- Joined
- Jan 24, 2011
- Messages
- 4,651
Well, I've been dropping enough hints in other threads that I suppose it's time this one has it's own. I've been building a scenario called The Hinge of Fate ("HoF") for the past several years that details the European Theatre of WW2. I'd argue it is pretty darn close to being completed, and I thought I'd start a thread now for preliminary feedback and also, hopefully, to give you all something to look forward to this winter.
HoF is a SP-only scenario that is playable, at this time, as only the Germans. It takes place from May 1940 - Winter of 1946, with each turn representing 2 weeks.
It is a four-map scenario, with true east-west movement (human) and west --> east movement (AI), so there's a vigorous Battle of the Atlantic. The other two maps are high-altitude daylight, and high-altitude night maps where the Luftwaffe faces off against the Allied air forces as they did in OTR, with @Knighttime 's strategic bombing mechanism put to full use.
The Two Main Maps
156 Unit Slots & Over 500 skins
You didn't read that wrong - there are 156 unit slots "of sorts" in this scenario. No, they aren't simply reskins. With lua's ability to transform, delete, and teleport units, I've brought minor nations to life for the short time they exist and managed to reuse slots with multiple nations. Further, I've done my best to make Patine's requests not go down in vain
by using as many skins as possible throughout the scenario from our great artists.
The Battle of the Atlantic & The Skies Over the Reich
In many prior WW2 scenarios, the Battle of the Atlantic was hard to represent properly. Most of the time, the German player might get a cash bonus if they sunk a freighter, which was awkward. In HoF, winning the Battle of the Atlantic is crucial if you want to have any chance in the skies over Europe and Malta. When Allied freighters make it to Europe, they spawn bombing raids that will attack your cities and units. Thus, your industry and ability to wage war will depend on shutting these down at the source.
Fuel
Gold represents fuel in this scenario, as in OTR. While you start with very large reserves, these will dwindle as units are activated. The Reich will need to pursue rich oil fields in the Caucuses to fuel their economy, or invest in synthetic fuel refineries to up with demand.
Dunkirk & The Battle of Britain
Taking a page from @tootall_2012 's Napoleon, you'll need to do your best to annihilate the BEF at Dunkirk to make an eventual invasion of Britain possible. Even so, you cannot attack until you've gained air superiority and have driven the RAF from the skies of Southern England.
Malta and the Afrika Korps
The island of Malta is very much a thorn in Rommel's side. The Afrika Korps reinforces via cargo ships from Taranto. When Malta is neutralized, these can cross the Mediterranean freely, but when Maltese defenders have strength, submarines and aircraft are a grave threat (the cargo ships suddenly have trireme characteristics and must stay near land).
Barbarossa
In the spring of '41 you'll be prompted each turn to launch Operation Barbarossa or not. You can delay it as long as you'd like, but every turn that you do, the Red Bear grows stronger.
The Resistance and Commandos
You'll want to keep strong forces in occupied Europe, lest the Resistance or Commando raids take over your cities and cause sabotage. The stronger your occupation, the less chance of danger.
Dynamic, Random Invasions
Just as in history, Germany could never be quite sure where the Allies would land. Will Normandy still be the target, or will they take a different route? Likewise, will they attack Sicily first, or land in Sardinia, or Greece?
And oh, so much more...
Playtesting is currently going forth. I'm still at the stage where each 20 turns brings dozens of necessary changes so we're in for a bit before I can release it to others. However, most events with the exception of events for the invasion of the U.S. are complete, and most of the scenario is "finished." I am also debating whether or not I leave in Allied aircraft carriers (which would require scripting to make useful, and probably isn't worth it in Europe) or if I simply use the slot for a recon of some sort as there currently is none (this is probably wiser).
More posts to follow with the unit art but here's a few to start:
Units below
Summer, 1940
Winter, 1940-1941
Summer, 1941
Winter, 1941-1942
Summer, 1942
Winter 1942-1943
Summer, 1943
Winter, 1943-1944
HoF is a SP-only scenario that is playable, at this time, as only the Germans. It takes place from May 1940 - Winter of 1946, with each turn representing 2 weeks.
It is a four-map scenario, with true east-west movement (human) and west --> east movement (AI), so there's a vigorous Battle of the Atlantic. The other two maps are high-altitude daylight, and high-altitude night maps where the Luftwaffe faces off against the Allied air forces as they did in OTR, with @Knighttime 's strategic bombing mechanism put to full use.
The Two Main Maps
156 Unit Slots & Over 500 skins
You didn't read that wrong - there are 156 unit slots "of sorts" in this scenario. No, they aren't simply reskins. With lua's ability to transform, delete, and teleport units, I've brought minor nations to life for the short time they exist and managed to reuse slots with multiple nations. Further, I've done my best to make Patine's requests not go down in vain

The Battle of the Atlantic & The Skies Over the Reich
In many prior WW2 scenarios, the Battle of the Atlantic was hard to represent properly. Most of the time, the German player might get a cash bonus if they sunk a freighter, which was awkward. In HoF, winning the Battle of the Atlantic is crucial if you want to have any chance in the skies over Europe and Malta. When Allied freighters make it to Europe, they spawn bombing raids that will attack your cities and units. Thus, your industry and ability to wage war will depend on shutting these down at the source.
Fuel
Gold represents fuel in this scenario, as in OTR. While you start with very large reserves, these will dwindle as units are activated. The Reich will need to pursue rich oil fields in the Caucuses to fuel their economy, or invest in synthetic fuel refineries to up with demand.
Dunkirk & The Battle of Britain
Taking a page from @tootall_2012 's Napoleon, you'll need to do your best to annihilate the BEF at Dunkirk to make an eventual invasion of Britain possible. Even so, you cannot attack until you've gained air superiority and have driven the RAF from the skies of Southern England.
Malta and the Afrika Korps
The island of Malta is very much a thorn in Rommel's side. The Afrika Korps reinforces via cargo ships from Taranto. When Malta is neutralized, these can cross the Mediterranean freely, but when Maltese defenders have strength, submarines and aircraft are a grave threat (the cargo ships suddenly have trireme characteristics and must stay near land).
Barbarossa
In the spring of '41 you'll be prompted each turn to launch Operation Barbarossa or not. You can delay it as long as you'd like, but every turn that you do, the Red Bear grows stronger.
The Resistance and Commandos
You'll want to keep strong forces in occupied Europe, lest the Resistance or Commando raids take over your cities and cause sabotage. The stronger your occupation, the less chance of danger.
Dynamic, Random Invasions
Just as in history, Germany could never be quite sure where the Allies would land. Will Normandy still be the target, or will they take a different route? Likewise, will they attack Sicily first, or land in Sardinia, or Greece?
And oh, so much more...
Playtesting is currently going forth. I'm still at the stage where each 20 turns brings dozens of necessary changes so we're in for a bit before I can release it to others. However, most events with the exception of events for the invasion of the U.S. are complete, and most of the scenario is "finished." I am also debating whether or not I leave in Allied aircraft carriers (which would require scripting to make useful, and probably isn't worth it in Europe) or if I simply use the slot for a recon of some sort as there currently is none (this is probably wiser).
More posts to follow with the unit art but here's a few to start:
Units below
Spoiler :
Summer, 1940
Winter, 1940-1941
Summer, 1941
Winter, 1941-1942
Summer, 1942
Winter 1942-1943
Summer, 1943
Winter, 1943-1944
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