- Joined
- Jan 24, 2011
- Messages
- 4,898
The Tigers draw enough blood near Kaluga with their ranged attack that I have to nerf it so that each only gets to fire a range attack once per turn. They can still close the gap and attack normally two other times, but of course that exposes them. The Soviets have put up a vicious fight near Tula and badly blooded forces sent to take it. So badly that I had to load them up on trucks and evacuate them back to Moscow. It's very hard to fight the Soviets during the winter as they have random offensives that trigger when they kill units as the aggressor. They also get a lot of reinforcements during the winter months. It's turn 44 now and I have captured precisely one more city than I had on turn 36. While I do think the Tigers are going to start swaying the battle in localized areas, they're slow and I don't have enough of them to be everywhere. I'm able to bring them to Moscow fairly quickly because I invested so much money in building up the infrastructure, but this also means the Luftwaffe no longer trains veteran pilots mere turns before the USAAF is going to show up.
Now that I have reliably fixed the southern convoys (STILL no idea why the northern ones are stuck on stupid when there are a ton of units on the map), Malta and Africa have become very difficult to deal with (though I did delete a number of my units to be balanced given the Brits didn't get reinforcements they should have for probably 10-15 turns while I sorted that out). I plan to continue this play test to ensure the Western landings work well and to spot check moveto commands to bring them up through Italy and through France to Germany. In the meanwhile I'll continue dragging out the fight in the East.
Now that I have reliably fixed the southern convoys (STILL no idea why the northern ones are stuck on stupid when there are a ton of units on the map), Malta and Africa have become very difficult to deal with (though I did delete a number of my units to be balanced given the Brits didn't get reinforcements they should have for probably 10-15 turns while I sorted that out). I plan to continue this play test to ensure the Western landings work well and to spot check moveto commands to bring them up through Italy and through France to Germany. In the meanwhile I'll continue dragging out the fight in the East.