The Great War

What do you think of this scenario?

  • Its Great! one of the best out there!

    Votes: 263 54.8%
  • Its a good scenario

    Votes: 119 24.8%
  • Its ok

    Votes: 40 8.3%
  • I dont like it

    Votes: 58 12.1%

  • Total voters
    480
On my PC I'dont need fast version. Very good work. Historicaly Bulgaria and Romania are neutral from the begining. You are my only favorites. Barbarosa is a amazing scenario! Next??
 
tonevdik said:
On my PC I'dont need fast version. Very good work. Historicaly Bulgaria and Romania are neutral from the begining. You are my only favorites. Barbarosa is a amazing scenario! Next??

tonevdik,

Thank you.
I am very glad to hear that.

As it looks now Barbarossa was the last Sarevok/Rocoteh project.

I will continue with 1830 as my own project.
Its also possible I reactivate my 60% completed World War III scenario.
In fact I did some work on it as late as today.

Rocoteh


Download TGW-DIV Fast 1.0:

http://forums.civfanatics.com/showthread.php?p=2272400#post2272400
 
First another question: When does this WWIII scenario take place?
But back to the fight:
I attacked and finally took Belgrade. A long and tough fight. I had to use nearly all corps available and all artillery. Nevertheless I´m through the Serbian defences. For the Austrians Belgrade is nearly not conquestable. Too many MG gunners!
In France Marseilles is taken. Unfortunately I can´t take out Nizza with my units available. So I have to wait another turn.
In the Channel two British light cruiser are sunk by destroyer an a light cruiser.
With the rest of my units I will prepare for the next turn.
In France the very next turn I will attack Nice. In Serbia Novi Pazar and Nish. In Russia Smolensk, Chernigov and Zhitomir.
Now the PC turn:
A newly built British battleship is spotted. Cherbourg and Brest are bombed by the British and Portuguese. In the Channel one of my light cruiser is sunk by a British battlecruiser.
The Serbs attack Austria but are rebeaten.
The Russians remember to have a fleet in Petrograd and try to break into the Baltic. At Zhitomir they try to make a counter offensive. 13 units are attacking.
Now it is my turn.

Adler
 
I have to hurry so only a short post. Nice, Smolensk, Zhitomir, Nish, Novi Pazar, Carajova, Jassy and Galatz are taken. The battleship sunk, my spy sais the British has built 5 further. I have to rethink about the Austrians strength.

Adler
 
Adler17 said:
First another question: When does this WWIII scenario take place?
But back to the fight:
I attacked and finally took Belgrade. A long and tough fight. I had to use nearly all corps available and all artillery. Nevertheless I´m through the Serbian defences. For the Austrians Belgrade is nearly not conquestable. Too many MG gunners!
In France Marseilles is taken. Unfortunately I can´t take out Nizza with my units available. So I have to wait another turn.
In the Channel two British light cruiser are sunk by destroyer an a light cruiser.
With the rest of my units I will prepare for the next turn.
In France the very next turn I will attack Nice. In Serbia Novi Pazar and Nish. In Russia Smolensk, Chernigov and Zhitomir.
Now the PC turn:
A newly built British battleship is spotted. Cherbourg and Brest are bombed by the British and Portuguese. In the Channel one of my light cruiser is sunk by a British battlecruiser.
The Serbs attack Austria but are rebeaten.
The Russians remember to have a fleet in Petrograd and try to break into the Baltic. At Zhitomir they try to make a counter offensive. 13 units are attacking.
Now it is my turn.

Adler

Adler,

Start date is 2010. There will be no tech-tree. The reason:
I do not want to mix reality with science-fiction.
(I like science-fiction though.) Thus there will be Eurofighters
and JSF at hand, but no spaceships dropping bombs to research.
Contrary to what many people think China is not military strong.
Then I had to speculate in a future where a aggressive Russian
nationalist have come to power and that there is a alliance
between Russia and China. I also assume a there will be a strategic
nuclear exchange within 5 years after WWIII have started.
Thus all Civs have settlers and after that the nukes have been used
the battle-cry of Social-Darwinism can be heard over the whole world:
"Might is right!"

Back to TGW-DIV:

I have increase the cost of MG-units even more.
Its not good that AI produces them in huge numbers.

You are advancing very fast in Russia compared to the
previous playtest. Is that observation correct?

Its very interesting that British AI rebuilds the navy so fast.


Rocoteh


Download TGW-DIV Fast 1.0:

http://forums.civfanatics.com/showthread.php?p=2272400#post2272400
 
I am more advancing in this time because of two reasons. I attacked Russia earlier and I had more free troops because the Russian attacks are usually smaller and not 50+ R divisions come to attack me. The MG gunner in Serbia are a bit too high for Austria. You need many good troops to take them out and heavy artillery. Both Austria does not have. I know the Serbs were not occupied until 1915 or 16 but this is a bit too strong.
The British RN seem to heal quickly. It is good to have sunk most of their ships. I have to see what they will do. Later I will make an invasion in Britain to get rid of them. But this will last until I took Italy and Portugal. Now I´m engaged on the Balcan fighting Serbs, Greeks and Romanians. Then I attack Italy and Portugal.
To the new ww3 scenario: Why not a scenario based in 1990? A coup d´état shortly before the reunification. The Red Army leaves Germany to regroup behind the Oder river. The new Russian president makes and Ultimatum and on October 3rd the Red Army crosses again the Oder...

Adler
 
Adler,

Yes, there is only one way to get AI cease overproduction
of MG-units and that is to increase cost heavy.

The change done in TGW-DIV Fast 1.0 on Portugal and
Romania (they now start neutral) will be implemented in
version 1.4 also.

On the WWIII-scenario:
Its possible I will do a 1990-mod when the main-scenario is completed.

Rocoteh
 
I make a quick report on the last turn. I finished off most of the enemy units in my territory. I took strategic positions to take Kiew and Bukarest. Then the PC bombed some of my towns and the Russians make a small counter offensive near Kiew/ Zhitomir. Now It is my turn. But this time my yards were very busy giving me destroyers in nearly every coastal city! Nevertheless my spy gives me infos of 9 British battleships. I think when Serbia and Romania are finished I will have to invade Britain first before I have to deal with the Italians and Portuguese. 9 dreadnoughts are a mighty force. Nevertheless I damaged one of them in London last turn. Another bombed Ypern and is still only one tile away. So I use my mine there and sinks him.
Another spotted on the way to Skagerrak.
But now back to the normal reports:
At sea I have to deal with strong enemy forces in the Irish sea, Channel and North sea. In the Baltic the Russian Navy was anhiliated but due to the new destroyer refounded. In the Mediterranian 2 new destroyer are the first ships of me. One of them sinks a French destroyer just off Marseilles. In the Irish sea and the North sea my Uboats sink 2 British dreadnoughts, but two boats are lost. Uboats and destroyer take out the convoy in the Channel destroying a full transport, 2 light cruiser and two destroyer.
Skopje falls after an artillery shelling. Serbia is no more! The 3rd Entente member totally occupied. And also Bukarest is after heavy fighting mine!
In Russia Kiew is taken by cavalry. My small forces I sent to take Zhitomir were ablt do do such a great deed! My corps take Odessa and Cherson. They attack also Poltawa. I have to use two damaged Kavallerie divisions to take the town.
I have to stop now. A last remar. Yes, I´m faster than the last time. But I think that´s mostly why the hundreds of Russian soldiers attacking are not here.

Adler
 
I've played 10 turns in as Germany and I've invaded the Netherlands and captured Verdun, Calais, Nancy and all of Belgium. I've let the russians do their thing since they always get killed at the hands of my gunners.
Anyway great scenario, one of the best out there :goodjob:
 
zeon252 said:
I've played 10 turns in as Germany and I've invaded the Netherlands and captured Verdun, Calais, Nancy and all of Belgium. I've let the russians do their thing since they always get killed at the hands of my gunners.
Anyway great scenario, one of the best out there :goodjob:


zeon252,

Thank you.

I am really glad to hear that you liked TGW.

Rocoteh
 
Adler,

Thank you for the interesting report.

Do you think Russia now is to weak or do you think its strenght
is accurate?

Rocoteh
 
Just a couple of observations from the current PBEM that I am involved with. I know that in the real war, Russia, Austria-Hungary, the Ottoman Empire were weaker compared to Germany, France, and Britain. However, I propose that techs...especially all techs up to the Great War Era be able to be TRADED, if not giving all civs all techs up to the Great War Era. I suppose that techs even in the Great War Era should be tradable in the MP version except for a few key techs such as American War Entry and also WW1 Experience.

Rail guns are much too powerful for the ease of their building. Two of my cities can produce them in 5 turns...I guess all other cities take 10 turns so this is reasonable. Still, the range of 4 bombard seems slightly unbalancing especially considering the strength. I suggest a range 3.

I still think you should be able to build coastal defense mines with movement of 1 but weaken the defense. I suggest a defense of 100 with no offense. About 3-5 times the number of shields to build as opposed to that of floating mines.

And although this is a huge advantange to me as Germany, I feel all civs except for maybe Britain should have conscription to start with. I don't know for sure, but didn't all nations except for Britain use conscription in several instances before WW1? Anyways, just a playability concern. I suppose Russian conscription could be a pain in the butt! Maybe make the city size larger (10 or so ?). I suppose metropolis could still be 13 or higher.

Well, I suppose most of the changes are up to you, but I feel that the ability to trade techs has to be made (except key techs-American War Entry & WW1 Experience) AND WITHOUT QUESTION, ALL NATIONS SHOULD START WITH ALL TECHS UP TO THE GREAT WAR ERA (Except Britain with Conscription).
 
BkGreatWarnut said:
Just a couple of observations from the current PBEM that I am involved with. I know that in the real war, Russia, Austria-Hungary, the Ottoman Empire were weaker compared to Germany, France, and Britain. However, I propose that techs...especially all techs up to the Great War Era be able to be TRADED, if not giving all civs all techs up to the Great War Era. I suppose that techs even in the Great War Era should be tradable in the MP version except for a few key techs such as American War Entry and also WW1 Experience.

Rail guns are much too powerful for the ease of their building. Two of my cities can produce them in 5 turns...I guess all other cities take 10 turns so this is reasonable. Still, the range of 4 bombard seems slightly unbalancing especially considering the strength. I suggest a range 3.

I still think you should be able to build coastal defense mines with movement of 1 but weaken the defense. I suggest a defense of 100 with no offense. About 3-5 times the number of shields to build as opposed to that of floating mines.

And although this is a huge advantange to me as Germany, I feel all civs except for maybe Britain should have conscription to start with. I don't know for sure, but didn't all nations except for Britain use conscription in several instances before WW1? Anyways, just a playability concern. I suppose Russian conscription could be a pain in the butt! Maybe make the city size larger (10 or so ?). I suppose metropolis could still be 13 or higher.

Well, I suppose most of the changes are up to you, but I feel that the ability to trade techs has to be made (except key techs-American War Entry & WW1 Experience) AND WITHOUT QUESTION, ALL NATIONS SHOULD START WITH ALL TECHS UP TO THE GREAT WAR ERA (Except Britain with Conscription).

BkGreatWarnut,

Yes, with regard to Multiplayer version 1.1 much more
techs will be open for trade.

Rail guns have their range set to 3 in version 1.3.
In 1.4 and Multiplayer 1.1 no artillery will have a range more than 2.

On mines with defense 100. That is OK in the MP 1.1.Will not work in
version 1.4 though, since AI will "think" its "normal" naval units
that should be attacked.

In version 1.3 all major powers except Britain, Italy and The Ottoman
Empire starts with conscription.

Britain for historical reasons. The other two due to the fact they
did not enter the war July/August 1914, but later.
However I consider to change this, so that only Britain will
start without conscription.

"ALL NATIONS SHOULD START WITH ALL TECHS UP TO THE GREAT WAR ERA (Except Britain with Conscription)."


It sounds reasonable.


Rocoteh


TGW-DIV Fast 1.0

http://forums.civfanatics.com/showthread.php?p=2272400#post2272400
 
Ottoman Empire November 1, 1914.

Italy May 23, 1915.

Bulgaria October 14, 1915.

Portugal March 9, 1916.

Romania August 27, 1916.

U.S.A. April 6, 1917

Rocoteh
 
Rocoteh said:
Rail guns have their range set to 3 in version 1.3.
In 1.4 and Multiplayer 1.1 no artillery will have a range more than 2.

On mines with defense 100. That is OK in the MP 1.1.Will not work in
version 1.4 though, since AI will "think" its "normal" naval units
that should be attacked.

In version 1.3 all major powers except Britain, Italy and The Ottoman
Empire starts with conscription.

Britain for historical reasons. The other two due to the fact they
did not enter the war July/August 1914, but later.
However I consider to change this, so that only Britain will
start without conscription.

"ALL NATIONS SHOULD START WITH ALL TECHS UP TO THE GREAT WAR ERA (Except Britain with Conscription)."

I'd say leave Rail Guns with Range of 3 but maybe reduce their bombard strength some (35 down to 30) and/or make them more costly (800-900 shields?).

I knew you had to make them ridiculously high for SP, but for MP around 100 or so should work. The biggest thing that I am in favor of is the ability to build them to securely defend coastal ports (not sure on shield cost, but I suggest making them 3-5 times as costly as floating mines.

I knew Britain should have no conscription to start. And the reprsentation of entering the war later by making Italy and The Ottoman Empire start without conscritption also makes sense.

And like I said on techs...make most tradable. I advise to make sure that these techs are NOT tradable: Tear Gas (Possibly) , Dreadnoughts (Possibly), American War Entry, Chlorine Gas (Possibly), Marines, Advanced Flight, Propaganda, Kaiserschlact (Possibly) and WW1 Experience. I am debating on Tear Gas, Chlorine Gas, Dreadnoughts and Kaiserschlact...

Anyways, thanks for taking suggestions/recommendations for the MP Version. That is what I meant them for.

Regards,
BK
 
"I knew you had to make them ridiculously high for SP"

Yes and it does work. Even if AI is not smart, its not so dumb
it will attack those minefields!
3-5 times the cost sounds OK.

Notes have been taken on all your ideas and suggestions.

Rocoteh
 
Here is the rest of my turn report of turn 13:
I only placed my troops to attack for the next turns: Kirovograd, Kharkow, Nowgorod, Konstanza.
A Portuguese destroyer sinks one of mine. I loose 3 further destroyer and 2 Uboats to the British and another to the French. A Russian and two British destroyer are sunk. Nevertheless the cruiser and the battleship based in London were bombing my positions but are now in range of my fleet. Another British invasion fleet is spotted. Several Russian and also some British troops crossed the border.
Now it is my turn.

Adler
 
Turn 14, week 43, part 1:
2 Portuguese destroyer are sunk by 2 of mine. At sea this turn seems to be a heavy fighting one, especially against destroyer. In the Mediterranian the French submarine that sunk my destroyer there was a victim of my last destroyer in this sea. The Queen Mary is torpedoed and sunk by a Uboat. A destroyer takes out an armoured cruiser escorting the invasion force.
In the east Nowgorod is taken. This means Russia is torn into two seperated parts: Finnland, St. Petersburg and the Ice Sea harbours, and the rest from Moscow to the Ural. Then Kirovograd is shelled and then taken by artillery.
I have to stop now.

Adler
 
Top Bottom