1. Building the UN
The UN is a unique wonder that can be built after the discovery of mass media, provided the game was set up for three or more civilisations. Its cost is 1000 hammers. It can be rushed; a great engineer will complete about 90% of it.
Questions: How many hammers does the GE contribute exactly; is this dependant on gamespeed?
2. Effects of the UN
One turn after the completion of the wonder, a 16-turn-cycle of UN elections (one every four turns) begins. The first of these is the election for the role of secretary general, the next three are on UN resolutions selected by the secretary general; then the cycle starts anew.
Q: What happens if no secretary general is elected? Never had this happen ...
Q: What happens if the UN is destroyed? Do elections go on, do they stop for ever? What happens to resolutions already passed?
3. The voting cycle in detail
On the turn after the completion of the UN and after the selection of each new UN resolution by the secretary general, all civs are asked to cast their votes. However, the votes are counted on the beginning of next turn. This is important as the information on the number of votes you can cast and the totals required for a resolution or candidate to pass displayed to you on the turn you cast the vote will be different from the actuals on the turn the votes are counted, due to population growth, capture of cities etc between turns.
4. How votes are computed
The number of votes a leader is alotted is equal to the sum of the population points in all cities under his command on the beginning of the turn that the election is counted.
Note that I am pretty sure the total and share of pop-points is different from the population total and percentage share shown on the victory conditions screen and used in computing domination victories and score. For UN-elections, every pop-point equals one vote; but population for domination and score is weighted by the size of cities; bigger cities yield higher population totals. Thus, spamming small cities will help you increase your number of votes, but to boost your score and domination percentage it should make more sense to max out pop in cities rather than spam many smaller ones.
Also note that (to my knowledge) there is no info-screen that shows the current number of votes per civ.
Q: Is this information correct?
Q: Do unhappy/revolting population points count towards the vote?
Q: Are there any mods that provide better information on pop-points?
5. Election of the Secretary General
According to the civilopedia, the builder of the UN and the world leader in population points are the two candidates for the role of secretary general. If the builder of the UN is also the leader in population points, he will run against the leader with the next highest number of pop-points. The secretary general requires at least 40% of all votes (including abstentions) to be elected.
Q: Is this information correct?
Q: What happens if no secretary general is elected? According to the civilopedia, no secretary general means no votes for that cycle, but I've never seen it happen.
Q: If the owner of the UN wonder is different from the one who built it (i.e. if someone conquers the city with the building in it), who will be the automatic candidate for secretary general?
6. UN Resolutions
UN resolutions require at least 51% of all votes (including abstentions) to pass (except for diplomatic victory, see below). They take effect on the same turn the votes are counted. Global civics votes override each civs civic settings. The switch does not cause anarchy and takes effect even if the civ does not know the required tech. All UN resolutions function as toggles; they can be voted out after they have been voted in.
7. Diplomatic Victory
Diplmatic victory requires at least 62% of all votes (including abstentions). It is possible to win a diplmatic victory with only your own votes provided your pop-points make for 62% of votes; this is known as a "backdoor domination" victory (because you dominate in population but not in land). Victory is declared immediately on the beginning of turn the votes are counted. Diplomatic victory can be disabled in the game options.
What are score modifiers for diplomatic victory versus other victory types?
8. What drives AI voting behaviour
Civs will never vote for any candidate with whom they are annoyed or worse. If they are annoyed or worse with both candidates, they will abstain. However, their voting behaviour on UN resolutions is not influenced by their attitude to the secretary general.
AI Civs will reliably vote for a candidate with a total of +8 relationship modifiers, unless they are themselves a candidate. If both candidates have at least +8 relations, the candidate with the higher total will get the vote. If the two candidates have the exact same amount of modifiers, the one higher in the list will get the vote.
AI civs will never vote for global civics that force them to change away from their favourite civic.
Q: Obviously, there is a lot more to be added here – any takers?
Q: Is there a random element in the AIs voting decisions?
Q: I have never seen the AI oppose a nuclear weapons ban, have you? What are the drivers here?
9. Tips and Strategies for creative use of the UN
Global civic changes are an elegant way to switch out of wartime civics without anarchy.
Global civic free religion is very useful to to break religious ties or antipathy between civs; it generally levels the playing field and defuses diplomatic tensions.
Global civic free market disproportionately benefits the civ with the most cities.
Feel free to add anything of value here.