Presenting a world...
It looks and sounds like our world, but is it really? We can see the Americas to the west and the bulk of Eurasia to the east. The multitude of creatures are definitely the twins of those which inhabit our zoos. Even the people are indubitably our brothers and sisters. And yet, presenting a world...
The lengthy progress of nature pales to the rapid and abounding achievements of civilization. Civilized man shapes nature and his surronds to reflect himself. Through this process, mankind provides itself with its own theater of tragedies and golden ages. Even more potent than the forces unleashed upon nature by man is the forces man releases upon himself. In the following pages of a history there will be glorious triumphs. Great rulers will stride across a continent as though they were walking across a narrow street and the sun will never set on their empires. Until it does.
With the dropping of the sun comes chaos. The darkest times always emerge upon the fall of an empire. The world shudders and trembles and gives a great groan as the old order of society collapses. Cities burn and tyrants rise, religions preach the end of times. For those who live in this nightmare, dawn never comes. Until it does.
"All the world's a stage." Come then one and all and view the greatest show ever played. Be fascinated by civilization's rise. Be astounded by the magnificent wonders of the civilized world. Be shocked by the triumphant marches of armies. Be awed by the glamor of the gold of empires. Be terrorified by the horrors of the plague. Be saddened by the tragedy of the fall of nations.
And then there was light...
Rules
Sample Stats
Viking Empire: EQandCivfanatic
Era: Stone Age
Government: Despotism
Religion: Paganism
Economy: Stable
Army: Palace Guard Stone Age
Navy: none
Era
This is the general technology of your nation, and is often reflected by your neighbors. For now all that is available is Stone Age technology. Copper Age is the next level and upon its development several new options will be available for your spending.
Government
You may choose any time of time-period related government that you'd like, government changes must be justified by a story of some sort.
Religion
You may have any type of religion that you'd like, however, if you are creating a new religion you must once more have a story behind it. The exception to this rule is that you can convert to an existing religion without a story. The default religion is Paganism.
Economy
This is how you pay for stuff and build your nation up. To increase economy all you have to do is nothing. Quite likely this will be changed later on in the NES. You can either bank your economy, build up 1 particular stat (such as +1 Army level) or lose an economy level to gain two levels elsewhere (such as +2 Army levels)
Economy levels:
Chaos-Depression-Recession-Declined-Stable-Developing-Growing-Prosperous-Booming
Military
Army and navies are used to fight wars. About military campaigns: As a hint plot out your whole war in the orders you send, not tactically, after all these first few years will just fly by. Costs for building up military is above in economy section. As of the Copper Age, military training will also become available. Military upgrades can be done for free with the expense of losing one army size level.
Military sizes:
palace guard-miniscule-tiny-small-medium-large-very large-huge-gigantic
Wonders
Wonders can be built in the Copper Age (not long from the start I promise). To build wonders you must merely tell a story about the wonder, describe it and name it. From that I will judge what stats it will improve and by how much. There is no build time, but there is a limit of 1 wonder per civilization per age.
Stories
Stories ARE required for several things, though you can still be here without them. Wonders, government development, and new religions all need stories. Stories can be written in any type of format you feel comfortable with, history book or artistically, or any other style you can imagine. All stories will be compiled in another thread for the benefit of other readers.
Orders
These can be in threads or by PM, thread is preferred since we want people to learn from ancient experience after all
. These can be done in any fashion, just I'd recommend saving your best writing for the thread itself.
Expansion
Quite simply you can only expand in one way at a time. You can say expand east,west, north, or south or you can colonize an island. Just remember: only one way at a time.
It looks and sounds like our world, but is it really? We can see the Americas to the west and the bulk of Eurasia to the east. The multitude of creatures are definitely the twins of those which inhabit our zoos. Even the people are indubitably our brothers and sisters. And yet, presenting a world...
The lengthy progress of nature pales to the rapid and abounding achievements of civilization. Civilized man shapes nature and his surronds to reflect himself. Through this process, mankind provides itself with its own theater of tragedies and golden ages. Even more potent than the forces unleashed upon nature by man is the forces man releases upon himself. In the following pages of a history there will be glorious triumphs. Great rulers will stride across a continent as though they were walking across a narrow street and the sun will never set on their empires. Until it does.
With the dropping of the sun comes chaos. The darkest times always emerge upon the fall of an empire. The world shudders and trembles and gives a great groan as the old order of society collapses. Cities burn and tyrants rise, religions preach the end of times. For those who live in this nightmare, dawn never comes. Until it does.
"All the world's a stage." Come then one and all and view the greatest show ever played. Be fascinated by civilization's rise. Be astounded by the magnificent wonders of the civilized world. Be shocked by the triumphant marches of armies. Be awed by the glamor of the gold of empires. Be terrorified by the horrors of the plague. Be saddened by the tragedy of the fall of nations.
And then there was light...
Rules
Sample Stats
Viking Empire: EQandCivfanatic
Era: Stone Age
Government: Despotism
Religion: Paganism
Economy: Stable
Army: Palace Guard Stone Age
Navy: none
Era
This is the general technology of your nation, and is often reflected by your neighbors. For now all that is available is Stone Age technology. Copper Age is the next level and upon its development several new options will be available for your spending.
Government
You may choose any time of time-period related government that you'd like, government changes must be justified by a story of some sort.
Religion
You may have any type of religion that you'd like, however, if you are creating a new religion you must once more have a story behind it. The exception to this rule is that you can convert to an existing religion without a story. The default religion is Paganism.
Economy
This is how you pay for stuff and build your nation up. To increase economy all you have to do is nothing. Quite likely this will be changed later on in the NES. You can either bank your economy, build up 1 particular stat (such as +1 Army level) or lose an economy level to gain two levels elsewhere (such as +2 Army levels)
Economy levels:
Chaos-Depression-Recession-Declined-Stable-Developing-Growing-Prosperous-Booming
Military
Army and navies are used to fight wars. About military campaigns: As a hint plot out your whole war in the orders you send, not tactically, after all these first few years will just fly by. Costs for building up military is above in economy section. As of the Copper Age, military training will also become available. Military upgrades can be done for free with the expense of losing one army size level.
Military sizes:
palace guard-miniscule-tiny-small-medium-large-very large-huge-gigantic
Wonders
Wonders can be built in the Copper Age (not long from the start I promise). To build wonders you must merely tell a story about the wonder, describe it and name it. From that I will judge what stats it will improve and by how much. There is no build time, but there is a limit of 1 wonder per civilization per age.
Stories
Stories ARE required for several things, though you can still be here without them. Wonders, government development, and new religions all need stories. Stories can be written in any type of format you feel comfortable with, history book or artistically, or any other style you can imagine. All stories will be compiled in another thread for the benefit of other readers.
Orders
These can be in threads or by PM, thread is preferred since we want people to learn from ancient experience after all

Expansion
Quite simply you can only expand in one way at a time. You can say expand east,west, north, or south or you can colonize an island. Just remember: only one way at a time.