The Impossible Walkthrough

Remember how I kept Ragnar alive by getting the others to make peace with him? Well now you’ll see why. I blitz my cav down south past Ghandi’s tiny empire, and BOOM. I’m taking out his capital and sister city there. My plan is to hold these, and get him to vassal too after he starts talking again. That will leave Wang as the only one left to vassal.

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Alright, something totally crazy happened. Stupid Ragnar wont vassal to me. Instead, this is what happened. USA from the other continent decides to jump into the war. That’s weird, but fine since he is on my side (did Ghandi bribe him?). But then… Ragnar who wont vassal to me, vassals to China. Very stupid, since China isn’t even on the continent here and wont be able to do anything. But even more weird, China is next to USA on the same continent, and will get her but kicked probably. Well, that’ the AI…. .It’s stupid.

Ohh, I also decided to head up the media route. I grabed every media wonder on the way, and also was able to couple ironworks in my fortress. That capital is such a monster right now… Look at the hammer production, and not even railroads yet…

It should be noted it was either the science wonder, or iron works I was going to fill in my last national wonder slot. I almost ALWAYS like the ironworks. And you’re looking at the effects of it right now.

Anyhow, it’s safe to say we made peace with china and his useless vassal eventually. We didn’t lose any cities either, but China sure did!

Spoiler :
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Welp, we ran into a disaster problem. I couldn’t resist building the UN (that’s a bad habbit). The thing is, if I had let someone else make it, I would have been put on the vote list anyhow, because of our size that we will be. However, I couldn’t resist, and I ran into a big, big problem.

Stupid USA got to be secretary (that would have been avoided had I vassaled more than just Ghandi). Then USA wanted universal sufferage. That sucks, because all those great people now don’t get the +3 beaker bonus. Argggh!

But even so, we can still tech fine the old fashioned way. Brute force money. We funnel our cash into tech, and we are still holding the lead by far. As for production, the AI won’t be able to nerf us there. Just a big shame we lost our rep bonus…. Here’s what it looks like now.


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I’m going to turn off all tech money spending again though as soon as Robotics is done. We’ll have the internet wonder built in record time, and nothing the AI’s can do can stop us. It’s not that we need the project by any means, but we will deny any other AI from getting it, and then we’ll not have to backfill any techs either.
 
Alright, WangKon was being an idiot again. We have been warring on and off a few times. I also ended up turning tech spending on an off. Actually I made a serious blunder too at one point. Earlier I was trying to plan the Hoover Dam. Then found out at the last moment I couldn’t build it in my capital, even though I THOUGHT I was on a river. That’s ok. I was making so much gold (DESPITE I DIDN’T BUILD ONE FREIKEN COTTAGE), that I was able to rush-build it with cash after partially building it in another city. That’s actually a big wonder, and a lot of people don’t realize.

I had all cities on my continent build just a factory (no power buildings though). This saves a lot of time and hammers for other things, while keeping pollution low and not being dependant on other resources. So when my Damn came online, BOOM. Every city gets their hammer boost. I love taking that wonder away from big players. Anyone who tells you Hoover is a junk wonder, doesn’t understand hammers & timing.


I also ran into a problem with not being allowed to build the space elevator in my capital. Argggh!! I hate that too. But we were able to spend a lot of gold to finish completing it in time in another city. Yes that’s right, even without building cottages. Though I think I spotted a few cottages in the West that I missed from pillaging from Ghandi. Sorry about that, stupid Ghandi….

Ohh.. here we are again. What you are seeing is real. Space-Ship parts being built in a single turn. And we didn’t even have to start a golden-age to do it.

The power….


Spoiler :
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78 Turns left. And this city I just took, is the last city to break Wang’s back. He finally agreed to capitulate, considering I had just taken 10 more cities or so from him. I’ve actually had these modern armoured puppies for a while. Poor Wang has crap. In fact, there is no point in even accepting him as a vassal either, but I’m going to do it to be nice, and not waste my time from clean-up jobs.

It’s obvious we would win a time-victory here. But USA has got quite powerful. In fact, he is steaming long now, and has vassaled China. That’s ok, we are not going to lose. Actually, we can’t lose I don’t think, LOL.

What I’m going to do now is gift my gigantic army to Ghandi and Wang. Now this may hurt my scoring system at the end a bit (but I don’t care). If we were going for brownie points, I would have done things much differently (like win sooner!). We are just sitting back and taking it easy. My power my drop too after giving all the tanks away, but again, I don’t care, they can have them. I did my job, and the entire continent is in my hands. All from 2 little cities, can you imagine?


Just look at all that yellow on the mini-map…

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One last shot of the internal super-city here. Can you believe, 5 military instructors? LoL. Yes I was cranking out some highly promoted units (even without vassalage or theocracy). And don’t forget I had easily built the pentagon to boot! But there are other reasons… each MI also gives +3 with rep, which is also filtered through the other modifiers I put in the GP farm. Unfortunately we were forced to turn off Representation, doh!

My population really got starved down too, a result of the blatant warmongering with Wang. I only have 18 pop here, and so my production is showing less than what it should be. But it will recover.

What an IDIOT Wang was though. At one point he declared on me, and attacked my highest defended city, (didn’t work). He threw everything including the kitchen sink at it. Though I have to admit, it was a LOT of stuff, and I did switch to nationalism and pop a bunch of drafted mech-inf to not risk losing anything. That.. and the fact I had the tech slider on 0 a lot, letting me gold-rush strong war-units in my lower production cities.

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The year before 1983 it was already over. As you can see, text on bottom screen shows space race victory. Just ignore the diplomatic pop-up. That’s a little bug I’ve run into a lot. Yes, after vassaling Wang I was FINALLY able to be secretary. But that’s a little too late now, as we’ve already won the damn thing. But oh well….


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As promised, no lightbulbing, and no cottage building. It is not impossible on monarch to win, and hopefully this dispels those conclusions and doubts. Any cottage you find is leftover from the AI which I missed pillaging and didn’t have time to spot and replace to something more productive.
 
As a lurker I enjoyed your play. What would your play look like without the industrious trait? Could you play a monarch game without the trait and show the same results. Would love to see another perpespective.
 
I assume without the productive trait, it would still be very similar.
It took me a bit to figure out what was meant by 'lightbulbing'... I've only ever lightbulbed a GP ones or twice... and that was because the tech it offered was one I wanted at that time.

Most of my GPs are merged into a city, unless I have use for their special ability (like rushing an expensive wonder).
I focus on research... the real kind with all my cash flowing into it.
I always just stuck my workers on auto and let them go... now I'm actually going to pay attention and regulate what they do.

Thank you for doing this walkthrough.
 
Since all stories have a beginning and an end, here are the beginning and end saves.

Of course, it wouldn't be as fun replaying over a map after you've seen it played for the first time.


First Turn

Last Turn
 
As a lurker I enjoyed your play. What would your play look like without the industrious trait? Could you play a monarch game without the trait and show the same results. Would love to see another perpespective.

If I play non-industrious leaders, then I'm going to have warmongering traits. And in that case, I'm going out conquering from the get-go. BeeLining for metals and then war. Even if I find Stone in my fat cross i'd probably skip the whole stonehenge bit, and the rest of it. Why build it when you can TAKE it straight out of the gate?

Once i vassalize my continent, I then go to wonder/project build. But if I failed and can't make progress, I'll still revert to wonder/project mode. Just about always going through space race victory, though sometimes diplo. I can't recollect ever winning a time-victory though on monarch+. AI is just too quick for that.

But the same rules still apply. I won't lightbulb my specialists, and I don't build cottages (there are rare exceptions).

I actually made a few big blunders in this game, but luckily Monarch is forgiving, even on defaults. Emperor doesn't have much room for error though.
 
Very, very interesting. I really enjoyed reading through this. Gives me a lot of food for thought. It's the opposite of land is power :lol: :lol:

Question: Do you think with Ramesses you would be better off using your 2nd city to churn out the UU to conquer some additional territory early and to get promotions and then upgrade (more expensive, but better promoted) your UU to cav later? My thinking is that your finish time came pretty late and that if you were able to get a bit more land earlier perhaps that would've made a difference?
 
It gave me a big heapin' pile of food for thought. I don't know if I believe it yet, but it has definately got me thinkin'.

What happens when you have a capital that doesn't have flood plains and plains hills?
 
Sorry If I missed something, but why on earth didn't someone invade you earlier on? Maybe it's because I always play rand pers / agg ais, but you were a total sitting duck for ages.....
 
Sorry If I missed something, but why on earth didn't someone invade you earlier on? Maybe it's because I always play rand pers / agg ais, but you were a total sitting duck for ages.....

Quite. If I'd started near him on a multiplayer game, I would've ransacked his tiny country very early on. Early Swordsmen makes that task a cakewalk.

Even still, said strategy would be totally crushed by a good defensive builder strategy. Just goes to show that you have to be ready for whatever comes your way.
 
Well, I have to say that you're merely using a set of tricks instead of another. Wonder spamming and cavalry rushing aren't exactly breaking new grounds (a lot of people do play like that, including experienced players), and you still went for Liberalism.

What is more interesting is how you went for prophets instead of GS's or GEs, even late into the game. Angkor Wat doesn't affect the performance of settled prophets, so they remain their plain old selves. Are they better than settled GS's or GEs? I don't think so. If you want a superscience wonder city (which is very possible and viable in such a game), they will give you one, and the economic effects would be greater than that of a city stuffed with settled prophets. The settled prophets did help you get your army of cavalry, but that can be easily and more efficiently done by engineering the birth of a GM for a trade mission (admittedly, that might not easy to achieve, though). Early prophets might be useful (especially for some lightbulbing ;)), given the Egyptian UB, but IMO shifting focus to GS's and GEs after the early game would be better.

I also think you could have made a lot more use of your UU, as somebody has pointed out. You could have won earlier (the end date is pretty late). And you have a good UU, why waste it?

Well, in any walkthrough, there's got to be some critical voices ;) I just don't think it was optimal play. Sure, you can survive and even win now, but when you move up a level or two, the heat is going to be on, and you'd have to do stuff like a bit of lightbulbing. It was a good shot at trying something different (well, as different as it can get), but even being different has to be within a certain limit of efficiency.
 
I like the wonder rush and settled GP for Industrious. It builds on the trait (hammers from settled GP get the industrious bonus too). Combine with Org Religion for a powerhouse wonder city.

But why oh why stop at two cities at the start? It seems to be a huge risk, esp with an aggressive AI on the continent. More cities would have strengthened defenses and allowed more research from specialists without distracting from your capital. Even if you were determined to attack at Cavalry, I don't see why you couldn't have settled 4-5 cities first and gotten there quicker.

The time for Liberalism was fairly late - there was a risk that Mansa would be on the other continent and picked it up first.
 
Alright, I’m going to try and answere some of the stuff in one post here…. Let’s go.


Are there any intermediate saves? It's rather hard to study a game with only the first and last saves

I believe I saved it somewhere during the middle when I took a break, I’ll dig it up in a bit.

Question: Do you think with Ramesses you would be better off using your 2nd city to churn out the UU to conquer some additional territory early and to get promotions and then upgrade (more expensive, but better promoted) your UU to cav later?

I was debating on going that route. But I didn’t bother getting horses till a little late (wasn’t a need to). So the way things panned out, I took my time. By the time I had horses hooked up, I felt it best to wait until later. I like to attack with horses either very early, or wait until cavalry. Rarely will I ever beeline for guilds.

My thinking is that your finish time came pretty late and that if you were able to get a bit more land earlier perhaps that would've made a difference?

Yes, I did finish late, that’s how I usually go about with my space race victories. I’m often going through long stretches where I don’t spend any money on teching at all. It slows me down a lot but the key is to make sure you are not surpassed, that’s all. When the AI’s are slow on their teching, then I slow down too. I often am doing this for security reasons. By using gold to upgrade defense.. or rushing wonders/buildings, etc. My goal is to make sure I WIN, not take risks by trying to finish a number of turns earlier.

What happens when you have a capital that doesn't have flood plains and plains hills?

Improvise. Just about all capital starting locations have ok food, though I have got a few real duds now and then. Hills are great, and I love them, but if I had all flat-plains, then I’d have to decide if elsewhere will be my production city (probably), or I’ll improvise with workshops, etc. DaveMcW wrote an article on turning flat-plains into production powerhouses, it’s somewhere in the strategy archives.

Sorry If I missed something, but why on earth didn't someone invade you earlier on?

Ragnar tried, but it didn’t work. I don’t give AI’s reasons to attack me, so I don’t have to worry about it much. The only one close to me was Ghandi, and as I already mentioned, he is so passive, we didn’t have to worry about a thing considering we were friendly to him. Only Ragnar the aggressive fool was my worry, but he’s an idiot and we can handle him if he tries anything. I just switch to military units if the time comes, no worries. I could make longbow men 1 a turn without needing to whip if things got desperate. I can always sue with techs for peace. There is no point in going over-board early on defense when doing so is over-kill. That’s wasted hammers/time. We are going with THIS situation. If Montezuna were sitting in Ghandi’s spot, then that’s another story, and we'd change our strategy.

Angkor Wat doesn't affect the performance of settled prophets, so they remain their plain old selves.

That’s true and a lot of players don't realize that, but a big reason for using the Wat here is that it lets us run numerous engineers. Firaxis thought extra engineers early were too overpowering, that’s why you can’t run any early or mid game, even if using caste. You can only get a single one with a forge. But look at it this way.

Engineer = 2 hammers
Priest & Wat = 1 hammer + 1 gold + 1 hammer.

Priests actually give you more benefit here than engineers. But that’s just icing on the cake. The big deal is we can unlock numerous priests now, which is giving us the same power as an engineer. Bypassing firaxis’ precious engineer restrictions. So even if our plots give us very poor production, we can crank up the hammers with specialists.

I like the wonder rush and settled GP for Industrious. It builds on the trait (hammers from settled GP get the industrious bonus too). Combine with Org Religion for a powerhouse wonder city.

Actually, very rarely do I use Organize Religion as of late. The effects are not as great as some people think. And for all those city shots, none are using the 25% modifier. So technically that super city can be pumped up even more by a simple civ switch.

I just avoid it because the organized religion tech route is not needed, and that whole breach of techs is full of junkers, which only ends in a dead end anyhow. I always end up refusing to accept this tech even when it is given to me for free, because it takes up a precious tech slot. This will then contribute to the WFYABTA problem. And I don’t like that. I like to trade for techs I need, not junkers. Theocracy is the next junk tech up there. And it gets worse from there…

Also ORG R. can get expensive sometimes, but the real problem is it is a great way to make enemies. You need to share the same religion as people to avoid the risk of war. And even if you do, it only affects cities running that religion. So many problems. I'm not saying it's always bad, just that there are so many issues I have against it. I will still use it the odd time when called for.

The time for Liberalism was fairly late - there was a risk that Mansa would be on the other continent and picked it up first.

We grabbed the oracle, not an AI. So for Monarch, to have an AI beat us on the liberalism race at this point would have been almost impossible unless they got one crapload of techs from goodie huts.

Very, very rarely can we ever lose a liberalism race in this spot.
 
What was happening in the other cities you got in your wars? Did you build gold , units? do you build courts , do you build infra in these?

I'm surprised at least one of them wasn't a killer production city to use in the space race.
 
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