The Great DoC UHV v 1.11 challenge

How should I thank them?

It's fine! :D This doesn't mean anything bad in thanking people participating in your UHV project. I myself find it funny while you goes as much as thanking the participant, my first Dom game for the earliest dom list, I barely got a lukewarm welcome (despite beating the last slot by 200 years) or I felt the slot was given out of pity (because the save couldn't be opened). Dunno. :p
 
As far as I recall, most cities you own right now is under their flip region. Egypt sucks even more than Babylonia regarding that. So, evidently, you refuse.

Yes, you could raze Babylon, but Yerushalayim may be forced to be given to someone not in enmity with Arabia while surviving against them. Putting defenses in Jerusalem will just let your army bleeds towards them. Yes, I know, stability hit but better than letting Arabia getting it and a passage way towards you. If you give away Jerusalem (AFTER the flip time ofc; the AI always agree to flip) to someone who isn't coded to be immediately at war with Arabia and the city isn't under revolt, you just got a nice blockade, so no units will go after you for a while...at least until the 8 turns after refusal is up.

Now comes the fact of a cheap shot or not; it's up to you. Some are disgusted by this and refuse to do it.
Prepare three galleys that will contain ideally strong units. Embark those units and just after Mekka has spawned and the additional units but 2 defenders get out, attack amphibiously and cross fingers you can get the city, so its army will vanish, helping your case.

IIRC, the flip proposal comes after and that's the problem that keeping Mekka is going to be a problem (you can't raze it).

In the end, you're going through a lot of stability loss to wade through the Arabia spawn.

Not as bad as Phoenicia.
You have to endure the Arabs, the Moors & the Ottomans (only cause I took Constantinople but it's hard not to take).
But at least you have the luxury of hiding on top of an island, lol.

In all honesty though, Egypt and Babylonia probably have it the worst;
the latter moreso now that OCC doesn't prevent collapse.
 
Not as bad as Phoenicia.
You have to endure the Arabs, the Moors & the Ottomans (only cause I took Constantinople but it's hard not to take).
But at least you have the luxury of hiding on top of an island, lol.

In all honesty though, Egypt and Babylonia probably have it the worst;
the latter moreso now that OCC doesn't prevent collapse.

Phoenicia is even harder than that, because Carthage also flips to Egyptian respawn (Mamluks).
 
For some reason, I feel Ethiopia is harder. My Egypt game was a breeze compared to my latest attempt to play Ethiopia. Of course, it depends if you pursue solely UHV or domination (or any other non-common victory).
 
France, Monarch, normal, score 10171, virtual win in 1721.

I revolted out of agrarianism on the first turn. The early part of the game was focused to build 3 settlers and a galley: Flipped Bordeaux whipped a galley, grew to size 4 while the 3 workers went to improved the tiles around it, then 2 pop whipped a settler out combined with a forest shop. I repeated the above once each for Paris and Bordeaux. The first settler along with the galley went and settled in Scotland on the Iron, while the other 2 went for the Kiev and Reval spots in East Europe (now Eastern France).

Meanwhile the missionary went east through Siberia, establishing contact with Eastern Asia, getting Calendar, Aesthetics and Drama from Tibet and Korea. It was a great boon as I teched Meditation and Engineering first, and getting Drama early allowed me to start working on great artists early. I got the required 5 artists pretty fast, which allowed me to stop assigning great artists and work on scientists and merchants instead.

Marseilles focused on building troops to take Rome, working only the wheat and hammer tiles, whipping excess population, along with some help with knights produced in Bordeaux. This is necessary as Spain and HRE do not seem to reliably go for Rome anymore.

By adding Ireland to my empire, I now had 8 cities and with a massive amount of cottages slowly maturing, surpassed China as the leading power once the mongol invasions started.

After engineering, I went for Music, then guilds (traded for it from Mughals when it was half researched), and I was first to Patronage, then I went for Philosophy. I also traded gunpowder from the Mughals. Next was compass and optics, and I got the conquerors despite the fact that Spain had optics super early, at least 10 turns before I did. I also traded for Paper and Divine Right once I met Mali. Next was Education and Liberalism, reached in 1510 and I bulbeb Astronomy. HRE also discovered Printing Press around that time and I traded for it.

I settled the Great Plains in North America I the mid 1500s with 4 cities, and they eventually covered enough ground to cover the UHV requirement. I also invaded Russia in 1470, killing units until they capitulated in 1595, wrapping up the Europe land% requirement.

At this point I had 12 cities, 5 great artists waiting in Paris and both land UHV covered or soon to be, so I stopped expanding and focused on teching to electricity and steel, and with a Great Engineer waiting in Paris, rushed the Eiffel Tower and got the virtual UHV in 1721. I controlled 49.45% of Europe and 46.34% of North America at that point. The rest of the game was spent adding vassals, wonders and techs. I made a bid for domination at the end, but Russia was really, really sluggish in expanding. I believe once they capitulated, they never built another settler again as I fed them quite a few of them. So I fell just short of the land requirement for domination by the game's end.
 

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Vikings, monarch, normal, score 7553, finish date 1425.

I'm not sure I settled Scandinavia correctly as it was changed quite a bit. So I settled the capital in Denmark, sent one to Finland to grab Bronze/fur/fish/deer and the last one to Ireland as the first step to North America.

The army disembarked in Germany, went south and invaded wonderless Italy as soon as Rome collapsed. Free barbarian kills for Mediolanum, then I moved on to Rome and I razed it, completing the first UHV. I also pillaged every single improvement, even the ones in Mediolanum's BFC before the anarchy finished.

I sent a settler to Iceland as soon as the Ireland border popped, then to Newfoundland 10 turns later. I was so ahead of schedule of the 2nd UHV that the settler was able to walk to the Philadelphia spot and settle there with time to spare.

I also added one city in Italy, 1 in the Baltic states, 1 in Sweden to grab the silver, and I conquered Kiev for a 10th city.

Most of my income came from invading and pillaging Egypt. I got 400+ per town tiles and there were a few. I also got a substantial amount from the Aztec conquerors, plus minor amount from Andalusia (moors declared war on me), and independants in the middle east once Egypt was empty.
 

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Germany, Monarch, Epic, svn: Rev.593, score 4055, finish date: January, 1983

Scenerio 1700AD, send iron to Kongo or some other civ who doesn't have iron, than build as many warriors and catapults as you can(warriors promotion to raider II), when you have 15 catapults and 30 warriors, cancel the deal and bring iron back, update warriors to riflemens and catapults to artilleries, then you have riflemen with raider II, then everything is easy. First Poland, second Austria, third Sweden, fourth Dutch and France, fifth Russia and last England, also you can destroy Spain easily if you want.

Pics:

Third Reich's Europe in 1983:

Spoiler :
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The history of conquest:

Spoiler :
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Demographs:

Spoiler :
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I have a win for Arabia from a 3000 BC start on Viceroy and Marathon. It is on 1.11 and the score is 9384, no SVN. It is virtual by 1219 but I could have done it a few decades earlier if I had invaded Egypt earlier, they had rebelled in about 1100 or so and didn't have that many troops in their cities. Because of the early start Byzantium and the whole world really has much fewer troops to defend their cities, thus it was possible for me to get to Paris before the Moors even spawn (screenshot 0004). This meant that the 40% challenge was achieved by 1006 ish though I also sent some missionaries into India and China for that. The marathon speed is to ensure that you have enough time to move your troops into Europe before the European Civs spawn because iit gives you a lot more turns to do so.

Also, you may notice that I have done 39 sessions by the end of the game, that is sort of to game the RNG. In that although a battle is predetermined, if you do something else that iterates the RNG you may find that you win a battle you lost before. This helped me conserve troops for the early invasion of Europe, I completely ignored the Persians at the start and pushed all my troops that way. Of course, having such a large empire is a drag on finance so in the end most of my cities were producing research to become the most advanced. Because most European Civs were Islamic this meant they weren't itching for war so I didn't have to defend most of my cities very much at all. But yeah, it could be done earlier. The Ottomans didn't spawn at war with me so it didn't really matter about my troop level down there, although I could have defeated them if they had declared war.

Oh, another reason I have so many sessions is that periodically I opened up the world builder just to check on what other nations were doing, mainly what was happening in the far east and so on, I reloaded after opening it up.

I'm not sure if this counts though because I am simultaneously on an easier difficulty and had a lower score than the previous Arabia UHV. Although mine was on a 3000 BC start.
 

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It would count but it won't because you have used WorldBuilder. I've forgotten to say that using WB (even to watch what other civs are doing) is disallowed. I'll update the OP with this new rule.
 
I thought it might disqualify it. No problem.

Edit: I do have a similar situation with a China, Viceroy, Marathon, 3000 BC start, UHV in 1547 with a score of 5198. I did look at the WorldBuilder a few times. One of them was to make sure that what I saw on the congress demand was correct, it was, Poland had Mecca, crazy. Also what made it much easier was that the Mongol AI are a bit stupid in that a road is immediately put outside Karakorum after it is built and they vacate ALL their units from it so you can destroy their spawn Keshik stack with one unit making the Mongol invasion a non-event for China if you do it right (the Mongols still get territory in Central Asia giving them a base to attack Europe). I don't know if this is just 1.11 but I think I saw it in 1.10 as well.
 
Two victories to report. I didn't even look in the world builder (which was really boring because a lot of the time all I'm doing is pressing end turn). Well, actually I also have a UHV for Babylon on Viceroy Normal but if this is just to show that certain UHVs are attainable I don't think you needed that proven anyway.

Poland, Viceroy, Marathon, 600 AD start, 1485 AD finish, score: 3712

I was quite pleased because this was my first attempt at this civ. It was quite easy (though Viceroy is quite easy). For the Liberalism I just went straight for it not really researching anything else. For the 12 population I managed to take 7 workers off of Byzantium in two quick raids (they were working right next to my territory) which really helped in boosting up Krakow, Krowoliec and Kiev. Also I was lucky in that the Mongols caused the Russians to collapse so I took Moscow and the Mongols never invaded me, which was nice. For the cathedrals I built two Catholic and one Orthodox (Isn't it strange how Catholic churches provide hammers? Why is this?) so ended up with 8 cities. I also lucked out in getting a great general so I stole Music from the Vikings who had at this time become the Kalmar Union and had just one turn previously discovered Music. I don't usually use spies at all. Not much to say really, it wasn't that difficult (I am on viceroy).

Tibet, Viceroy, Marathon, 600 AD start, 1216 AD finish, score: 1990

Taking the cities with Kamphas is quite easy, just position them right outside and declare war with your archers in your home city, your Kamphas can then invade right away. I took Dunhuang, Pagan, Varanasi (or whatever it's called) and Delhi. They just pumped out buddhist missionaries and I put them on auto spread. The real issue is getting the 5 great people. Varanasi made the first three and then Delhi made one whilst I held Varanasi on just a few turns away from popping another great prophet. This meant that it was only about 10 turns for the next great prophet which was handy because it was a very close run thing with the Mughals invading. They would have taken Varanasai maybe two turns after I popped the great prophet. The golden age from completing two UHVs was useful, so was Theocracy so that I could cause starvation in my cities from all the priests in there, just stopping before they dropped a population. As well I switched to scholasticism straight after Buddhism had spread to 30% of people.
 

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About the Babylonian game: if it's not too difficult for you, post it. We need to win UHV with all civs.

Sure, I guess. It took me only 15 minutes and anyone could do better. By the end I had a life expectancy of 23 years and there was no way I wouldn't be destroyed by the Persians. I had recently bought off the Greeks as well.

Babylonia, Viceroy, Normal, Turn 97 (= 655 BC), score: 6079
 

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