- Joined
- Jan 24, 2011
- Messages
- 4,895
Thanks for your feedback, @Konig15
Not sure which minor axis unit you're finding can't use them? I went through and looked and I believe each infantry and artillery can, though I certainly could have missed one. Here's a list of the units that can do this. I'm not going to make conscripts able to use them because they build the better infrastructure and I don't want them going all over creation quickly for balancing.
local cargoUnitType = {}
cargoUnitType[1]=true
cargoUnitType[27]=true
cargoUnitType[24]=true
cargoUnitType[45]=true
cargoUnitType[47]=true
cargoUnitType[84]=true
cargoUnitType[116]=true
cargoUnitType[117]=true
cargoUnitType[141]=true
cargoUnitType[145]=true
cargoUnitType[149]=true
cargoUnitType[153]=true
cargoUnitType[158]=true
cargoUnitType[163]=true
cargoUnitType[168]=true
cargoUnitType[161]=true
cargoUnitType[156]=true
cargoUnitType[166]=true
cargoUnitType[171]=true
There's no guarantee that Spain or Turkey will ever join you even if you try. The Germans certainly tried to get Franco on their side, and the Turks did a great job of playing both Germany and the Allies for equipment and bribes while never actually joining either side. So, I don't really see an issue with Spain (a historically non-aligned nation) coming after Finland (which did actually).
Actually I think this is a bug and that WoW should be removed since I'm pretty sure the default game mechanism is to disallow the building of police stations when Women's Suffrage is built. I'll have to get to that eventually. Maybe just take the WoW out with Civitas (does that let you do that?) for your game?
Well, yes, changing the railroad modifier to infinite movement would, I'd imagine, be a great "quality of life improvement" but also akin to spawning in about 100 tigers with the cheat menu if you ask me lol. I wouldn't recommend doing this. Your supposed to have supply issues the further into Russia you go. You can alleviate these somewhat with conscripts and judicious use of kampfgruppe's.
8. Conscripts and minor axis units really should be able to use trucks and halftracks.
Not sure which minor axis unit you're finding can't use them? I went through and looked and I believe each infantry and artillery can, though I certainly could have missed one. Here's a list of the units that can do this. I'm not going to make conscripts able to use them because they build the better infrastructure and I don't want them going all over creation quickly for balancing.
local cargoUnitType = {}
cargoUnitType[1]=true
cargoUnitType[27]=true
cargoUnitType[24]=true
cargoUnitType[45]=true
cargoUnitType[47]=true
cargoUnitType[84]=true
cargoUnitType[116]=true
cargoUnitType[117]=true
cargoUnitType[141]=true
cargoUnitType[145]=true
cargoUnitType[149]=true
cargoUnitType[153]=true
cargoUnitType[158]=true
cargoUnitType[163]=true
cargoUnitType[168]=true
cargoUnitType[161]=true
cargoUnitType[156]=true
cargoUnitType[166]=true
cargoUnitType[171]=true
6. While the sequence of of aligning eastern countries Hungary then Romania then Turkey makes perfect sense, Aligning Spain should just be a first option like Align Finland.
There's no guarantee that Spain or Turkey will ever join you even if you try. The Germans certainly tried to get Franco on their side, and the Turks did a great job of playing both Germany and the Allies for equipment and bribes while never actually joining either side. So, I don't really see an issue with Spain (a historically non-aligned nation) coming after Finland (which did actually).
7. Because of the Propaganda Ministry wonder, I cannot build Reichskommisariats. I don't know if that is a bug or feature though given the wonders lack of expiration I think it might be a bug.
Actually I think this is a bug and that WoW should be removed since I'm pretty sure the default game mechanism is to disallow the building of police stations when Women's Suffrage is built. I'll have to get to that eventually. Maybe just take the WoW out with Civitas (does that let you do that?) for your game?
4. And I have to be honest: the rail modifier on a map this big is just a torment. I got no issue for the road movement, but the ability to redeploy within German the Reich itself is not only a mercy but necessary to simulate those internal lines of deployment and control German y had until the end of 1944. Having vanilla railroad rules was a giant quality of life improvement.
Well, yes, changing the railroad modifier to infinite movement would, I'd imagine, be a great "quality of life improvement" but also akin to spawning in about 100 tigers with the cheat menu if you ask me lol. I wouldn't recommend doing this. Your supposed to have supply issues the further into Russia you go. You can alleviate these somewhat with conscripts and judicious use of kampfgruppe's.
What neutrals do you mean? The white neutrals (Switzerland, Sweden) will never attack you and you can't attack them, by events. The yellow neutrals are minor allied nations and you should be attacking and destroying them. No idea why you wouldn't, and no promises your game will function correctly down the line if you don't.Could I just take out the event? I'm not sure diplomacy is really viable in Hinge, and since the way I'm playing I'm a pleace but not allied with the Minors, if they do attack as the AI is wont to do, I could take a city, they sue for peace, then I use civitas to give it back to them.