The hardest start I have ever had

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Chieftain
Joined
Jul 14, 2019
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15
HI there long time civ player and forum lurker first time poster. I got hooked on civ since civ2 I have seen it grow and change over the years for better and for worse(mostly better). I am a deity player for civ 6 which I know isn't saying a lot. I do not re roll or have any mods installed other then UI mods. I always play deity random leader shuffle standard size with level 4 disaster(because 2 just didn't feel historically accurate). This game is by far the hardest game I ever played. I did not own a single tile that was not tundra or snow the entire game(wish i was Russia or Canada). Here is the save if you would like to try this out. I'm curious if there are any other strategies that I could have used to win this game earlier.

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Haha, you know you can move your settler, right? Rarely if ever the spawning position is the spawning position optimal, even in jungle hills.
 
I had similar half a year ago, its in the funny screenshots thread - Netherlands on King, snow coast without mountains - yet the harbor and river adjacency were decent. Won it of course :D. Deity would be impossible.
 
Due to my limited available time and my lack of interest in RVs, I just played the first one hundred turns but I want to state that this map is not that bad as it looks. Obviously, the capital location looks horsehockey but if you start exploring, you can see that the extensive nearby tundra forest is quite handy for a Dance of the Aurora-based religion push. I placed 6 cities in the starting area, and chopped a +6 Holy Site in each of them. After reaching the Theology adjacency bonus and suzing La Venta, I was practically swimming in faith. Also, you can easily stay in a classical dark age that allows for a heroic age with Monumentaly AND Exodus of the Evangelists.

Victory time is definitely slowed down by the lack of early culture and relatively slow expansion but I think that the usual T130ish RV can be easily reached by good RV players. I don't think that you even need Cartography for this map, so as soon as you hit Theology, you can put out 6-charge Apostles, and everything else is just logistics.
 
The hardest start I had was this really weird one where I started as the Inca on the tip of an island. There were three land tiles and the rest of continent to the south was blocked off by mountains. So I figured, that's actually kinda neat, I'll make use the Inca's unique tunnel and dig my way out! So I used two of the builder's charges on whatever was there, fish resources I guess and kept him around to open the mountain.
So I did, aham freedom! Moved my warrior through, and there was one tile of land and then another mountain pass.

Once I'd gotten another builder out to dig my way out, the other AIs had settled in such a way that there was no way to settle down there due to loyalty issues. So I just gave up at that point. I guess that's being a quitter but I just couldn't be bothered, lol. If I'd gone the sea based route in the tech tree, maybe I could've solved it that way (can't remember atm what's required) but yeah...
 
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