Lighthearter
President of the United States
You're caught in a dream.
This is a dream.
Is this a dream?
Is it real?
Are you really caught in it?
Who knows?
The Dreamer knows.
The Valkyries know.
You must learn.
___
You're caught in a dream - or are you? What matters is that things are happening that you can't comprehend. Strange people flock around you, telling you that they can come and go at will, and the Dreaming must continue. Someone is manipulating this world and it isn't you.
Time to change that.
Master skills and battle your way through the Dream, or break the rules with powers that capitalize on the very fact you live in a dream. Create weapons, manipulate matter, spawn NPCs at your side, disassemble tanks - and people.
Do whatever it takes to get out of the Dream. Or embrace it as the utopia it seems to be for the strong-minded, and enjoy your semi-divinity.
Just remember that you're in someone's dream. Someone is God in this Dream.
Beware the Valkyries . . . .
___
Chatroom: http://islandofdreams.chatango.com/
Remember - I am open to ideas. If you have something the rules don't cover, come talk to me about it.(But please have a backup in case I say no!)
CHARACTER SHEET:
Gender:
Name:
Race(If non-human, talk to GM about abilities):
Skills:
Powers:
DP:
$$$:
Gender - obvious.
Name - Duh.
Race - Ditto.
Skills: Record your Skills(that you have levels in) here.
Powers: Like Skills, but with Powers.
DP: Dream Points are used to gain Powers and Skills - one DP=1 Skill Level/Power Level. Start with 8.
$$$: Money. Your other main currency in the Dream. Used to acquire weapons and items. Start with $400.
Power and Skill Levels go from Level One to Level Five - only Levels One and Two are available at the start. All Skills and Powers cost 1DP per Level.
SKILL LIST:
POWER LIST:
EQUIPMENT LIST:
Character List:
-L
This is a dream.
Is this a dream?
Is it real?
Are you really caught in it?
Who knows?
The Dreamer knows.
The Valkyries know.
You must learn.
___
You're caught in a dream - or are you? What matters is that things are happening that you can't comprehend. Strange people flock around you, telling you that they can come and go at will, and the Dreaming must continue. Someone is manipulating this world and it isn't you.
Time to change that.
Master skills and battle your way through the Dream, or break the rules with powers that capitalize on the very fact you live in a dream. Create weapons, manipulate matter, spawn NPCs at your side, disassemble tanks - and people.
Do whatever it takes to get out of the Dream. Or embrace it as the utopia it seems to be for the strong-minded, and enjoy your semi-divinity.
Just remember that you're in someone's dream. Someone is God in this Dream.
Beware the Valkyries . . . .
___
Chatroom: http://islandofdreams.chatango.com/
Remember - I am open to ideas. If you have something the rules don't cover, come talk to me about it.(But please have a backup in case I say no!)
CHARACTER SHEET:
Gender:
Name:
Race(If non-human, talk to GM about abilities):
Skills:
Powers:
DP:
$$$:
Gender - obvious.
Name - Duh.
Race - Ditto.
Skills: Record your Skills(that you have levels in) here.
Powers: Like Skills, but with Powers.
DP: Dream Points are used to gain Powers and Skills - one DP=1 Skill Level/Power Level. Start with 8.
$$$: Money. Your other main currency in the Dream. Used to acquire weapons and items. Start with $400.
Power and Skill Levels go from Level One to Level Five - only Levels One and Two are available at the start. All Skills and Powers cost 1DP per Level.
SKILL LIST:
Spoiler :
Melee Weapons - melee weapons.
Rope - use of rope and similar things for many purposes.
Firearms - guns of most descriptions.
Genre Savvy - can ask the GM for hints.
Escape Artistry - ability to escape bonds and slide through vents.
Martial Arts - unarmed combat.
Heavy Weapons - machineguns, rocket launchers, and the like.
Driving - ability to drive land vehicles.
Piloting - ability to pilot aircraft.
Sailing - ability to pilot watercraft.
Demolitions - explosives and grenades.
Archery - bows and other simple ranged weapons.
Diplomacy - ability to talk other people into accepting your point of view or even switching sides.
Stealth - ability to avoid detection.
Perception - ability to spot dangers and assets.
Medical - ability to heal comrades.
Rope - use of rope and similar things for many purposes.
Firearms - guns of most descriptions.
Genre Savvy - can ask the GM for hints.
Escape Artistry - ability to escape bonds and slide through vents.
Martial Arts - unarmed combat.
Heavy Weapons - machineguns, rocket launchers, and the like.
Driving - ability to drive land vehicles.
Piloting - ability to pilot aircraft.
Sailing - ability to pilot watercraft.
Demolitions - explosives and grenades.
Archery - bows and other simple ranged weapons.
Diplomacy - ability to talk other people into accepting your point of view or even switching sides.
Stealth - ability to avoid detection.
Perception - ability to spot dangers and assets.
Medical - ability to heal comrades.
POWER LIST:
Spoiler :
Creation - ability to create objects.
Disassemble - ability to deconstruct objects.
Flight - ability to leap impossible heights, and eventually fly.
Immunity - ability to shrug off poisons and damage.
Sight - ability to see things happening far away.
Elemental - control of fire, water, earth and air.
Prediction - ability to predict the future.
Lawbreaking - ability to defy laws of physics and reality, even using them as weapons.
Transmutation - ability to turn objects from one thing into another.
Telepathy - ability to communicate without speaking and to attack minds.
Disassemble - ability to deconstruct objects.
Flight - ability to leap impossible heights, and eventually fly.
Immunity - ability to shrug off poisons and damage.
Sight - ability to see things happening far away.
Elemental - control of fire, water, earth and air.
Prediction - ability to predict the future.
Lawbreaking - ability to defy laws of physics and reality, even using them as weapons.
Transmutation - ability to turn objects from one thing into another.
Telepathy - ability to communicate without speaking and to attack minds.
EQUIPMENT LIST:
Spoiler :
Melee Weapons:
Rapier $45
Longsword $60
Short Sword $45
Bastard Sword $75
Katana $100
Knife $25
Machete $50
Fireaxe $50
Stun Baton $75
Brass Knuckles $25
Powerfist $100
Bo Staff $30
Nunchaku $50
Wakizashi $50
Ranged:
Submachinegun $100
Shotgun $100
Pistol $50
Assault Rifle $150
Longbow $45
Crossbow $40
Taser $35
Sniper Rifle $150
Heavy Machinegun $250
Flamethrower $250
Grenade Launcher $250
Rocket Launcher $300
Boomerang $25
Sonic Pulse Rifle $150
Explosive:
Hand Grenade $25
Flashbang Grenade $30
Smoke Grenade $20
Gas Grenade $60
Incindiary Grenade $50
Flare $50
Remote Charge $60
Timed Charge $60
Claymore $60
Anti-tank Mine $75
Attachments:
Assault Rifle - Grenade Launcher $100
Assault Rifle - Bayonet $50
Sniper Rifle - Bayonet $50
Rocket Launcher - AA Missile $75
Rocket Launcher - Guided Missile $75
Grenade Launcher - Guided Grenades $100
Flamethrower - Poison Gas $100
Sniper Rifle - Tranquilizer Darts $50
Pistol - Silencer $25
Sniper Rifle - Silencer $25
Assault Rifle - Silencer $25
Submachinegun - Silencer $25
Misc:
Pen $5
Night Vision Goggles $75
Body Armor $150
Shield $50
Jetpack $200
Forensic Scanner $75
Briefcase $10
Matches $5
Chalk $2
Crowbar $10
Laptop $90
Cigarette Lighter $5
Pack of Cigarettes $10
Flashlight $10
Laser Pointer $10
Deck of Cards $5
Roleplaying Game Sourcebooks $25
Cell Phone $30
Food:
1-day Rations $10
Sandwich $5
Wine $25
Ham $10
Vegetables $10
Fruits $10
Pie $25
Cake $25
Improperly Prepared Pufferfish $30
Salt $2
Pepper $2
Cyanide Capsule $25
Lethal Drug $35
Truth Drug $40
Knockout Drug $40
Rapier $45
Longsword $60
Short Sword $45
Bastard Sword $75
Katana $100
Knife $25
Machete $50
Fireaxe $50
Stun Baton $75
Brass Knuckles $25
Powerfist $100
Bo Staff $30
Nunchaku $50
Wakizashi $50
Ranged:
Submachinegun $100
Shotgun $100
Pistol $50
Assault Rifle $150
Longbow $45
Crossbow $40
Taser $35
Sniper Rifle $150
Heavy Machinegun $250
Flamethrower $250
Grenade Launcher $250
Rocket Launcher $300
Boomerang $25
Sonic Pulse Rifle $150
Explosive:
Hand Grenade $25
Flashbang Grenade $30
Smoke Grenade $20
Gas Grenade $60
Incindiary Grenade $50
Flare $50
Remote Charge $60
Timed Charge $60
Claymore $60
Anti-tank Mine $75
Attachments:
Assault Rifle - Grenade Launcher $100
Assault Rifle - Bayonet $50
Sniper Rifle - Bayonet $50
Rocket Launcher - AA Missile $75
Rocket Launcher - Guided Missile $75
Grenade Launcher - Guided Grenades $100
Flamethrower - Poison Gas $100
Sniper Rifle - Tranquilizer Darts $50
Pistol - Silencer $25
Sniper Rifle - Silencer $25
Assault Rifle - Silencer $25
Submachinegun - Silencer $25
Misc:
Pen $5
Night Vision Goggles $75
Body Armor $150
Shield $50
Jetpack $200
Forensic Scanner $75
Briefcase $10
Matches $5
Chalk $2
Crowbar $10
Laptop $90
Cigarette Lighter $5
Pack of Cigarettes $10
Flashlight $10
Laser Pointer $10
Deck of Cards $5
Roleplaying Game Sourcebooks $25
Cell Phone $30
Food:
1-day Rations $10
Sandwich $5
Wine $25
Ham $10
Vegetables $10
Fruits $10
Pie $25
Cake $25
Improperly Prepared Pufferfish $30
Salt $2
Pepper $2
Cyanide Capsule $25
Lethal Drug $35
Truth Drug $40
Knockout Drug $40
Character List:
-L