loki1232
Loki
Good ideas Chalid I was thinking something like that.
What if each of the 3 kuriotates cities could build "Economic Hub". that would give 3 trade routes and +25% trade route yeild.
Also could the kuriotates palace give +1 trade route?
Have any of you ever played Europa Universalis II? I ws think about the difference between a tradiing post and a settlement in the game.
What if there were two types of non-cities that the Kuriotates could build? One a settlement--Like a small city that grew slowly and gave a little production and such.
The other a trading post--No growth but normal trade routes and able to build an improvement to increase trade route yeild.
What do you think?
What if each of the 3 kuriotates cities could build "Economic Hub". that would give 3 trade routes and +25% trade route yeild.
Also could the kuriotates palace give +1 trade route?
Have any of you ever played Europa Universalis II? I ws think about the difference between a tradiing post and a settlement in the game.
What if there were two types of non-cities that the Kuriotates could build? One a settlement--Like a small city that grew slowly and gave a little production and such.
The other a trading post--No growth but normal trade routes and able to build an improvement to increase trade route yeild.
What do you think?
to tell the city it, that has an third ring, as there are a lot of things that have to be done when a city switches from 2 rings to 3 rings and the other way round. With the building i can do all this dynamically and if its a national building it will work automatical when the city is conquered. Without the building you will have to add many many Python changes and might still miss something....
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