[MoO] The Guardian

@scratch : I have seen this vid before making this thread. The biggest problem if this strat is that you need antaran ships! There is no way to get some before the turn 150.

You don't need Antaran ships, the strategy doesn't use any Antaran techs. Whatever gave you that idea?

I've been using variations this tactic for several years now, often before encountering Antaran raiders. If I'm lucky enough to be set up to go to Orion before they begin their raids.

The techs needed are:

Battle pods

Merculite missiles, plus 2 higher techs beyond in the same category to allow them to use the mirv and ECCM mods.

Emissions guidance system

Fast missile racks

Augmented engines

Being higher up the tech tree when you build these ships allows more missiles to be carried due to the miniaturization of components. Also if you have the faster ship drives, augmented engines may not be needed and that space used for a 2nd 2-shot, EMG, mirv, ECCM Merculite.

Lately I've been messing around with a mod of the game I created where tech tree, ship and weapons stats have been changed substantially, but the basic tactic described in the video still works, except it takes more ships and if tried early enough in the game might require cruisers instead of destroyers. That is because the space needed for the EMG mod merculite might be too much for a destroyer already weighed down with fast missile racks and augmented engines.

Is this a bug?

If you mean the hollow triangle noting the gas giant has an outpost, then no. That is normally how they are displayed. You can also see the the system's name is not capitalized on the main map. That shows there is only an outpost there, instead of a regular colony. I don't think I have ever seen the AI build outpost ships, so I think the outpost programing in the game is limited to player and the AI are not programed to build the ships.
 
@scratch : I don't remember when i built my last outpost...not sure how they work. Do they act like bridges?

About vid : Haha i see now...these Orion ships aren't Antarans...i saw this vid too fast i guess... :blush: But quite more understandable for me now. Finally learned these chinese terms since a couple of days :lol:

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Well i finished my last game and beat the Antarans on turn 191! :D

That is by far my fastest Antaran beat. 10 death rays battleships(with the best armor) and Locknar. I traded the Quantum Detonator for the Dimensionnal Portal from the Mershans.
 
@scratch : I don't remember when i built my last outpost...not sure how they work. Do they act like bridges?

They sort of do that. I often use an outpost to bring a distant system or race within range of my ships. Useful if Orion is out of reach. Outposts are cheap to build, and provide a marine base if the outpost is ever made into a colony later. When you get the movement bonus techs star gate and jump gate, outposts operate like a regular colony to reduce ship travel times to and from. The AI will treat an outpost as a colony, so they can be used to "claim" systems to keep the AI away a little longer if you cant colonize right away. Since they are cheap, outposting can be useful to claim systems near AI with questionable attitudes, instead of going to the effort of a full colony that may get quickly lost to that AI. Their downsides are they don't add to income generation, cant build anything and don't add command points or have population.
 
Thanks! I will check if i can use them efficiently in the future.
 
Alright i finally found the save locations. They are pretty well hidden when you don't know where to start.

But now i can't attach the file(error : invalid file) here :(

You have to rename the save to one of the valid types allowed here or zip it. I just rename to sav.
 
You have to rename the save to one of the valid types allowed here or zip it. I just rename to sav.

Yep, thanks TristanC solved my problem a couple of posts ago. I did post a save but removed it since that it wasn't the correct one.

Is this a bug? :confused:

Not a bug..it looks like you built your outpost on the gas giant rather than the ocean planet. You can build outposts on gas giants and asteriod belts.

Not me! TristanC :)
 
I wanted to keep it a less tempting target for ai expansion... and I just played that game to kill the guardian anyway.
 
and I just played that game to kill the guardian anyway.

I guess so...or you would have expanded much more than that isn't it?
 
I guess so...or you would have expanded much more than that isn't it?

Hmmm. I doubt a colony ship (besides the Orion one) would have been at all necessary, if that's what you mean. That empire looks dinky but the only thing it actually needs is the productive capacity to keep up a little flow of troop transports and they can follow Loknar around while he stomps on everything. The home system can manage that. Let the AIs build your colony ships!
 
This guy...is really something i agree. But yeah not being close from Orion then you wouldn't stay too small?
 
Surprised nobody discussed this:
Ship data:

EMG destroyers - specials = battle pods, fast missile racks, augmented engines. Armament = 1xEMG mirv, ECCM, merculite (2 shot), fill remaining space with best missile.

Non-EMG destroyers - specials = battle pods, fast missile racks. Armament = as many mirv, ECCM, 2 shot merculites as possible with remaining space taken up by next best missile choice.

It is important that all the missiles have ECCM otherwise they wont avoid the lightning field.

In fact you need a 9 destroyers. Could be 8, but too risky, 9 is 99% kill. Point is to not use a FMR, but 2 fully modded EMG merc in ONE (important) slot. Thats how the lightning field work. And yes, neutron scanner.
 
And here is a vid showing defeat of the Guardian by 8xDD that Darza mentioned above.
 
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