Smokeybear
Emperor
Since G&K and all of the new (largely automatic) ways to gain influence with city states, I am finding it hard NOT to gain automatic alliances with many city states across the globe, whether I want them or not. While that is all well and good from the standpoint of bonus resources, happiness, culture, and so forth, it can frequently be very bad from the standpoint of maintaining friendly relationships with the rest of the civs.
Unless you are sucking it hard and losing the game, you likely are doing well enough in one or more aspects of your civ's development to win a number of the 'influence challenge' quests that most CS's regularly throw out. And no matter how hard you try to do everything in your power to stay friendly with X civ, eventually you'll accidentally 'steal' an alliance with one of their favored CS's via one of these automated influence quests, and take a serious diplo hit with them.
They take CS-pilfering very seriously, and it has led to very bad consequences from previously lovey-dovey civs... denouncements, worthless lux trading prices, and often eventually to group DoW's by 'axis of evil' alliances against me- and all originating from my unintentional CS theft(s). These diplo-damaging automated CS alliances happen to me at least once every game. Usually MANY times every game.
Unless I'm missing something about a way to prevent this from happening, I think they need to add a way for the player to turn down CS quests that would harm your diplomatic relationships, or give you a 'yes/no' option when a CS wants to bestow an alliance upon you for whatever it is you didn't even know you were doing to make them all creamy 'n stuff. Shouldn't the act of allying with a foreign entity always be a mutual thing? Why should any alliance be unavoidably forced upon the player in the game? I think that's wrong. Thoughts?
Unless you are sucking it hard and losing the game, you likely are doing well enough in one or more aspects of your civ's development to win a number of the 'influence challenge' quests that most CS's regularly throw out. And no matter how hard you try to do everything in your power to stay friendly with X civ, eventually you'll accidentally 'steal' an alliance with one of their favored CS's via one of these automated influence quests, and take a serious diplo hit with them.
They take CS-pilfering very seriously, and it has led to very bad consequences from previously lovey-dovey civs... denouncements, worthless lux trading prices, and often eventually to group DoW's by 'axis of evil' alliances against me- and all originating from my unintentional CS theft(s). These diplo-damaging automated CS alliances happen to me at least once every game. Usually MANY times every game.
Unless I'm missing something about a way to prevent this from happening, I think they need to add a way for the player to turn down CS quests that would harm your diplomatic relationships, or give you a 'yes/no' option when a CS wants to bestow an alliance upon you for whatever it is you didn't even know you were doing to make them all creamy 'n stuff. Shouldn't the act of allying with a foreign entity always be a mutual thing? Why should any alliance be unavoidably forced upon the player in the game? I think that's wrong. Thoughts?