user746383
King
- Joined
- Sep 28, 2002
- Messages
- 775
People complain the new changes don't fit the game, don't work (i.e., are buggy), and/or are unfinished, rather than that there are changes.
I dont see how that would put Firaxis in a better position.I strongly disagree on the first part. Firaxis clearly communicated their goals and how they are going to achieve them. So, they clearly expected fans who buy the game to like it (and expected those who don't like to not buy it). It looks like underestimated loyalty of fanbase as even many people who complained about civilization switch, bought the game, continuing their compains in Steam reviews.
For the second part, that's normal rule of segmentation. You have smaller, but more profitable sales on higher paying segment and more sales with less profit each on lower paying segment.
1. There are 10K negative reviews, not 500K. Extrapolations don't work like that as people who left reviews are not random selection.I dont see how that would put Firaxis in a better position.
On Steam, they have ~1M sales with 50% negative reviews. Lets assume those customers who left negative reviews never existed.
Now they would have sold 500k copies with 100% positive reviews, right?
That is equally bad. Uhm, no, my mistake, it is worse. It is a 50% cut to revenue.
I think you are way too rigid in your worldview and don't seem to be able to understand the notion of a spectrum, not to mention you have a penchant for describing what you disagree with as a strawman. So I don't think it's possible to have this discussion with you. Have a nice day.No, this is a straw man. Your continued framing of anything that isn't a completely radical departure from franchise as "Civ 6 2.0" is ridiculous.
On your logic, Civ 4 is just Civ 1 2.0. No reasonable person would frame it that way, but that's what you're doing.
The immediately commercially safe solution is to make Civ6 2.0 as a new entry. Don't rock the boat, introduce minor changes and improvements, maybe in a new skin. Indeed, a majority of players would approve of that approach. But there's a problem with that. Developing a game at this scale is a multi-year project. It's waterfall as waterfall can be. You can't release minor updates that change things here and there until you get a brand new Civ7. And if you do decide early on to make Civ 6 2.0, how would you know it's future proof? What if competitors innovated successfully within the next several years and you'll be releasing a game based on a decade-old model? And you don't have the luxury of simply changing the time period the game depicts to keep it fresh, like say Call of Duty or FIFA. So there's risk in being conservative too - the risk that your product is already stale when it's taken out of the oven. So you gotta try to innovate, you have to decide to do so early in a multi-year process, and you have to take the risk that players might dislike the new things.
Exactly.I don't think that a Civ6 2.0 would be a guaranteed immediate commercial success. The problem would be that it would inevitably be worse initially in some aspects than Civ6. How many people would shell out $70 for a Civ 6 with more beautiful (but less readable) graphics, commanders but only 20 civs? It would also likely release in an unfinished state, buggy and with major UI issues (since the external circumstances would not be different). And then there would be complaints about features missing or streamlined to much (dumbed down for consoles!!). DLCs would be too pricey and favorite civs (Britain!) would be DLC. It might also get a 50% approval rating, but some of the negative reviews would come from different people.
Exactly.
As I said, a conservative approach is risky too.
A strawman is an oversimplification of your opponent’s argument so that you can easily defeat it. Labeling anything that isn’t a radical departure from prior entries as “Civ 6 2.0” exactly that. If you stop using straw man arguments, I’ll stop calling them straw man arguments.I think you are way too rigid in your worldview and don't seem to be able to understand the notion of a spectrum, not to mention you have a penchant for describing what you disagree with as a strawman. So I don't think it's possible to have this discussion with you. Have a nice day.
A.) I don't think the new ideas were very successful, especially the era changes (as I mentioned before). I think it's a very cool concept that has very little impact other than civ swapping and changing up the minigame objectives. not a fundamental change to the game design / philosophy.I clearly see a lot of new ideas in Civ7, that's that this thread is about isn't it? People complain about too many changes, not too few
These are changes that people are also very critical about.Iunstacked cities/districts, mix/match leader/civ
Whether or not they are criticized, the point I was trying to make was that you could remove civ switching and ages from VII, and you still have enough changes to justify calling it Civ VII and not Civ VI 2.0.These are changes that people are also very critical about.
There are people who seem blind to the problems with the game. I'm not sure why. Obviously subjective taste is a thing. I myself had to play the game a bit to start to sour on it, the better I knew it and the less novel it was. Maybe some people haven't played as much?2. I think even with this you missed my point. Firaxis expected better acceptance from old fans despite radical changes, but they were ok if small share of fans who dislike the game will not buy it or at least not buy at full at full price. So, it's not like they expected large crowd of fans not buying the game.
Please reread what I wrote. It starts with the words "Firaxis expected"There are people who seem blind to the problems with the game.
It's a bit revealing. It's sort of like admitting "guys, look, we all know the game is bad but we have to stop saying it out loud, we could lose the franchise don't you know."Ironic that a Civ 7 defender on this forum came up with a bigger doom-and-gloom post than any Civ 7 “hater” could.
Yeah I just wrote out a brief screed about how the game is just underbaked. You don't even have to start talking about the changes. The game's unfinished and there's enough to talk about there to conclude Firaxis is actively insulting its customers and it's just a matter of whether we're tolerant enough of that, in enough love with the franchise, to put up with it or not.People “hating” on the changes is not a direct attack on the new concepts as a whole - but rather that these new concepts, at their current level of execution, have failed to impress.
I'm just launching on a segue. I don't think the discourse should be about the conceptual changes themselves. The game is so insultingly bad for other reasons. There was a major development SNAFU of some kind and the execs thought they could just force it out and charge up the wazoo and that would just be fine.Please reread what I wrote. It starts with the words "Firaxis expected"
EDIT: grammar
I disagree with you completely, based on what I was written before. Firaxis strategy, as we could see it,was a bit risky (although any strategy is risky in one way or another), but pretty solid and the plan was good. Execution wasn't perfect, but again, it's not uncommon in software development. And while Firaxis was likely expecting better acceptance, there's nothing indicating that Civ7 will be a financial failure yet.I'm just launching on a segue. I don't think the discourse should be about the conceptual changes themselves. The game is so insultingly bad for other reasons. There was a major development SNAFU of some kind and the execs thought they could just force it out and charge up the wazoo and that would just be fine.