The part I'm missing is how we get from an obviously simple and true statement like "some people won't like the new version" to "the hate for Civ7 will end the series, if not soon then eventually" or what even the former has to do with the latter.
I think the question is not to me. I don't understand that jump as well.
I’d like to hear more about this take. In your view, was VI not connecting with fans? I was under the impression that it was the most successful installation yet?
Civ6 was build within fan expectations and it worked because it was only 6 years after Civ5 revolutionary update and 3 years after last Civ5 expansion pack. You could build games on existing fan base for some time, just not that long.
Thinking about it, it looks like Civ as franchise starts using the strategy of iterating between revolutionary and evolutionary versions. Which, in the ling run is quite good.
On reaching new audiences, how does VII succeed here in your opinion? Or, if it doesn’t succeed, what was the strategy (outside of a multi-platform launch).
Based on that Firaxis said, I see 3 partially overlapping audiences. Console players, multiplayer players and just next generation who prefer shorter games.
For the first part, the information already exists, but looks like it's not public. The only two articles we have give quite contradictory info. And for the rest of new audience we have zero info, because they'll mostly buy the game on discounts.
I guess I would say that Civ switching was the banner mechanic advertised in Civ VII marketing leading up to launch. It was a little baffling to me because faction switching is not a popular mechanic, or even a highly requested one, in 4x or historical grand strategy games in 2025.
It's necessary for 2 segments of new audience out of 3. It's needed both for short games in general and for short games in multiplayer. It also is connected with better balanced civs, which, again is part of the multiplayer focus. All this was communicated in a pretty clear way.
Also, unstated, but very likely goal was to warn players to whom civ switching would be a show stopper and save them from disappointment. This seem to not work as expected, though, as we see a lot of people still bought the game and complained about ages in Steam reviews.