stealth_nsk
Deity
This calculation has so many things missed... Let's start from Steam commission of 30% (Playstation gets the same). Throw on top marketing expenses, which could be more than the development budget these days. Add expenses for office, devices and the like. Throw in more people, like testers, writers, translators, music composers, voice actors, etc. Put on top taxes.$150,000 would get you four solid mid-level devs working hard for three months, in the US at least. Or, a dev and a half dozen artists. I'm quite confident a team like that could make what we got.
Now, whether they need to squeeze us like lemons to get their money back on the game itself it's hard for me to say. Are they really selling Civ7 at a loss to make money on DLC? I sort of doubt it. Did it really cost $70,000,000 to make this game, assuming they sold a million copies at the cheapest tier?
Either way, you can double the cost a few more times and still have a quite amazing profit margin. And presumably you must agree that even in a crazy world a few hundred thousand more dollars of cost would allow for making a custom battleship model and showing a bit of care for quality and giving the fans something they can love.
And that's just broad strokes.