FeiLing
Deity
- Joined
- Jan 9, 2012
- Messages
- 2,087
Several issues, several savegames and pictures.
GKv1.0.1.705_Bug_HelicopterGunship1.Civ5Save
Bug1: Apparently the Helicopter Gunship is for absolutely no reason not allowed to enter a mountain tile with it's last movement point:
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Trying to circumvent this behavior by pressing "4" on the Numblock didn't work:
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Note: If you enter a mountain though with the first 5 of it's 6 moves and then end it's move it can rest on top of a mountain, np.
GKv1.0.1.705_Bug_HelicopterGunship2.Civ5Save
Bug2a: Either the "uses always 1 movement point per tile" mechanic newly added to the Heli causes the movement prediction to be incorrect when an embarkation is part of a movement OR the heli mistakenly loses all movement points when embarking, while it shouldn't:
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(Unit doesn't move where it said it would within this movement - move stops with the embarking.)
Bug2b: The Heli actually is a Viking. He can disembark without losing the rest of his movement points. This is likely related to the above mechanic/bug as well.
NOTE2: I don't think the Helicopter Gunship should embark at all. It's flying over mountains, why would it be unable to fly over ocean? It's also pretty weak imho (60 combat strength for an Aluminium unit which is only really good against tanks and only more mobile than other units if there are no roads?) I believe it could be changed to not embark but instead move/attack normally over ocean tiles without causing any balance issues. Realism increased. Bug fixed. Do it.
GKv1.0.1.705_Bug_HelicopterGunship3.Civ5Save
Bug3: The Heli can attack even though if the target doesn't die it would be stacked with another unit (Modern Armor here):
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(this worked, the Missionary was captured/killed.)
Notes: He can not do this against the city. I don't know if he can do it against a non-civilian unit. If he can't, this might actually be intended (albeit a bit surprising).
GKv1.0.1.705_Bug_HelicopterGunship4.Civ5Save
Bug4: Instead of capturing civilians inside of a barbarian camp the helicopter gunship destroys them (even if they used to be your civilians):
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Note1: Not tested but I suppose this also happens with any barbarian civilian unit whether it's inside a camp or not.
Note2: This is seriously rage quitting material (if you didn't know this and it happened in a mp or hof game...).
GKv1.0.1.705_Bug_HelicopterGunship5 (no savegame)
Bug5: The "hovering unit" promotion is wrong or doesn't work correct as a Heli does not take damage when he ends his turn on a mountain:
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Note: Pre-GK the helicopter gunship did not take damage when ending it's turn on a mountain tile. Not sure if they intended to change that or if someone just thought he'd be smart by adding the damaging part to it's tooltip since that is what happens to Carthaginian land units when they end a turn on a mountain.
GKv1.0.1.705_Bug_HelicopterGunship6 (no savegame)
Bug6: The helicopter gunship ignores the ZOC (movement does not end when the unit enters the ZOC and makes more moves within it without leaving the ZOC beforehand).
Could be intended... then of course it lacks a promotion/description saying it ignores ZOC.
Note: Tested against barbarians. Can't recall if it also happened versus the units of other civilizations.