The lamest resource

Nonsense, a system for resource depletion would be easy to implement without needing any random elements. For example:

Don't build tanks/warships (without Uranium)/Aircraft = never run out of oil. Each oil source provides enough oil for 40 units.

Build more than 10 Coal Plants? You'll need more than 1 Coal source.

1 Gold mine only supplies enough Gold to make 40 population points happy (e.g. 20 cities with Forges).

Etc.

You should have every mine providing x points of oil, say 100, and everything which needs that resource consuming y points per turn

Don't forget that your Public Transport needs oil, as do the cars on your roads and trains on your rails, so public transport = 1/10 of an oil per turn; road = 1/100 oil per turn; etc
 
The whole oil depletion thing could be worked around as it has in real life; as it depletes new technologies open up more remote sources. Plastics are already a bit down the line from combustion to open off shore platforms. It wouldn't be too difficult to add in some later tech revealing additional sources of oil, I think.
 
Just curious, why would you want to get rid of Coal? :) I can sort of understand the unhealthiness issue (although usually I manage alright there). But you're cutting off a +50% bonus for your Iron Works city by removing Coal from your empire! (Or had you not built the Iron Works? In which case, why didn't you?) :confused:

Because coal adds a shitload of unhealthiness to EVERY city given infrastructure like factories and industrial parks. Ironworks is still worth having at +50%. Normally you want to have coal for coal plants in cities that can afford an extra +4:yuck:, but with Japan you don't depend on coal for that due to shale plants. Usually unhealthiness is more limiting than happiness for me post-industrialization, so not having coal can add a couple pop to most cities, which offsets the lost hammers in some situations.
 
whales.

brown cows are not exciting except for the chocolate milk they provide.

wine should come earlier. i'm gonna say with agrictulture or pottery. people were drinking a long time ago, way before kings and queens.

1 - how in the heck does monarchy = vineyard technology? possibly the least logical tech explanation in the game.

2 - a tech that provides a serious hapiness civic option also provides a resource that gives plus to happiness - redundant.

wine is not a bad resource at all, i'm not saying that. i find it mostly good for trading and later for grocers. and of course it is comforting to know that my people can get drunk.
 
The whole oil depletion thing could be worked around as it has in real life; as it depletes new technologies open up more remote sources. Plastics are already a bit down the line from combustion to open off shore platforms. It wouldn't be too difficult to add in some later tech revealing additional sources of oil, I think.

But as I outlined, it would be really complicated. And the same thing would need to be done with everything; wine would be slowly depleted, tanks would lose iron points, running the Internet would cost Copper...
 
on the media resources

-they are +2 :) with broadcast tower.
- you no longer have to trade away other resources for :gold: Building one of the three media wonders does marvelous things for my economy.
- you can use them to trade for your corp resources
- they come at a time when happiness often becomes an issue, post bio, heriditary rule
- the +50% :culture: (from the wonders, if you're building them) can be useful for culture victories or border conflicts.
- all of them, especially rock and roll, are cool. :cool:
 
I think it's spices. I'm never too thrilled about brown cows or wheat either.

I agree about wheat sure it gives you health, but what else does it do? The Only Thing I use Wheat for is to trade for oil!!!:lol: But spices are awsome, I've used them during wars to decrease war wearness. :cool:
 
whales.

brown cows are not exciting except for the chocolate milk they provide.

Cows are like two tiles in one in terms of yields.

wine should come earlier. i'm gonna say with agrictulture or pottery. people were drinking a long time ago, way before kings and queens.

1 - how in the heck does monarchy = vineyard technology? possibly the least logical tech explanation in the game.

2 - a tech that provides a serious hapiness civic option also provides a resource that gives plus to happiness - redundant.

Agreed.

wine is not a bad resource at all, i'm not saying that. i find it mostly good for trading and later for grocers. and of course it is comforting to know that my people can get drunk.

Wine is slightly below average. The yields aren't great.
 
whales.

brown cows are not exciting except for the chocolate milk they provide.

wine should come earlier. i'm gonna say with agrictulture or pottery. people were drinking a long time ago, way before kings and queens.

1 - how in the heck does monarchy = vineyard technology? possibly the least logical tech explanation in the game.

2 - a tech that provides a serious hapiness civic option also provides a resource that gives plus to happiness - redundant.

wine is not a bad resource at all, i'm not saying that. i find it mostly good for trading and later for grocers. and of course it is comforting to know that my people can get drunk.

Your wine arguement is being challenged. :king:

It isn;t redundant at all. Genetics allows +3 Health and the Hospital (+3 health) comes right before it. Heriditary Rule is usually not close to the amount of happiness you need to keep your cities happy. Heck, if you just whip them then they can just stay unhappy. Not to mention many people aren't going to be leaving Representation for Heriditary Rule. In my experience, cities stop growing at around 10-12 at Heriditary Rulr, the capital at 13 usually. With cootages, every bit helps.

Wine is an awful resource, but because of the yield not the timing. It comes likely when you'e starting to need it most.

The explanation was probably that Monarchs made it so wine was harvested fir thier consumption.....
 
I think it's because people started drinking at roughly the same time as they had kings - like the Bronze Working > Slavery.
 
But as I outlined, it would be really complicated. And the same thing would need to be done with everything; wine would be slowly depleted, tanks would lose iron points, running the Internet would cost Copper...

Why would Wine be depleted? Grapes are a seasonal fruit; assume reasonable management of the vineyard and they ought to last more or less forever. There are wine regions that have been in production for several hundred years. I would say the same thing applies to just about all food tiles - Cows and Sheep aren't in danger of becoming extinct, and grains/rice are still relatively abundant after millennia of cultivation.

Whales and Fish might get overhunted/overfished, but I wouldn't say that would be a certainty, either.

The only resources I can really see being in danger of becoming depleted are the true non renewables - the hydrocarbons, and the metals/minerals.

How many cities are made happy/healthy from each happy/healthy resource, and how many ships/planes/tanks can be manufactured from a given source of Iron/Aluminium, is another issue.
 
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