@Nazbol- go away, crazy man. your words are fubar! ;p
@Rocoteh- speakin as the Russian Player in the PBEM TGWDiV-Multi1.0 game goin on right now, I can tell you that Russia is pretty well balanced against Austria.
The only real fear is that the RR in the balkans will be cut, leaving me open to a german strike of doom.
cossack weak attack values are nicely balanced by the ability to produce 2tile arty.
however, I think u should enable tech trading in multi. Russian research is so low that I have not bothered with it. instead, I save up money over two or three turns (golden age) and simply steal it from france or one of my other allies. Since they are in a locked alliance (and humans ;p) it doesnt matter if I fail or not.
Why not make it so that only techs with buildable stuff are non-tradeable, so that we are still forced to research the techs with buildable stuff (like siege guns and dreads).
I understand why you do not give Russia conscription (the ability to conscript so many men makes me drool ;p), but I must say it left me VERY scared those first turns when I lacked sufficient arty and the Germans had a LARGE number of disposable troops with nothing to do...
Sorry if this is long (and includes spelling problems, broke my hand but it hasnt slowed me down much ;p) but I have noticed a lot of things as Russia.
Has anyone bothered to switch to communism as Russia? I do not know what it will do to my production (vis a vis corruption) since I have such a massive empire.
Also, I considered building a RR through the mountains behind the Caspian so as to hit the Turks from the rear. For a while I was certain that they were doing the same thing. Could you... perhaps... remove those mountains so as to eliminate that kind of exploit in later versions?
It seems that my cities on the open water parts of the Volga produce destroyers with the bonus dock... this is kind of a waste of time... same is true of the caspian cities...
This might not be worth including, but whatever. I read a book recently by an american journalist in japan during the russo-japanese war (i would recommend it to you as someone who is clearly an aficionado of period warfare, except that it seems to have been very limited in printing...). he describes the destroyer raids made by the japanese on port arthur as having been extremely disruptive, but also extremely risky. the japanese would swing through the port, launch torpedoes, and flee. there is no way to do this with the destroyers in the game, except with bombardment... so perhaps you could give the destroyers a very low 1tile bombard?
this would allow the weaker sea powers (russia, turkey, etc) to do a little damage with their fewer and weaker ships.
Ok, my hand wants to die, so no more.
THANK YOU GUYS SO MUCH FOR THIS AMAZING SCENARIO!!!
If Sarevok sees this, he should know that I have a little shrine to the two of you (kidding!) ;p