your opinion ?

Indeed it loads quickly which does not prevent if from being full of action.

Despostism is not a possible government type.
 
The Last Conformist said:
Regarding money, one of the more questionable features of the Chieftain difficulty level is that there is no penalty for running a deficit. Maybe he's playing on that?

:blush: well, a bit -not much- ashamed of recognising I was playing on that (but high difficulty levels require some training I can't do, as I do need to work and sleep :D )

To be true, I always suspected it had more to do with my lack of experience than with a bug. Played it on monarch and lost a unit per turn, as it was supposed to be.
 
I played a few turns and liked the scenario, definitely full of action; I think it could work as an SG.

I think I read the monarchy cash rush in pedia>govtments>monarchy. Not being able to rush units kind of hurts with all the corruption, whether it be cash (preferable) or whip. What else is there to use cash for besides science? The people are war weary as hell, so lux slider has minimal effect, and no upgrades are really needed until techs come in.

Rushing units I think would add quite a bit to the strategy. I kind of feel like oh well, might as well just sit in cities and bombard on the Dutch front. I also wanted to rush a boat in the Americas, but it looks like Ill have to send some of the main fleet there if I want to retrieve any treasure. I just like to have options, and the corrupt cities wont be able to build much of anything during the entire game. Its a good scenario however :goodjob:. I was referring to despotism in the normal Civ context.
 
killercane, we just (nearly) finished a pbem with humans on all positions. The governments basically do work even though they seem strange compared to most games. Using money for the luxury slider definitely works, in fact it's very important and tends to take up most of the money in the beginning of the game. Further, some of the govs can rush from the get go (Scots, Dutch), and other countries can switch to govs that can pop rush. Since the game is basically about alliances countries can share their gold and thus those that need it for science or luxuries or cash rushing can be given that from their allies.

It works well when all the players are humans because they can cooperate like that and play to the strengths of their civs while others protect their weaknesses. In a game with AI it probably won't work as well, but all civs are definitely still very playable with their governments, it just takes a lot of micro management to get things humming. Unlike in many other games specialists play a major role.
 
killercane said:
I played a few turns and liked the scenario, definitely full of action; I think it could work as an SG.

I think I read the monarchy cash rush in pedia>govtments>monarchy. Not being able to rush units kind of hurts with all the corruption, whether it be cash (preferable) or whip. What else is there to use cash for besides science? The people are war weary as hell, so lux slider has minimal effect, and no upgrades are really needed until techs come in.

Rushing units I think would add quite a bit to the strategy. I kind of feel like oh well, might as well just sit in cities and bombard on the Dutch front. I also wanted to rush a boat in the Americas, but it looks like Ill have to send some of the main fleet there if I want to retrieve any treasure. I just like to have options, and the corrupt cities wont be able to build much of anything during the entire game. Its a good scenario however :goodjob:. I was referring to despotism in the normal Civ context.

Well, it means I still have to check the pedia over again....

Remeber you can fight corruption with postal relays and if you go to Religious monarchy you can rush and use specialists like the Inquisitor who is pretty useful.
It might be a bit directive which the risk if one wants to make kind of accurate historical scenarii. But for mere balance issues it is good Spain cannot rush from the beginning as it is already very big and it does not have enough money for cash-rushing (saving money for research is one the of the key elements of the beginning of the game). If you have no ship in "America" it is to give time to the English sea Dogs to threaten that route ! :)
 
Arne said:
Is this Inquisitor acceptable to you? :)

You have done so much already I would have dared to ask you but it looks REAL nice.
One remark though is they probably wore black but red shows better so ????

Is it the same size as the other original specialists ?

If you want more work I have a few scenarii that start to need tech-trees and gfx..... Be careful ;)
 
PriestOfDiscord said:
Hey this is really well made, good work!

Well thank you.
That's the kind of post that makes me think I haven't wasted so much time for nothing ! :)

If you want/can, reports or screenshots are always welcome and remarks/critics also (yes, truly !).
 
LouLong said:
One remark though is they probably wore black but red shows better so ????
Well, I ever toughed, they where red dressed. But I'm not sure with that. May be, someone knows a few more details?

LouLong said:
Is it the same size as the other original specialists ?
Mainly yes. I made some more specialists and they look fine in Game, i think. Here is a own thread about, may be, you like to use some more of them; instad of the jester, for example?

LouLong said:
If you want more work I have a few scenarii that start to need tech-trees and gfx..... Be careful ;)
Sure I AM carefull. :D Well, it depends on what the scenarios are about. I personaly don't like modern times scenarios or SciFi scenarios for example... And I'm also very picky if the scenario is a historical one.
 
Oh ! Very nice set. Gives me the idea of using others. Seem there will definitely be a version 3.0 after all (but in the future so I have time to add all the things I want (maybe a new interface ?)) and proof-read everything quietly. And the diplo will be complete by then.

I will use the red color. It shows more anyway and is more pleasing to the eye (well as I am partly color blind I might not be the perfect reference).

I (and I know I am not the only one) often underuse the specialists and I am sure these ones open lots of possibilities (a royal official to fight corruption for instance).


Well there are all historical (albeit one uses a fiction title : The Last of the Mohicans (guess what it is about English, French and Indians during the 7 years' war !).
About the quality I am ill-placed to tell you.

One is already in advanced beta (Reconquista) and 1 more should follow shortly (Boer War). I don't know why I haven't published the beta yet... lazyness I guess because I just need to put the RR in place (real historical RR of that time BTW).
The others are in different states of advancement : The Rise of France (second part of the 100 years' war), Condottiere (CDT) about the warfare in Italy after 1450, the Nile Gift (a bronze age scenario that will need lots of gfx for improvements about uniting and defending the Nile) and TianXia (= Under the sky) the unification of China by the Qin (this one has lots done but lacks many units so I prefer to focus on other ones that can use some beautiful units rarely used).
I had nearly done a Great Northern War scenario (pretty with the Cossack units) but it was pretty boring as research was limited and the AI could not play properly. It had some ideas (such as the evolution of Poland or the possibility of allying with the Turks) but overall it failed to represent well what I wanted so it is scrapped at the moment, as well as the barbaric kingdoms after the fall of Rome that did not work well in early testings.

If you have one special field of interest, let me know as it is easier to work in team still early on. BTW I am calling other volunteers if they have ideas or want to take part (which would increase the likeliness of seeing these scenarios published).
 
Yeah, "The Nile Gift" sounds very interesting. :) Since Bronce Age is my favourite age in history, this becomes my personal N°1 scenario from your list. Can't wait to see more. 2nd seems to be "The Last of the Mohicans".

OTOH, Civ4 will ship in Noember... ;)
 
lol

The Nile gift is actually the least advanced ! (escept for TianXia that is on hold) as it is at the bottom of the list.

Now don't get me wrong. It is a small scenario with Egypt, Nubia, Arabs, Palestine, parts of Syria, Kreta and parts of Lybia. It does not have the Babylonians, Persians, Assyrians, etc...
The civs could be 2 to 4 "Egyptian" civs, Lybians, Semits, Hourrits, Sea People, Syria, Nubia, maybe Jews.

It has a one era tech-tree (maybe 2 as it might makes some things easier but they will be small). The map is a crop of my own Egypt map but where the Nile can be sailed but with lots of chokepoints for cities. Basically you must unite Egypt, fend off the invaders, expand to get tributes (resources) and achieve a lasting cultural victory.
Honestly not much is carved in stone except for the map and units. I am not sure what era I want to choose. Maybe between ancient and middle kingdom or before the new kingdom (ie just a bit before the Hyksos invasion).
I will create a thread in main C&C forum if you guys want to take a look at what is done/thought of and if you want to take part, bring ideas... (and I will try to release the Boer War beta before that !!!).

About Civ4. The hype will be there but I am not so sure Civ3 will die so soon.
That's the problem with these games. When we have the experience, know how, the maps and the units others have created and when we can really start working on good scenarios is the time for another version.....
 
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