Iceciro
Special Ability: Decimate
Well, I wanted to bring this up with Fall Further's community for two reasons
1) I think the current system is flawed for Grigori gaining adventurers, but I wanted to make sure I'm not the only one.
2) It fosters discussion about other possibilities I haven't even thought of.
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So, currently, the Grigori gain adventurers as a new type of Great Person that only they snag the points together for. That's all well and good except that
1) there aren't that many buildings they have that produce Adventurer GPP, forcing you to pretty much situate it in your capital for the +2 from the Palace, and
2) You don't want to saturate the pool of GPP with any other kind, so you have to be very wary in what you build, make sure the governor doesn't do anything stupid with specialists, and swear off other kinds of GPP.
Frankly, I think this kind of sucks. The Grigori are the only civ that has to go through this bending over backwards and swearing off of specialists to get their civ-defining trait.
My alternative idea, still in the thinking stages:
Cannibalize the code for Awakened spawning for the Grigori Adventurers, obviously at a very low rate. The saftey catch for this would set the chance pretty high if the Grigori had 0 adventurers in the field, 1-3 would be normal, 4-6 would be halved, 7-9 would be minimal, and at 10 the spawns would stop altogether, if you were somehow lucky enough to get that many (and not an AI who went off and got them killed.)
This system would take a lot of tweaking over time to make sure the spawn rate was right - not too many and not too few. One of the benefits of it is that you could use the existing Grigori buildings that give +Adventurer GPP as spawn rate increasers.
There may be a better way to do it than what I'm thinking of - but I'll never know unless you guys tell me.
1) I think the current system is flawed for Grigori gaining adventurers, but I wanted to make sure I'm not the only one.
2) It fosters discussion about other possibilities I haven't even thought of.
------------
So, currently, the Grigori gain adventurers as a new type of Great Person that only they snag the points together for. That's all well and good except that
1) there aren't that many buildings they have that produce Adventurer GPP, forcing you to pretty much situate it in your capital for the +2 from the Palace, and
2) You don't want to saturate the pool of GPP with any other kind, so you have to be very wary in what you build, make sure the governor doesn't do anything stupid with specialists, and swear off other kinds of GPP.
Frankly, I think this kind of sucks. The Grigori are the only civ that has to go through this bending over backwards and swearing off of specialists to get their civ-defining trait.
My alternative idea, still in the thinking stages:
Cannibalize the code for Awakened spawning for the Grigori Adventurers, obviously at a very low rate. The saftey catch for this would set the chance pretty high if the Grigori had 0 adventurers in the field, 1-3 would be normal, 4-6 would be halved, 7-9 would be minimal, and at 10 the spawns would stop altogether, if you were somehow lucky enough to get that many (and not an AI who went off and got them killed.)
This system would take a lot of tweaking over time to make sure the spawn rate was right - not too many and not too few. One of the benefits of it is that you could use the existing Grigori buildings that give +Adventurer GPP as spawn rate increasers.
There may be a better way to do it than what I'm thinking of - but I'll never know unless you guys tell me.