The lack of a unique model for a unique unit from Great Britain is an embarrassment.

disagree, art is the part that differentiate free mods and paid DLC.

without all the art, the DLC is incomplète.

releasing it too early with an apology is fine in my book, delaying it would be too, but releasing it as if it was complete then reacting only when people point out it's incomplete is worrying for the future releases.
Exactly. A lot of people were willing to do the month later DLC thing and then Firaxis couldn't even keep up their end of the bargain on that one.
 
Also there is a reddit post now about some of the other DLC UUs also being not really up to par. Carthage's cavalry might just be mixed assets from other cavalry units. Some of the Nepal and Bulgaria ones too, but since those technically aren't out yet, I won't comment on those. (except for the fact that you can't say "oh those will obviously be ready for release" since that isn't obvious anymore :( )
 
Also there is a reddit post now about some of the other DLC UUs also being not really up to par. Carthage's cavalry might just be mixed assets from other cavalry units. Some of the Nepal and Bulgaria ones too, but since those technically aren't out yet, I won't comment on those. (except for the fact that you can't say "oh those will obviously be ready for release" since that isn't obvious anymore :( )
Several of the base game UU's are just mixed assets from standard units -- the Tercio is just a mixture of the standard Pikeman and Arquebusier models -- but at least they put that minimal amount of effort in, and it looks appropriate.

I recognize that ships with working turrets etc. are not trivial to model and rig... but the gradient in unit diversity between the early and late eras in the game is noticeably steep. It goes from insanely awesome in the early eras to practically nonexistent in the late eras. There are like ten different swordsmen but only one fighter and one battleship.
 
I recognize that ships with working turrets etc. are not trivial to model and rig... but the gradient in unit diversity between the early and late eras in the game is noticeably steep. It goes from insanely awesome in the early eras to practically nonexistent in the late eras. There are like ten different swordsmen but only one fighter and one battleship.
I think the unit diversity is just a result of the greater problem: to me, antiquity is the best unmodded civ experience to date, it falls off at several corners in exploration, and then many parts collapse into shambles in modern. It seems the development in general went chronologically age-by-age, and they just ran out of resources towards the end.
 
I think the unit diversity is just a result of the greater problem: to me, antiquity is the best unmodded civ experience to date, it falls off at several corners in exploration, and then many parts collapse into shambles in modern. It seems the development in general went chronologically age-by-age, and they just ran out of resources towards the end.
It's just natural order of things. When you change some things, you affect all later ages, but not earlier ones, meaning earlier ages are always in better state.
 
Also there is a reddit post now about some of the other DLC UUs also being not really up to par. Carthage's cavalry might just be mixed assets from other cavalry units. Some of the Nepal and Bulgaria ones too, but since those technically aren't out yet, I won't comment on those. (except for the fact that you can't say "oh those will obviously be ready for release" since that isn't obvious anymore :( )
Ah, that is a shame. :( This pretty much proves that Firaxis had to meet a release deadline no matter how finished the DLC was, so less attention to detail was given in some aspects. The current CEO of Firaxis or Sid needs to personally go to the main offices of 2K and tell them that the DLCs need to get released when the team confidently feels that they are ready, not sooner, because this hurts the franchise's (and the team's) reputation. As fans, we need a game that was made out of love and with care, :love: not a game that was made out of greed and with carelessness for the consumers and the product itself.

Let's hope that the upcoming Right to Rule Collection will be more polished when it steadily gets released later this year than the hastily released Crossroads of the World Collection.
 
Ah, that is a shame. :( This pretty much proves that Firaxis had to meet a release deadline no matter how finished the DLC was, so less attention to detail was given in some aspects. The current CEO of Firaxis or Sid needs to personally go to the main offices of 2K and tell them that the DLCs need to get released when the team confidently feels that they are ready, not sooner, because this hurts the franchise's (and the team's) reputation. As fans, we need a game that was made out of love and with care, :love: not a game that was made out of greed and with carelessness for the consumers and the product itself.

Let's hope that the upcoming Right to Rule Collection will be more polished when it steadily gets released later this year than the hastily released Crossroads of the World Collection.
I really can’t think of any reason to ever release a DLC inside of 3-4 months after release of the base game. Anything earlier than that is almost always going to leave a bad taste in the consumer’s mouth. Sure, it’s nice from a cash flow perspective in the short term. But, it harms your relationship with your customers in the long term.
 
I really can’t think of any reason to ever release a DLC inside of 3-4 months after release of the base game. Anything earlier than that is almost always going to leave a bad taste in the consumer’s mouth. Sure, it’s nice from a cash flow perspective in the short term. But, it harms your relationship with your customers in the long term.
Yeah, in the first three months, the stability of the game and a UI rework should have been the main priority. DLCs should have arrived after the three months. You know now that I think about it, it was a little ominous that no information was shared about the DLC before its release. It feels like the team knew that the content was a bit rushed, but had to release it anyway.
 
Ngl I think people are blowing the lack of a UU model a bit out of proportion - it's not a good look for them, sure. But if it was a cut corner, it's like the smallest possible corner they could've cut, it has no bearing on gameplay whatsoever. (Not to mention they're already working on fixing it.)

Also icl if it was any other civ that lacked a unique unit, I don't think people would be nearly as upset.
There is a $20 gap between your point being solid, and the price being charged for this cut corner.
 
I really can’t think of any reason to ever release a DLC inside of 3-4 months after release of the base game. Anything earlier than that is almost always going to leave a bad taste in the consumer’s mouth. Sure, it’s nice from a cash flow perspective in the short term. But, it harms your relationship with your customers in the long term.
When has that ever been a concern for top execs on the publishing side? They need those quarterly financial metrics to boast about, relationships be damned. And if the devs manage to turn things around, leaving the legacy of “disastrous launch, but ultimately salvaged”, then the publishers will be proven right and will gladly do it again.

Not defending the practice, just being cynical.
 
When has that ever been a concern for top execs on the publishing side? They need those quarterly financial metrics to boast about, relationships be damned. And if the devs manage to turn things around, leaving the legacy of “disastrous launch, but ultimately salvaged”, then the publishers will be proven right and will gladly do it again.

Not defending the practice, just being cynical.
The current gaming environment is largely due to these sorts of actions by publishers. Gamers are tired of getting treated this way. For every one game that gets salvaged post-release, there are five more that never get fixed and remain disasters forever.
 
The current gaming environment is largely due to these sorts of actions by publishers. Gamers are tired of getting treated this way. For every one game that gets salvaged post-release, there are five more that never get fixed and remain disasters forever.
They aren't, though. Countless people are still preordering games even when these poor practices are on display from the very beginning, as was the case for Civ VII. Just browse these forums to see how many people dropped some serious money on the special edition. It's a small minority of people who have had enough and are speaking out against it, but these people tend to be bullied into silence. It has, bizarrely, now become not just expected but acceptable for a game to launch rough and require a few weeks/months to fix things. If they can be bothered, that is - the higher-ups at Firaxis would rather sell you more DLC.
 
It's a small minority of people who have had enough and are speaking out against it, but these people tend to be bullied into silence.
That's a bit of exxageration, because this small minority is currently flooding this forum with complains and definitely aren't bullied to silence. It's more like the rest of the forum is irritated to silence.
 
That's a bit of exxageration, because this small minority is currently flooding this forum with complains and definitely aren't bullied to silence. It's more like the rest of the forum is irritated to silence.
Civ VII's 24-hour peak was 27,000 players. That's just counting Steam - I'm sure it's available on other storefronts, not to mention all the other platforms. There are currently around 100 people online on this forum, not all of them browsing the Civ VII section. It's a tiny minority of the fanbase who come here. If you think this forum is 'flooded' with complaints, I'm not surprised you think the thousands of negative reviews are an orchestrated effort by crazies.
 
Civ VII's 24-hour peak was 27,000 players. That's just counting Steam - I'm sure it's available on other storefronts, not to mention all the other platforms. There are currently around 100 people online on this forum, not all of them browsing the Civ VII section. It's a tiny minority of the fanbase who come here. If you think this forum is 'flooded' with complaints, I'm not surprised you think the thousands of negative reviews are an orchestrated effort by crazies.
For sure there are a lot of people who left negative steam reviews.

One here, it's the same five people that dominate threads to the point that I've just started not reading those ones.

We've seen the same thing after pretty much every release of a new civ game so please be patient with us here.
 
This thread has a rather specific topic, which clearly allows for agreement, so it's no wonder "negative" views are more prominent here.
That seems fair. Not really sure how the conversation got past response of "oh ok" or "that kind of sucks" to go to ten pages. It seems like if this really angers someone they already had an axe to grind and this just seemed like a convenient new thing.
 
That seems fair. Not really sure how the conversation got past response of "oh ok" or "that kind of sucks" to go to ten pages. It seems like if this really angers someone they already had an axe to grind and this just seemed like a convenient new thing.
Kind of sucks? It is a thing that kind of sums up the whole disaster of launch the game has had.
 
Back
Top Bottom